DayZ 1.30
DayZ Explorer by KGB
 
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string path = "cfgVehicles " + class_name + " displayName"

См. определение в файле OptionSelectorMultistate.c строка 142

Используется в AudioSystem::BankLoad(), BillboardSet(), PPEClassBase::ChangeMaterialPathUsed(), ChangePPEMaterial(), CGame::ConfigGetBaseName(), CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetFloat(), CGame::ConfigGetFloatArray(), CGame::ConfigGetFullPath(), CGame::ConfigGetInt(), CGame::ConfigGetIntArray(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), CGame::ConfigGetTextArrayRaw(), CGame::ConfigGetTextOut(), CGame::ConfigGetTextRaw(), CGame::ConfigGetType(), CGame::ConfigGetVector(), CGame::ConfigIsExisting(), CGame::CreateMission(), CreateMission(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), CreateParticleByPath(), CreateParticles(), CGame::DayZGame(), ScriptConsoleConfigTab::DumpParam(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), ConstructionPartTypeData::ErrorConfigUndefined(), PluginBase::GetBaseClasses(), GetCollisionBoxData(), GetComponentNamesFromDamageZone(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), GetData(), JsonMissionLoaderData::GetData(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetHierarchyPath(), GetItemFallDetectionBoxData(), Attachments::GetItemSlots(), GetLiquidSource(), ParticleSource::GetParticle(), ParticleSource::GetParticleID(), ParticleSource::GetParticleIDLegacy(), ParticleSource::GetParticleNative(), ParticleList::GetParticlePath(), GetPathFromSlotID(), DayZPlayer::HandleView(), AttachmentCategoriesRow::Init(), ConstructionPartStaticsSupportData::Init(), Init(), LiquidInfo::Init(), SoundSetMap::Init(), ItemOptics::Init2DPreloadType(), ConstructionPartTypeData::InitActionMasks(), Attachments::InitAttachmentGrid(), ConstructionPartEffectsData::InitBuildSoundset(), ItemOptics::InitCameraOverrideProperties(), ConstructionPartTypeData::InitCollisionData(), ConstructionPartTypeData::InitConflictedParts(), ConstructionPartTypeData::InitConstructionActionDamage(), EntityAIType::InitConstructionDataTypeHolder(), ConstructionPartRebuildReversibleBarricadeTypeData::InitCustomPartTypeProperties(), ConstructionPartRebuildReversibleDoorTypeData::InitCustomPartTypeProperties(), ConstructionPartRebuildRubbleTypeData::InitCustomPartTypeProperties(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ConstructionPartEffectsData::InitDestroyParticle(), ConstructionPartEffectsData::InitDestroySoundset(), ConstructionPartEffectsData::InitDismantleSoundset(), ItemOptics::InitDOFAvailability(), ConstructionPartTypeData::InitEssentialAttachmentSlots(), InitGhostIcon(), ZombieContainer::InitGhostSlots(), ConstructionPartTypeData::InitGuiAttachmentCategoryLinks(), ConstructionPartTypeData::InitHandAnimOverride(), ConstructionPartTypeData::InitInsiderBoxData(), ConstructionPartTypeData::InitItemFallingData(), CatchingContextFishingRodAction::InitItemValues(), CatchingContextTrapsBase::InitItemValues(), InventoryItemSuper::InitMapState(), ConstructionPartTypeData::InitMaterialType(), ItemOptics::InitOpticsPP(), ConstructionPartTypeData::InitOptionalOverrides(), ConstructionPartTypeData::InitPartDecayData(), ConstructionPartTypeData::InitPartMaterials(), PoweredOptic_Base::InitRangeFinderData(), ItemOptics::InitReddotData(), ConstructionPartTypeData::InitRequiredPartVariants(), SelectionTranslation::InitTranslatedSelections(), ConstructionPartTypeData::InitUtilityBuildData(), ConstructionPartTypeData::InitUtilityPartInfo(), ScriptedWidgetEventHandler::InitVideoLoading(), LoadAdditionalInfo(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), AutotestConfigHandler::LoadData(), CfgBunkerBroadcastHandler::LoadData(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), RichTextWidget::LoadFile(), World::LoadNewLightingCfg(), SoundLookupTable::LoadTable(), World::LoadUserLightingCfg(), ScriptedWidgetEventHandler::LoadVideo(), ScriptedWidgetEventHandler::LoadVideoFile(), ModStructure::ModStructure(), ScriptConsoleConfigTab::OnClick(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), FileSerializer::Open(), ItemBase::ParticleTest(), PlayerContainer::PlayerContainer(), CGame::PlayMission(), PlayParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), GameplayEffectWidgets_base::RegisterLayouts(), MapMarkerTypes::RegisterMarkerType(), ParticleList::RegisterParticle(), ReloadTexture(), ScriptConsoleConfigTab::RenderVariables(), UIPopupScript::RenderVariables(), ActionRepairTent::RepairDamageTransfer(), OpenDirPlugin::Run(), DayZTool::RunDayZBat(), SelectionTranslation::SearchAndTranslate(), SetDisplayNameText(), CGame::SetMissionPath(), ParticleSource::SetParticle(), ParticleSource::SetParticleNative(), AudioSystem::ShaderLoad(), ObjectSpawnerHandler::SpawnObjects(), ManBase::UpdateCorpseStateVisual(), EntityLightSource::UpdateLightSourceMaterial() и ObjectSpawnerHandler::ValidatePath().