string path = "cfgVehicles " + class_name + " displayName" |
См. определение в файле OptionSelectorMultistate.c строка 142
Используется в AudioSystem::BankLoad(), BillboardSet(), PPEClassBase::ChangeMaterialPathUsed(), ChangePPEMaterial(), CGame::ConfigGetBaseName(), CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetFloat(), CGame::ConfigGetFloatArray(), CGame::ConfigGetFullPath(), CGame::ConfigGetInt(), CGame::ConfigGetIntArray(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), CGame::ConfigGetTextArrayRaw(), CGame::ConfigGetTextOut(), CGame::ConfigGetTextRaw(), CGame::ConfigGetType(), CGame::ConfigGetVector(), CGame::ConfigIsExisting(), CGame::CreateMission(), CreateMission(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), CreateParticleByPath(), CreateParticles(), CGame::DayZGame(), ScriptConsoleConfigTab::DumpParam(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), PluginBase::GetBaseClasses(), GetComponentNamesFromDamageZone(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), JsonMissionLoaderData::GetData(), UIScriptedMenu::GetData(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetHierarchyPath(), Attachments::GetItemSlots(), GetLiquidSource(), ParticleSource::GetParticle(), ParticleSource::GetParticleID(), ParticleSource::GetParticleIDLegacy(), ParticleSource::GetParticleNative(), ParticleList::GetParticlePath(), GetPathFromSlotID(), DayZPlayer::HandleView(), AttachmentCategoriesRow::Init(), Init(), LiquidInfo::Init(), SoundSetMap::Init(), ItemOptics::Init2DPreloadType(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), ZombieContainer::InitGhostSlots(), CatchingContextFishingRodAction::InitItemValues(), CatchingContextTrapsBase::InitItemValues(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsPP(), ItemOptics::InitReddotData(), SelectionTranslation::InitTranslatedSelections(), ScriptedWidgetEventHandler::InitVideoLoading(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), AutotestConfigHandler::LoadData(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), RichTextWidget::LoadFile(), World::LoadNewLightingCfg(), SoundLookupTable::LoadTable(), World::LoadUserLightingCfg(), ScriptedWidgetEventHandler::LoadVideo(), ScriptedWidgetEventHandler::LoadVideoFile(), ModStructure::ModStructure(), ScriptConsoleConfigTab::OnClick(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), FileSerializer::Open(), ItemBase::ParticleTest(), PlayerContainer::PlayerContainer(), CGame::PlayMission(), PlayParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), GameplayEffectWidgets_base::RegisterLayouts(), MapMarkerTypes::RegisterMarkerType(), ParticleList::RegisterParticle(), ReloadTexture(), ScriptConsoleConfigTab::RenderVariables(), UIPopupScript::RenderVariables(), ActionRepairTent::RepairDamageTransfer(), OpenDirPlugin::Run(), DayZTool::RunDayZBat(), SelectionTranslation::SearchAndTranslate(), SetDisplayNameText(), CGame::SetMissionPath(), ParticleSource::SetParticle(), ParticleSource::SetParticleNative(), AudioSystem::ShaderLoad(), ObjectSpawnerHandler::SpawnObjects(), ManBase::UpdateCorpseStateVisual(), EntityLightSource::UpdateLightSourceMaterial() и ObjectSpawnerHandler::ValidatePath().