◆ CanBeCanceledNormally() [1/2]
18 {
19 return true;
20 }
◆ CanBeCanceledNormally() [2/2]
716 {
719 return false;
720
722 }
◆ DetermineOverride() [1/2]
40 {
41 return false;
42 }
◆ DetermineOverride() [2/2]
624 {
632 {
633 if (
weapon.ConfigIsExisting(
"suicideAnim"))
634 {
636 }
637
638 if (
weapon.IsKindOf(
"Pistol_Base"))
639 {
642
643 }
645 {
648
649 }
650 else
651 {
653 {
654 case "onehanded":
657 break;
658
659 case "fireaxe":
662 break;
663
664 case "pitchfork":
667 break;
668
669 case "sword":
672 break;
673
674 case "spear":
677 break;
678
679 case "woodaxe":
682 break;
683
684 case "sickle":
687 break;
688
689 case "hoe":
692 break;
693 }
694 }
695 }
697 {
698 return true;
699 }
700 return false;
701 }
PlayerBase m_Player
Definition EmoteBase.c:3
Definition InventoryItem.c:731
shorthand
Definition BoltActionRifle_Base.c:6
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
Перекрестные ссылки m_Player.
◆ EmoteCampfireSit()
void EmoteCampfireSit |
( |
| ) |
|
|
inlineprivate |
463 {
471 }
int m_StanceMaskFullbody
Definition EmoteBase.c:7
int m_StanceMaskAdditive
Definition EmoteBase.c:6
int m_FullbodyCallbackUID
Definition EmoteBase.c:9
bool m_HideItemInHands
Definition EmoteBase.c:10
int m_AdditiveCallbackUID
Definition EmoteBase.c:8
int m_ID
Definition EmoteBase.c:4
string m_InputActionName
Definition EmoteBase.c:5
Definition constants.c:356
const int ID_EMOTE_CAMPFIRE
Definition constants.c:369
Перекрестные ссылки EmoteConstants::ID_EMOTE_CAMPFIRE и m_ID.
◆ EmoteClap()
◆ EmoteCome()
◆ EmoteCondition() [1/8]
bool EmoteCondition |
( |
int | stancemask | ) |
|
|
inlineprotected |
13 {
14 return true;
15 }
◆ EmoteCondition() [2/8]
◆ EmoteCondition() [3/8]
83 {
86 return false;
88 }
const float WATER_DEPTH
Definition EmoteClasses.c:70
Definition EnConvert.c:106
class HumanCommandLadder HumanCommandSwim()
Definition human.c:673
Перекрестные ссылки HumanCommandSwim(), m_Player и WATER_DEPTH.
◆ EmoteCondition() [4/8]
◆ EmoteCondition() [5/8]
◆ EmoteCondition() [6/8]
◆ EmoteCondition() [7/8]
◆ EmoteCondition() [8/8]
704 {
706
708 {
709 return false;
710 }
711
713 }
Перекрестные ссылки m_Player.
◆ EmoteDabbing()
◆ EmoteFBStanceCheck()
bool EmoteFBStanceCheck |
( |
int | stancemask | ) |
|
|
inlineprotected |
Checks for valid stance mask.
24 {
26
28 {
29 ErrorEx(
"No player for 'PlayerCanChangeStance'");
30 return false;
31 }
32
34 return false;
35
36 return true;
37 }
void DayZPlayerUtils()
cannot be instantiated
Definition DayZPlayerUtils.c:465
Перекрестные ссылки DayZPlayerUtils(), ErrorEx и m_Player.
◆ EmoteGreeting()
◆ EmoteHeart()
◆ EmoteListening()
◆ EmoteLookAtMe()
◆ EmoteLyingDown()
◆ EmoteMove()
◆ EmotePoint()
◆ EmoteRPSRock()
◆ EmoteRPSScisors()
◆ EmoteSalute()
◆ EmoteShake()
◆ EmoteSitB()
◆ EmoteStartOverride()
48 {
49 return false;
50 }
◆ EmoteSuicide()
◆ EmoteThroat()
◆ EmoteThumb()
◆ EmoteWatching()
◆ GetAdditiveCallbackUID()
int GetAdditiveCallbackUID |
( |
| ) |
|
|
inlineprotected |
◆ GetFullbodyCallbackUID()
int GetFullbodyCallbackUID |
( |
| ) |
|
|
inlineprotected |
◆ GetHideItemInHands()
bool GetHideItemInHands |
( |
| ) |
|
|
inlineprotected |
◆ GetID()
Перекрестные ссылки m_ID.
◆ GetInputActionName()
◆ GetOwnerPlayer()
◆ GetStanceMaskAdditive()
int GetStanceMaskAdditive |
( |
| ) |
|
|
inlineprotected |
◆ GetStanceMaskFullbody()
int GetStanceMaskFullbody |
( |
| ) |
|
|
inlineprotected |
◆ OnBeforeStandardCallbackCreated() [1/2]
void OnBeforeStandardCallbackCreated |
( |
int | callback_ID, |
|
|
int | stancemask, |
|
|
bool | is_fullbody ) |
|
protected |
◆ OnBeforeStandardCallbackCreated() [2/2]
◆ OnCallbackEnd() [1/2]
◆ OnCallbackEnd() [2/2]
◆ SetOwnerPlayer()
◆ m_AdditiveCallbackUID
int m_AdditiveCallbackUID = 0 |
|
protected |
◆ m_FullbodyCallbackUID
int m_FullbodyCallbackUID = 0 |
|
protected |
◆ m_HideItemInHands
◆ m_ID
◆ m_InputActionName
◆ m_Player
◆ m_StanceMaskAdditive
int m_StanceMaskAdditive = 0 |
|
protected |
◆ m_StanceMaskFullbody
int m_StanceMaskFullbody = 0 |
|
protected |
◆ WATER_DEPTH
Объявления и описания членов классов находятся в файлах:
- D:/Ishodniki/scripts/4_World/Classes/EmoteClasses/EmoteBase.c
- D:/Ishodniki/scripts/4_World/Classes/EmoteClasses/EmoteClasses.c