Закрытые члены | |
| void | RemotePlayerDamageDebug (PlayerBase player) |
| void | AddDamage (float value_global, float value_blood, float value_shock) |
| void | InsertDamageObject (DamageData damage_object) |
| PlayerBase | GetPlayer () |
| void | Get (array< ref DamageData > damage_list) |
| void | GetReversed (array< ref DamageData > damage_list) |
| void | Serialize (array< ref RemotePlayerDamageDebug > list) |
| void | Debug () |
Закрытые данные | |
| const int | MAX_DAMAGE_RECORDS = 5 |
| PlayerBase | m_Player |
| bool | m_ChangedSinceSerialization |
| ref array< ref DamageData > | m_DamageList = new array<ref DamageData> |
См. определение в файле RemotePlayerDamageDebug.c строка 1