Закрытые члены | |
void | RemotePlayerDamageDebug (PlayerBase player) |
void | AddDamage (float value_global, float value_blood, float value_shock) |
void | InsertDamageObject (DamageData damage_object) |
PlayerBase | GetPlayer () |
void | Get (array< ref DamageData > damage_list) |
void | GetReversed (array< ref DamageData > damage_list) |
void | Serialize (array< ref RemotePlayerDamageDebug > list) |
void | Debug () |
Закрытые данные | |
const int | MAX_DAMAGE_RECORDS = 5 |
PlayerBase | m_Player |
bool | m_ChangedSinceSerialization |
ref array< ref DamageData > | m_DamageList = new array<ref DamageData> |
См. определение в файле RemotePlayerDamageDebug.c строка 1