Граф наследования:AgentBase:Закрытые данные | |
| float | m_Type = 0 |
| float | m_Invasibility |
| float | m_TransferabilityIn |
| how fast the agent grows when potent enough to grow | |
| float | m_TransferabilityOut |
| to the player | |
| float | m_Digestibility = 0.1 |
| from the player | |
| int | m_MaxCount = 1 |
| multiplier for agents digested in the player stomach from an infected item(agents_transfered = digested_amount(in grams or mls) * m_Digestibility) | |
| int | m_AutoinfectCount = 1 |
| float | m_AutoinfectProbability = CalculateAutoinfectProbability(0) |
| number of agents injected during the autoinfection | |
| float | m_TransferabilityAirOut |
| float | m_AntibioticsResistance = 1 |
| transferibility airborne out | |
| EStatLevels | m_Potency = EStatLevels.MEDIUM |
| [0..1], 0 means antibiotics have full effect, 1 means no effect | |
| float | m_DieOffSpeed = 1 |
| grow when player's immune system is at this level or lower | |
См. определение в файле AgentBase.c строка 1