DayZ 1.28
DayZ Explorer by KGB
 
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Класс AgentBase
+ Граф наследования:AgentBase:

Закрытые члены

void AgentBase ()
 how fast the agent dies off when not potent enough to grow(per sec)
 
void Init ()
 
int GetAgentType ()
 
float GetDieOffSpeedEx (PlayerBase player)
 
EStatLevels GetPotencyEx (PlayerBase player)
 
float GetInvasibilityEx (PlayerBase player)
 
float GetDigestibilityEx (PlayerBase player)
 
EStatLevels GetPotency ()
 
float GetDieOffSpeed ()
 
float GetAntiboticsResistance ()
 
float GetAntibioticsResistanceEx (PlayerBase player)
 
float GetInvasibility ()
 
bool GrowDuringMedicalDrugsAttack (EMedicalDrugsType drugType, PlayerBase player)
 should this agent grow based on invasibility even during usage of specific medical drugs attack
 
float GetDigestibility ()
 
float CalculateAutoinfectProbability (float userprob)
 
bool AutoinfectCheck (float deltaT, PlayerBase player)
 
bool CanAutoinfectPlayer (PlayerBase player)
 
float GetTransferabilityIn ()
 
float GetTransferabilityOut ()
 
float GetTransferabilityAirOut ()
 
int GetMaxCount ()
 
int GetAutoinfectCount ()
 
string GetName ()
 
bool GrowDuringAntibioticsAttack (PlayerBase player)
 should this agent grow based on invasibility even during antibiotics attack
 
override void Init ()
 
override void Init ()
 
override float GetDieOffSpeedEx (PlayerBase player)
 
override void Init ()
 
override void Init ()
 
override void Init ()
 

Закрытые данные

float m_Type = 0
 
float m_Invasibility
 
float m_TransferabilityIn
 how fast the agent grows when potent enough to grow
 
float m_TransferabilityOut
 to the player
 
float m_Digestibility = 0.1
 from the player
 
int m_MaxCount = 1
 multiplier for agents digested in the player stomach from an infected item(agents_transfered = digested_amount(in grams or mls) * m_Digestibility)
 
int m_AutoinfectCount = 1
 
float m_AutoinfectProbability = CalculateAutoinfectProbability(0)
 number of agents injected during the autoinfection
 
float m_TransferabilityAirOut
 
float m_AntibioticsResistance = 1
 transferibility airborne out
 
EStatLevels m_Potency = EStatLevels.MEDIUM
 [0..1], 0 means antibiotics have full effect, 1 means no effect
 
float m_DieOffSpeed = 1
 grow when player's immune system is at this level or lower
 

Подробное описание

См. определение в файле AgentBase.c строка 1