256 {
257 auto p = new Param10<string,int, float, float, int, int, float, float, bool, bool>("",0,0,0,0,0,0,0, false, false);
259 {
260 SpawnEntityOnGroundPatternGrid(player, p.param1, p.param2, p.param3, p.param4, p.param5, p.param6, p.param7, p.param8, p.param9, p.param10);
261 }
262 }
void SpawnEntityOnGroundPatternGrid(PlayerBase player, string item_name, int count, float health, float quantity, int rows, int columns, float gapRow=1, float gapColumn=1, bool special=false, bool withPhysics=false)
proto bool Read(void value_in)