DayZ 1.27
DayZ Explorer by KGB
 
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◆ PlayerList()

void PluginBase::PlayerList ( )
inlineprotected

См. определение в файле PluginAdminLog.c строка 414

415 {
417
418 if ( m_PlayerArray.Count() != 0 )
419 {
420 LogPrint( "##### PlayerList log: " + m_PlayerArray.Count().ToString() + " players" );
421
422 foreach ( Man player: m_PlayerArray )
423 {
424 m_Player = PlayerBase.Cast(player);
425 m_PlayerPrefix = GetPlayerPrefix( m_Player , m_Player.GetIdentity() );
426
428 }
429
430 LogPrint( "#####" );
431 }
432 }
proto native void GetPlayers(out array< Man > players)
void LogPrint(string message)
Определения PluginAdminLog.c:62
autoptr array< Man > m_PlayerArray
Определения PluginAdminLog.c:27
string GetPlayerPrefix(PlayerBase player, PlayerIdentity identity)
Определения PluginAdminLog.c:67
PlayerBase m_Player
Определения PluginAdminLog.c:12
string m_PlayerPrefix
Определения PluginAdminLog.c:6
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetPlayerPrefix(), CGame::GetPlayers(), LogPrint(), m_Player, m_PlayerArray и m_PlayerPrefix.