179 {
181 {
182 array<Man> players = new array<Man>;
183 g_Game.GetPlayers( players );
184
185 for ( int i = 0; i < players.Count(); ++i )
186 {
187 Param1<string> param = new Param1<string>( msg );
188 Man player = players.Get(i);
189
190 if ( player && player.HasNetworkID() )
191 {
192 player.RPCSingleParam(
ERPCs.DEV_RPC_SEND_SERVER_LOG, param,
true, player.GetIdentity());
193 }
194 }
195 }
196 }