130 {
132 {
133 array<Man> players = new array<Man>;
135
136 for ( int i = 0; i < players.Count(); ++i )
137 {
138 Param1<string> param = new Param1<string>( msg );
139 Man player = players.Get(i);
140
141 if ( player && player.HasNetworkID() )
142 {
143 player.RPCSingleParam(
ERPCs.DEV_RPC_SEND_SERVER_LOG, param,
true, player.GetIdentity());
144 }
145 }
146 }
147 }
proto native void GetPlayers(out array< Man > players)
proto native CGame GetGame()