1060 {
1062
1063 if ( scene_objects != NULL )
1064 {
1065 for ( int i = 0; i <= scene_objects.Count(); ++i )
1066 {
1067 SceneObject obj = scene_objects.Get(i);
1069
1070 if ( e == entity )
1071 {
1072 return obj;
1073 }
1074 }
1075 }
1076
1077 return NULL;
1078 }
array< ref SceneObject > GetSceneObjects()