239 {
240 #ifdef DEVELOPER
241
242 PlayerBase targetPlayer = player;
243
244 if (target)
245 {
246 targetPlayer = PlayerBase.Cast(target);
247 }
248 if (!targetPlayer)
249 return;
250
251 targetPlayer.m_PresetSpawned = true;
254
255 if (type)
256 {
257 PresetSpawnBase presetObj = PresetSpawnBase.Cast(type.Spawn());
258
259 if (presetObj)
260 {
261 presetObj.Init(targetPlayer);
262 }
263 }
264
265 #endif
266 }
class OptionSelectorMultistate extends OptionSelector class_name