327 {
329
330 for ( int i = 0; i < scene_objects.Count(); i++ )
331 {
332 SceneObject scene_object = scene_objects.Get(i);
333
335 if (linked_scene_objects_indices)
336 {
337 for ( int j = 0; j < linked_scene_objects_indices.Count(); j++ )
338 {
339 int index = linked_scene_objects_indices.Get(j);
340 if ( index >= 0 && index < scene_objects.Count() )
341 {
343
344
345 }
346 }
347 }
349 }
350 }
array< ref SceneObject > GetSceneObjects()
ref array< int > m_LinkedSceneObjectsIndices
void LinkSceneObject(SceneObject scene_object, bool draw_line=true)