93 {
95 return;
96
97 float damage_global = damageResult.
GetDamage(
"",
"");
98 float damage_blood = damageResult.
GetDamage(
"",
"Blood");
99 float damage_shock = damageResult.
GetDamage(
"",
"Shock");
100
102 {
104 }
105 else
106 {
107 RemotePlayerDamageDebug rpdd = new RemotePlayerDamageDebug(player);
108 rpdd.
AddDamage(damage_global, damage_blood, damage_shock);
110 }
111 }
ref map< PlayerBase, ref RemotePlayerDamageDebug > m_PlayerDebugDamage
void AddDamage(float value_global, float value_blood, float value_shock)
proto native float GetDamage(string zoneName, string healthType)