96 {
98 return;
99
100 float damage_global = damageResult.
GetDamage(
"",
"");
101 float damage_blood = damageResult.
GetDamage(
"",
"Blood");
102 float damage_shock = damageResult.
GetDamage(
"",
"Shock");
103
105 {
107 }
108 else
109 {
110 RemotePlayerDamageDebug rpdd = new RemotePlayerDamageDebug(player);
111 rpdd.
AddDamage(damage_global, damage_blood, damage_shock);
113 }
114 }
ref map< PlayerBase, ref RemotePlayerDamageDebug > m_PlayerDebugDamage
void AddDamage(float value_global, float value_blood, float value_shock)
proto native float GetDamage(string zoneName, string healthType)