12 {
13 DbgUI.BeginCleanupScope();
14
16 {
18
19 DbgUI.Begin("Target Temperature", 10, 10);
20 DbgUI.Panel("", 150, 1);
21 if (ent)
22 {
23 DbgUI.Text("Entity: : " + ent.GetType());
24 DbgUI.Text("Temperature: " + ent.GetTemperature());
25 DbgUI.Text("Frozen State: " + ent.GetIsFrozen());
26 DbgUI.Text("Freeze/Thaw Progress: " + ent.GetFreezeThawProgress());
27 }
28 DbgUI.End();
29 }
30
31 DbgUI.EndCleanupScope();
32 }
EntityAI GetTargetEntity()
utilizes camera position from the CGame