См. определение в файле PluginKeyBinding.c строка 126
127 {
128
129
131 {
133
135 {
136 continue;
137 }
138
139 bool key1_match = false;
140 bool key2_match = false;
141
142 if ( key_binding.
GetKey1() > -1 )
143 {
145 {
146
147 key1_match = true;
148 }
149 }
150 else
151 {
152
153 key1_match = true;
154 }
155
156 if ( key_binding.
GetKey2() > -1 )
157 {
159 {
160
161 key2_match = true;
162 }
163 }
164 else
165 {
166
167 key2_match = true;
168 }
169
170 if ( key1_match && key2_match )
171 {
172
173
176
177 break;
178 }
179 }
180 }
PluginBase GetPlugin(typename plugin_type)
string GetCallbackFunction()
string GetCallbackTarget()
ref array< ref KeyBinding > m_KeyBindings
bool IsCurrentUIPageValid(int ui_page_request)
bool IsKeyPressed(int key)
proto native ToType()
Returns internal type representation. Can be used in runtime, or cached in variables and used for fas...
Перекрестные ссылки g_Game, KeyBinding::GetCallbackFunction(), KeyBinding::GetCallbackTarget(), KeyBinding::GetKey1(), KeyBinding::GetKey2(), GetPlugin(), KeyBinding::GetUIMenuID(), IsCurrentUIPageValid(), IsKeyPressed(), m_KeyBindings, PluginBase() и string::ToType().