127 {
128
129
131 {
133
135 {
136 continue;
137 }
138
139 bool key1_match = false;
140 bool key2_match = false;
141
142 if ( key_binding.
GetKey1() > -1 )
143 {
145 {
146
147 key1_match = true;
148 }
149 }
150 else
151 {
152
153 key1_match = true;
154 }
155
156 if ( key_binding.
GetKey2() > -1 )
157 {
159 {
160
161 key2_match = true;
162 }
163 }
164 else
165 {
166
167 key2_match = true;
168 }
169
170 if ( key1_match && key2_match )
171 {
172
173
176
177 break;
178 }
179 }
180 }
PluginBase GetPlugin(typename plugin_type)
string GetCallbackFunction()
string GetCallbackTarget()
ref array< ref KeyBinding > m_KeyBindings
bool IsCurrentUIPageValid(int ui_page_request)
bool IsKeyPressed(int key)
proto native CGame GetGame()
proto volatile int CallFunction(Class inst, string function, out void returnVal, void parm)
proto native ToType()
Returns internal type representation. Can be used in runtime, or cached in variables and used for fas...