См. определение в файле PluginKeyBinding.c строка 132
133 {
134
135
137 {
139
141 {
142 continue;
143 }
144
145 bool key1_match = false;
146 bool key2_match = false;
147
148 if ( key_binding.
GetKey1() > -1 )
149 {
151 {
152
153 key1_match = true;
154 }
155 }
156 else
157 {
158
159 key1_match = true;
160 }
161
162 if ( key_binding.
GetKey2() > -1 )
163 {
165 {
166
167 key2_match = true;
168 }
169 }
170 else
171 {
172
173 key2_match = true;
174 }
175
176 if ( key1_match && key2_match )
177 {
178
179
182
183 break;
184 }
185 }
186 }
PluginBase GetPlugin(typename plugin_type)
string GetCallbackFunction()
string GetCallbackTarget()
ref array< ref KeyBinding > m_KeyBindings
bool IsCurrentUIPageValid(int ui_page_request)
bool IsKeyPressed(int key)
proto native ToType()
Returns internal type representation. Can be used in runtime, or cached in variables and used for fas...
Перекрестные ссылки g_Game, KeyBinding::GetCallbackFunction(), KeyBinding::GetCallbackTarget(), KeyBinding::GetKey1(), KeyBinding::GetKey2(), GetPlugin(), KeyBinding::GetUIMenuID(), IsCurrentUIPageValid(), IsKeyPressed(), m_KeyBindings, PluginBase() и string::ToType().