1015 {
1016 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
1017
1018 if (getFocus)
1019 {
1020 g_Game.GetInput().ChangeGameFocus(1);
1021 g_Game.GetUIManager().ShowUICursor(
true);
1022 }
1023
1024 if (
g_Game.IsMultiplayer())
1025 {
1026 g_Game.RPCSingleParam(
g_Game.GetPlayer(),
ERPCs.DEV_SET_DEV_ITEM,
new Param1<Object>(entity),
true,
g_Game.GetPlayer().GetIdentity());
1027 }
1028 else
1029 {
1031 mid2.RegisterDebugItem(entity, player);
1032 }
1033 #ifdef DEVELOPER
1034 SetDebugDeveloper_item(entity);
1035 #endif
1036 }
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)