21 m_InputActionName =
"EmoteSOS";
22 m_StanceMaskAdditive = 0;
24 m_AdditiveCallbackUID = 0;
26 m_HideItemInHands =
true;
59 m_InputActionName =
"EmoteTaunt";
64 m_HideItemInHands =
false;
96 m_InputActionName =
"EmoteTauntKiss";
101 m_HideItemInHands =
false;
124 m_InputActionName =
"EmoteTauntElbow";
126 m_StanceMaskFullbody = 0;
128 m_FullbodyCallbackUID = 0;
129 m_HideItemInHands =
true;
157 m_InputActionName =
"EmoteThumbDown";
162 m_HideItemInHands =
false;
185 m_InputActionName =
"EmoteDance";
186 m_StanceMaskAdditive = 0;
188 m_AdditiveCallbackUID = 0;
190 m_HideItemInHands =
true;
226 m_InputActionName =
"EmoteTimeout";
231 m_HideItemInHands =
true;
259 m_InputActionName =
"EmoteFacepalm";
261 m_StanceMaskFullbody = 0;
263 m_FullbodyCallbackUID = 0;
264 m_HideItemInHands =
false;
292 m_InputActionName =
"EmoteSilent";
297 m_HideItemInHands =
false;
320 m_InputActionName =
"EmoteHold";
325 m_HideItemInHands =
false;
348 m_InputActionName =
"EmotePointSelf";
353 m_HideItemInHands =
false;
376 m_InputActionName =
"EmoteTauntThink";
381 m_HideItemInHands =
false;
404 m_InputActionName =
"EmoteGetDown";
409 m_HideItemInHands =
false;
433 m_InputActionName =
"EmoteSurrender";
434 m_HideItemInHands =
false;
439 Transport transportEnt;
440 return !
m_Player.PhysicsGetLinkedEntity() && !Class.CastTo(transportEnt,
m_Player.PhysicsGetFloorEntity());
480 m_InputActionName =
"EmoteSitA";
481 m_StanceMaskAdditive = 0;
483 m_AdditiveCallbackUID = 0;
485 m_HideItemInHands =
false;
513 m_InputActionName =
"EmoteRPSRandom";
515 m_StanceMaskFullbody = 0;
517 m_FullbodyCallbackUID = 0;
518 m_HideItemInHands =
false;
541 m_InputActionName =
"EmoteRPSPaper";
543 m_StanceMaskFullbody = 0;
545 m_FullbodyCallbackUID = 0;
546 m_HideItemInHands =
false;
569 m_InputActionName =
"EmoteNod";
574 m_HideItemInHands =
false;
597 m_InputActionName =
"EmoteShrug";
602 m_HideItemInHands =
false;
629 if (weapon.ConfigIsExisting(
"suicideAnim"))
631 suicideStr = weapon.ConfigGetString(
"suicideAnim");
634 if (weapon.IsKindOf(
"Pistol_Base"))
692 if (callback_ID > -1)
703 if (!itemInHands.CanBeUsedForSuicide())
708 return super.EmoteCondition(stancemask);
713 int state = callback.GetState();
717 return super.CanBeCanceledNormally(callback);;
722 if (callback_ID > -1)
725 m_Player.OverrideShootFromCamera(
false);
740 m_InputActionName =
"EmoteVomit";
745 m_HideItemInHands =
false;
753 override bool EmoteStartOverride(
typename callbacktype,
int id,
int mask,
bool fullbody)
757 SymptomBase symptom =
m_Player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
765 m_Player.GetEmoteManager().SetEmoteLockState(
false);
void DayZPlayerUtils()
cannot be instantiated
class EmoteWatching extends EmoteBase EmoteHold()
class EmoteLyingDown extends EmoteBase EmoteTauntKiss()
class EmoteClap extends EmoteBase EmoteSilent()
class EmoteShake extends EmoteBase EmoteShrug()
class EmoteListening extends EmoteBase EmotePointSelf()
class EmoteSitB extends EmoteBase EmoteRPSRandom()
class EmoteMove extends EmoteBase EmoteGetDown()
class EmoteRPSRock extends EmoteBase EmoteRPSPaper()
class EmoteHeart extends EmoteBase EmoteTaunt()
class EmoteSalute extends EmoteBase EmoteTimeout()
class EmoteRPSScisors extends EmoteBase EmoteNod()
class EmoteSuicide extends EmoteBase EmoteVomit()
class EmoteThroat extends EmoteBase EmoteDance()
class EmotePoint extends EmoteBase EmoteTauntElbow()
class EmoteGreeting extends EmoteBase EmoteSOS()
class EmoteLookAtMe extends EmoteBase EmoteTauntThink()
class EmoteThumb extends EmoteBase EmoteThumbDown()
class EmoteDabbing extends EmoteBase EmoteFacepalm()
class EmoteCampfireSit extends EmoteBase EmoteSitA()
class EmoteCome extends EmoteBase EmoteSurrender()
bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
int m_FullbodyCallbackUID
override bool CanBeCanceledNormally(notnull EmoteCB callback)
int m_AdditiveCallbackUID
override void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
override bool EmoteCondition(int stancemask)
override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
bool EmoteCondition(int stancemask)
override void OnCallbackEnd()
void SetDuration(float duration)
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++
const int ID_EMOTE_LOOKATME
const int ID_EMOTE_TIMEOUT
const int ID_EMOTE_CAMPFIRE
const int ID_EMOTE_SURRENDER
const int ID_EMOTE_FACEPALM
const int ID_EMOTE_SILENT
const int ID_EMOTE_POINTSELF
const int ID_EMOTE_LISTENING
const int ID_EMOTE_WATCHING
const int ID_EMOTE_GREETING
const int ID_EMOTE_THROAT
const int ID_EMOTE_SUICIDE
const int ID_EMOTE_TAUNTTHINK
const int ID_EMOTE_SALUTE
const int ID_EMOTE_LYINGDOWN
const int ID_EMOTE_TAUNTKISS
const int ID_EMOTE_THUMBDOWN
const int ID_EMOTE_TAUNTELBOW
const int ID_EMOTE_DABBING
class HumanCommandLadder HumanCommandSwim()