450 {
451 bool surrenderTargetState = !
m_Player.GetEmoteManager().m_IsSurrendered;
452 if (!surrenderTargetState &&
m_Player.GetItemInHands())
453 {
454 m_Player.GetItemInHands().DeleteSafe();
455 }
456
457 m_Player.GetEmoteManager().PlaySurrenderInOut(surrenderTargetState);
458
459 return true;
460 }