DayZ 1.27
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◆ EmoteTaunt()

class EmoteHeart extends EmoteBase EmoteTaunt ( )

См. определение в файле EmoteClasses.c строка 35

57 {
59 m_InputActionName = "EmoteTaunt";
60 m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
61 m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
62 m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNT;
63 m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNT;
64 m_HideItemInHands = false;
65 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
Определения constants.c:359
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int ID_EMOTE_TAUNT
Определения constants.c:363

Перекрестные ссылки EmoteHeart().

Используется в EmoteConstructor::RegisterEmotes().