521 {
523 m_InputActionName = "EmoteRPSRandom";
525 m_StanceMaskFullbody = 0;
527 m_FullbodyCallbackUID = 0;
528 m_HideItemInHands = false;
529 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
DayZPlayerConstants
defined in C++