DayZ 1.28
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◆ EmoteShrug()

class EmoteShake extends EmoteBase EmoteShrug ( )

См. определение в файле EmoteClasses.c строка 585

602 {
604 m_InputActionName = "EmoteShrug";
605 m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
606 m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
607 m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHRUG;
608 m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHRUG;
609 m_HideItemInHands = false;
610 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:51
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int ID_EMOTE_SHRUG
Определения 3_Game/constants.c:398

Перекрестные ссылки EmoteShake().

Используется в EmoteConstructor::RegisterEmotes().