DayZ
1.30
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CanBeCanceledNormally()
[2/2]
override
bool
EmoteBase::CanBeCanceledNormally
(
notnull
EmoteCB
callback
)
inline
private
См. определение в файле
EmoteClasses.c
строка
711
712
{
713
int
state = callback.GetState();
714
if
(state >
HumanCommandActionCallback
.STATE_LOOP_LOOP)
//Cannot be canceled once started
715
return
false
;
716
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return
super.CanBeCanceledNormally(callback);;
718
}
HumanCommandActionCallback
class HumanAnimInterface HumanCommandActionCallback()
EmoteBase
Создано системой
1.13.2