DayZ 1.30
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◆ CanBeCanceledNormally() [2/2]

override bool EmoteBase::CanBeCanceledNormally ( notnull EmoteCB callback)
inlineprivate

См. определение в файле EmoteClasses.c строка 711

712 {
713 int state = callback.GetState();
714 if (state > HumanCommandActionCallback.STATE_LOOP_LOOP) //Cannot be canceled once started
715 return false;
716
717 return super.CanBeCanceledNormally(callback);;
718 }
class HumanAnimInterface HumanCommandActionCallback()