DayZ 1.27
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◆ EmoteTauntThink()

class EmoteLookAtMe extends EmoteBase EmoteTauntThink ( )

См. определение в файле EmoteClasses.c строка 357

374 {
376 m_InputActionName = "EmoteTauntThink";
377 m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
378 m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
379 m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK;
380 m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK;
381 m_HideItemInHands = false;
382 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
Определения constants.c:359
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int ID_EMOTE_TAUNTTHINK
Определения constants.c:389

Перекрестные ссылки EmoteLookAtMe().

Используется в EmoteConstructor::RegisterEmotes().