shorthand Подробнее...
Закрытые члены | |
override float | GetChanceToJam () |
override void | SetActions () |
override RecoilBase | SpawnRecoilObject () |
void | Magnum_Base () |
override void | InitStateMachine () |
override bool | CanChamberBullet (int muzzleIndex, Magazine mag) |
override void | AssembleGun () |
void | SetCylinderRotationAnimationPhase (float rot, bool reset=false) |
void | SyncCylinderRotation (bool reset=true) |
override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
void | SetAttachmentsHealth () |
override void | OnFire (int muzzle_index) |
override bool | IsShowingChamberedBullet () |
override bool | CanEjectBullet () |
override void | ShowBullet (int muzzleIndex) |
override void | HideBullet (int muzzleIndex) |
override void | OnDebugSpawn () |
override bool | CanChamberBullet (int muzzleIndex, Magazine mag) |
void | Pistol_Base () |
override void | InitStateMachine () |
override float | GetChanceToJam () |
override void | SetActions () |
void | Rifle_Base () |
override void | InitStateMachine () |
Закрытые статические члены | |
static float | GetCylinderRotation (int muzzleIndex) |
Закрытые данные | |
ref WeaponStableState | C |
int | m_LastMuzzleloaded |
int | m_ActiveMuzzle |
const string | ATT_SLOT_CYLINDER = "RevolverCylinder" |
const string | ATT_SLOT_EJECTOR = "RevolverEjector" |
ref WeaponStableState | CD00 |
ref WeaponStableState | CC00 |
ref WeaponStableState | CC10 |
ref WeaponStableState | CJF0 |
ref WeaponStableState | OD00 |
ref WeaponStableState | CD01 |
ref WeaponStableState | CC01 |
ref WeaponStableState | CC11 |
ref WeaponStableState | CJF1 |
ref WeaponStableState | OD01 |
shorthand
script base for all weapons
@NOTE: this class is bound to core-config "Weapon_Base" config class
См. определение в файле BoltActionRifle_Base.c строка 5