DayZ 1.27
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◆ EmoteShake()

void EmoteShrug::EmoteShake ( )

См. определение в файле EmoteClasses.c строка 605

605 {
607 m_InputActionName = "EmoteShrug";
608 m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
609 m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
610 m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHRUG;
611 m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHRUG;
612 m_HideItemInHands = false;
613 }
614}
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
Определения constants.c:359
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int ID_EMOTE_SHRUG
Определения constants.c:398

Перекрестные ссылки EmoteConstants::ID_EMOTE_SHRUG и m_ID.

Используется в EmoteShrug() и EmoteConstructor::RegisterEmotes().