DayZ 1.27
DayZ Explorer by KGB
 
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StateCB.c
См. документацию.
1class SymptomCB extends HumanCommandActionCallback
2{
3 //int m_SymptomUID;
4 float m_RunTime;
7
8 override void OnFinish(bool pCanceled)
9 {
10 if( m_Player && m_Player.GetSymptomManager())
11 {
12 m_Player.GetSymptomManager().OnAnimationFinished();
13 }
14 }
15
16
17 void Init(float run_time, PlayerBase player)
18 {
20 m_RunTime = run_time * 1000;
22 m_Player = player;
23
24 if( m_Player && m_Player.GetSymptomManager())
25 {
26 m_Player.GetSymptomManager().OnAnimationStarted();
27 }
28 }
29
31 {
33 {
34 return true;
35 }
36 else
37 {
38 return false;
39 }
40 }
41
42 override bool IsSymptomCallback()
43 {
44 return true;
45 }
46
47};
float GetTime()
Определения NotificationSystem.c:35
proto int GetTime()
returns mission time in milliseconds
float m_StartingTime
Определения StateCB.c:5
float m_RunTime
Определения StateCB.c:4
bool CancelCondition()
Определения StateCB.c:30
void Init(float run_time, PlayerBase player)
Определения StateCB.c:17
override void OnFinish(bool pCanceled)
Определения StateCB.c:8
override bool IsSymptomCallback()
Определения StateCB.c:42
PlayerBase m_Player
Определения StateCB.c:6
Определения PlayerBaseClient.c:2
proto native CGame GetGame()
proto native void EnableCancelCondition(bool pEnable)