12 m_Player.GetSymptomManager().OnAnimationFinished();
26 m_Player.GetSymptomManager().OnAnimationStarted();
proto int GetTime()
returns mission time in milliseconds
void Init(float run_time, PlayerBase player)
override void OnFinish(bool pCanceled)
override bool IsSymptomCallback()
proto native CGame GetGame()
proto native void EnableCancelCondition(bool pEnable)