DayZ 1.27
DayZ Explorer by KGB
 
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◆ EmotePointSelf()

class EmoteListening extends EmoteBase EmotePointSelf ( )

См. определение в файле EmoteClasses.c строка 329

346 {
348 m_InputActionName = "EmotePointSelf";
349 m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
350 m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
351 m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF;
352 m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_POINTSELF;
353 m_HideItemInHands = false;
354 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
Определения constants.c:359
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int ID_EMOTE_POINTSELF
Определения constants.c:387

Перекрестные ссылки EmoteListening().

Используется в EmoteConstructor::RegisterEmotes().