431 {
433 m_InputActionName = "EmoteSurrender";
434 m_HideItemInHands = false;
435 }
436
438 {
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override bool EmoteCondition(int stancemask)
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
const int ID_EMOTE_SURRENDER
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.