DayZ 1.27
DayZ Explorer by KGB
 
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◆ EmoteCome()

void EmoteSurrender::EmoteCome ( )

См. определение в файле EmoteClasses.c строка 431

431 {
433 m_InputActionName = "EmoteSurrender";
434 m_HideItemInHands = false;
435 }
436
437 override bool EmoteCondition(int stancemask)
438 {
439 Transport transportEnt; //standing on a Transport-type object...
440 return !m_Player.PhysicsGetLinkedEntity() && !Class.CastTo(transportEnt,m_Player.PhysicsGetFloorEntity());
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
override bool EmoteCondition(int stancemask)
Определения EmoteClasses.c:29
DayZPlayer m_Player
Определения Hand_Events.c:42
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения constants.c:359
Base native class for all motorized wheeled vehicles.
Определения Boat.c:28
const int ID_EMOTE_SURRENDER
Определения constants.c:399
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки EmoteConstants::ID_EMOTE_SURRENDER и m_ID.

Используется в EmoteSurrender() и EmoteConstructor::RegisterEmotes().