m_Player |
См. определение в файле Hand_Events.c строка 42
Используется в _GetSelectedActions(), ActionManagerBase(), ActionPossibilityCheck(), ActionManagerClient::ActionStart(), Activate(), VomitStuffedMdfr::ActivateCondition(), AddModifier(), AfterStoreLoad(), AnalyticsRegisterStat(), AnalyticsSetState(), AnimFinished(), BleedingSource(), CalculateBreadCrumbs(), CalculateEyeAcco(), CalculateLinePointFade(), CanActivate(), CanFight(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventRemove::CanPerformEventEx(), CanPlayEmote(), ActionManagerClient::CanSetActionFromInventory(), Catching(), ChainedDropAndKillPlayerLambda(), CheckAllowUpdate(), HandEventBase::CheckAndExecuteForceStandUp(), CheckEmoteLockedState(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventRemove::CheckRequestEx(), HandEventBase::CheckRequestSrc(), CheckValue(), ClearInventoryReservation(), HandEventBase::ClearInventoryReservation(), CommitSuicide(), ConstructData(), CopyOldPropertiesToNew(), CreateBleedingEffect(), CreateEmoteCallback(), CreateParticle(), CrossHairSelector(), DamageHands(), DayZPlayerImplementFallDamage(), Deactivate(), DetermineEmoteData(), InjurySoundHandlerBase::DetermineInjuryZone(), DigestAgents(), DisplayState(), DumpToString(), HandEventBase::DumpToString(), EmoteCondition(), EmoteManager(), EmoteStartOverride(), EmptySeedsPackLambda(), End(), EndSurrenderRequest(), EvaluateFinisherAttack(), EvaluateHit_Common(), EvaluateHit_NonAlignableObjects(), EvaluateHit_Player(), Execute(), ActionManagerClient::FindActionItem(), ActionManagerClient::FindContextualUserActions(), FloatingCrossHair(), GatherSurfaces(), GetActionManager(), GetAttackTypeByWeaponAttachments(), GetAttackTypeFromInputs(), HeatComfortMdfr::GetDebugText(), UnconsciousnessMdfr::GetDebugText(), WetMdfr::GetDebugText(), HeatComfortMdfr::GetDebugTextSimple(), HandEventBase::GetDst(), GetOverrideLevel(), GetPlayer(), GetPositionRandomized(), GetPositionReal(), BloodRegenMdfr::GetRegenModifierEnergy(), BloodRegenMdfr::GetRegenModifierWater(), GetZone(), HandEventBase(), HandleComboHit(), HandleFallDamage(), HandleFightLogic(), HandleHitEvent(), HandleInitialFirearmMelee(), HandleInitialMeleeErc(), HandleProneKick(), HandleSprintAttack(), ActionManagerClient::HasHandInventoryReservation(), HideItemInHands(), Init(), Init(), Init(), Init(), InitBase(), InitEx(), InjectDamageSystemValues(), InjuryAnimationHandler(), ActionManagerClient::InputsUpdate(), InterruptWaterCheck(), IsAuthoritative(), IsOwner(), IsProxy(), IsShortDistance(), KillPlayer(), LogSuicide(), MapNavigationBehaviour(), ModifiersManager(), MoveEquipToExistingItemAndDestroyOldRootLambda(), NotifiersManager(), OnActionEnd(), MorphineMdfr::OnActivate(), PainKillersMdfr::OnActivate(), MorphineMdfr::OnDeactivate(), PainKillersMdfr::OnDeactivate(), OnEmoteEnd(), PlayerSoundEventBase::OnEnd(), HandStartAction::OnEntry(), OnGetActivatedServer(), ActionManagerServer::OnInputUserDataProcess(), OnInputUserDataProcess(), ChainedDropAndRestrainLambda::OnSuccess(), OnSuccess(), ReplaceWithNewReciveCargoLambda::OnSuccess(), CholeraMdfr::OnTick(), OnTick(), PainKillersMdfr::OnTick(), PoisoningMdfr::OnTick(), SalmonellaMdfr::OnTick(), OnUpdateClient(), OnUpdateServer(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ActionManagerClient::PerformActionStart(), Play(), PlayAmbientSound(), UndergroundBunkerHandlerClient::PlayAmbientSound(), DrowningMdfr::PlayDrowningSound(), PlayEmote(), PlayerLightManager(), PlayerSoundEventHandler(), PlayerSoundManagerBase(), PlayerStomach(), PlayReplaceSound(), PlayRequestEx(), InjurySoundHandlerBase::PlaySound(), PlaySound(), PlaySurrenderInOut(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ProcessEyeAcco(), ProcessNutrients(), Pulling(), RegisterStat(), RemotePlayerStatDebug(), Remove(), Remove(), ReplaceSoundEventHandler(), ActionManagerServer::RequestInterruptAction(), HandEventBase::ReserveInventory(), ReserveInventory(), SelectCrossHair(), SelectEvent(), SendEvent(), SendRPC(), SendValue(), ServerRequestEmoteCancel(), Set(), ActionManagerClient::SetActionFromInventory(), SetEmoteLockState(), SetPlayer(), SetUndergroundPresence(), ShowItemInHands(), SoundHandlerBase(), SpookyTriggerEventsHandler(), ActionManagerServer::StartDeliveredAction(), StartSourceBleedingIndication(), StopAmbientSound(), StopSourceBleedingIndication(), Synchronize(), TakeFireplaceFromBarrelLambda(), TakeFireplaceFromIndoorLambda(), TakeOvenFromIndoorLambda(), HeatBufferMdfr::Tick(), Tick(), Tick(), UndergroundHandlerClient(), ActionManagerClient::Update(), ActionManagerServer::Update(), InjurySoundHandlerBase::Update(), Update(), Update(), Update(), Update(), UpdatePlayerStatsValues(), UpdatePossibleActions(), VirtualHud(), WriteToContext() и ~BleedingSource().