| Элементы перечислений |
|---|
| DEBUG_MENU | dayz player debug menu in enfusion
-------------------— movement stances --------------—
|
| DEBUG_TURNSLIDE | over turn slides / clamps
|
| DEBUG_SHOWDEBUGPLUGIN | menu for showing debug plugin
|
| DEBUG_SHOWINJURY | menu for showing injuries
|
| DEBUG_SHOWEXHAUSTION | menu for showing exhaustion
|
| DEBUG_ENABLEJUMP | menu for showing exhaustion
|
| DEBUG_ENABLETALKING | option for showing talk command
|
| STANCEIDX_ERECT |
-------------------— movement stances --------------—
|
| STANCEIDX_CROUCH | |
| STANCEIDX_PRONE | |
| STANCEIDX_RAISEDERECT | |
| STANCEIDX_RAISEDCROUCH | |
| STANCEIDX_RAISEDPRONE | |
| STANCEIDX_RAISED | |
| STANCEMASK_ERECT | stance masks
|
| STANCEMASK_CROUCH | |
| STANCEMASK_PRONE | |
| STANCEMASK_RAISEDERECT | |
| STANCEMASK_RAISEDCROUCH | |
| STANCEMASK_RAISEDPRONE | |
| STANCEMASK_ALL | |
| STANCEMASK_NOTRAISED | |
| STANCEMASK_RAISED | |
| MOVEMENT_IDLE | movements - masks
|
| MOVEMENT_WALK | 0x1
|
| MOVEMENT_RUN | 0x2
|
| MOVEMENT_SPRINT | 0x4
|
| ROTATION_DISABLE | 0x8
rotation modes
|
| ROTATION_ENABLE | |
| MOVEMENTIDX_SLIDE | movement idx
|
| MOVEMENTIDX_IDLE | |
| MOVEMENTIDX_WALK | |
| MOVEMENTIDX_RUN | |
| MOVEMENTIDX_SPRINT | |
| MOVEMENTIDX_CROUCH_RUN | |
| MELEE_LIGHT | melee hit type
|
| MELEE_HEAVY | |
| VEHICLECLASS_CAR | vehicle classes
|
| VEHICLECLASS_HELI | |
| VEHICLECLASS_BOAT | |
| VEHICLESEAT_DRIVER | vehicle seats
|
| VEHICLESEAT_CODRIVER | |
| VEHICLESEAT_PASSENGER_L | |
| VEHICLESEAT_PASSENGER_R | |
| DEATH_DEFAULT | death types
|
| DEATH_PULL_OUT_TRANSPORT | not defining in C++ as it is only used in script for undefined type
|
| DEATH_BODY | transport death -> death - special handling for pulling a dead player out of a vehicle
|
| DEATH_FAST | locomotion -> death - normal death animation while a player is conciscious
|
| DEATH_WATER | locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle
|
| DEATH_FALL | swimming -> death
|
| DEATH_UNCON_ON_LAND | falling -> death
|
| DEATH_UNCON_IN_WATER | unconscious -> death - while not in water
|
| COMMANDID_NONE | unconscious -> death - while in water
-------------------— COMMAND IDs -------------------—
command ids - main movement commands
|
| COMMANDID_MOVE | |
| COMMANDID_ACTION | |
| COMMANDID_MELEE | |
| COMMANDID_MELEE2 | |
| COMMANDID_FALL | |
| COMMANDID_DEATH | |
| COMMANDID_DAMAGE | |
| COMMANDID_LADDER | |
| COMMANDID_UNCONSCIOUS | |
| COMMANDID_SWIM | |
| COMMANDID_VEHICLE | |
| COMMANDID_CLIMB | |
| COMMANDID_SCRIPT | |
| COMMANDID_MOD_LOOKAT | modifier commands - additive behaviour
|
| COMMANDID_MOD_WEAPONS | |
| COMMANDID_MOD_ACTION | |
| COMMANDID_MOD_DAMAGE | |
| CMD_ACTIONINT_INTERRUPT | internal action commands used in HumanCommandActionCallback.InternalCommand()
-------------------— ACTIONS -----------------------—
totally interrupt action (no animation, just blend)
|
| CMD_ACTIONINT_FINISH | secondary ending (finishing action, eg running out of water while drinking, not all actions have this)
|
| CMD_ACTIONINT_END | end action (stopping action, without finish, all actions have this)
|
| CMD_ACTIONINT_ACTION | one time secondary action within an action
|
| CMD_ACTIONINT_ACTIONLOOP | loop secondary action within an action
|
| CMD_ACTIONMOD_DRINK | animations constants
note: (erc - standing, cro - crouching, pne - prone) anim pose it can start from note: (end, end2, action, loop2) internal command which can be send in loop state looping
modifier (differential animation)
|
| CMD_ACTIONMOD_EAT | |
| CMD_ACTIONMOD_EMPTY_VESSEL | |
| CMD_ACTIONMOD_CATCHRAIN | |
| CMD_ACTIONMOD_VIEWCOMPASS | |
| CMD_ACTIONMOD_ITEM_TUNE | |
| CMD_ACTIONMOD_GIVEL | |
| CMD_ACTIONMOD_GIVER | |
| CMD_ACTIONMOD_SHAVE | |
| CMD_ACTIONMOD_FILLMAG | |
| CMD_ACTIONMOD_EMPTYMAG | |
| CMD_ACTIONMOD_OPENITEM | |
| CMD_ACTIONMOD_TAKETEMPSELF | |
| CMD_ACTIONMOD_VIEWMAP | |
| CMD_ACTIONMOD_RAISEITEM | |
| CMD_ACTIONMOD_SEARCHINVENTORY | |
| CMD_ACTIONMOD_CRAFTING | |
| CMD_ACTIONMOD_RESTRAINEDSTRUGGLE | |
| CMD_ACTIONMOD_COVERHEAD_SELF | |
| CMD_ACTIONMOD_COVERHEAD_TARGET | |
| CMD_ACTIONMOD_SET_ALARM | |
| CMD_ACTIONMOD_SET_KITCHENTIMER | |
| CMD_ACTIONMOD_RESET_KITCHENTIMER | |
| CMD_ACTIONMOD_BLOODTEST | |
| CMD_ACTIONMOD_BLOODTESTOTHER | |
| CMD_ACTIONMOD_PICKUP_HANDS | |
| CMD_ACTIONMOD_PICKUP_INVENTORY | |
| CMD_ACTIONMOD_LICKBATTERY | |
| CMD_ACTIONMOD_LIGHTFLARE | |
| CMD_ACTIONMOD_LITCHEMLIGHT | |
| CMD_ACTIONMOD_UNPINGRENAGE | |
| CMD_ACTIONMOD_OPENDOORFW | |
| CMD_ACTIONMOD_OPENLID | |
| CMD_ACTIONMOD_CLOSELID | |
| CMD_ACTIONMOD_ITEM_ON | |
| CMD_ACTIONMOD_ITEM_OFF | |
| CMD_ACTIONMOD_BATONEXTEND | |
| CMD_ACTIONMOD_BATONRETRACT | |
| CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET | |
| CMD_ACTIONMOD_FISHINGRODEXTEND | |
| CMD_ACTIONMOD_FISHINGRODRETRACT | |
| CMD_ACTIONMOD_CLEANHANDSBOTTLE | |
| CMD_ACTIONMOD_OPENITEM_ONCE | |
| CMD_ACTIONMOD_ATTACHSCOPE | |
| CMD_ACTIONMOD_ATTACHBARREL | |
| CMD_ACTIONMOD_EMPTYSEEDSPACK | |
| CMD_ACTIONMOD_INTERACTONCE | |
| CMD_ACTIONMOD_ATTACHITEM | |
| CMD_ACTIONMOD_CLOSEITEM_ONCE | |
| CMD_ACTIONMOD_FOLDITEM_ONCE | |
| CMD_ACTIONMOD_UNFOLDITEM_ONCE | |
| CMD_ACTIONMOD_PRESS_TRIGGER | |
| CMD_ACTIONMOD_STOP_ALARM | |
| CMD_ACTIONMOD_EAT_PILL | |
| CMD_ACTIONMOD_EAT_TABLET | |
| CMD_ACTIONMOD_HEATPACK | |
| CMD_ACTIONMOD_DROPITEM_HANDS | |
| CMD_ACTIONMOD_DROPITEM_INVENTORY | |
| CMD_ACTIONFB_DRINK |
fb (full body)
|
| CMD_ACTIONFB_EAT | |
| CMD_ACTIONFB_CATCHRAIN | |
| CMD_ACTIONFB_ITEM_TUNE | |
| CMD_ACTIONFB_GIVEL | |
| CMD_ACTIONFB_GIVER | |
| CMD_ACTIONFB_FILLMAG | |
| CMD_ACTIONFB_EMPTYMAG | |
| CMD_ACTIONFB_DRINKPOND | |
| CMD_ACTIONFB_DRINKWELL | |
| CMD_ACTIONFB_FILLBOTTLEWELL | |
| CMD_ACTIONFB_FIREESTINGUISHER | |
| CMD_ACTIONFB_WRING | |
| CMD_ACTIONFB_FISHING | |
| CMD_ACTIONFB_CPR | |
| CMD_ACTIONFB_BANDAGE | |
| CMD_ACTIONFB_CRAFTING | |
| CMD_ACTIONFB_INTERACT | |
| CMD_ACTIONFB_FORCEFEED | |
| CMD_ACTIONFB_BANDAGETARGET | |
| CMD_ACTIONFB_SPRAYPLANT | |
| CMD_ACTIONFB_STARTFIRE | |
| CMD_ACTIONFB_ANIMALSKINNING | |
| CMD_ACTIONFB_WASHHANDSWELL | |
| CMD_ACTIONFB_WASHHANDSPOND | |
| CMD_ACTIONFB_SALINEBLOODBAGTARGET | |
| CMD_ACTIONFB_SALINEBLOODBAG | |
| CMD_ACTIONFB_STITCHUPSELF | |
| CMD_ACTIONFB_VOMIT | |
| CMD_ACTIONFB_UNRESTRAINTARGET | |
| CMD_ACTIONFB_RESTRAINTARGET | |
| CMD_ACTIONFB_CHECKPULSE | |
| CMD_ACTIONFB_CLEANWOUNDSTARGET | |
| CMD_ACTIONFB_COLLECTBLOODSELF | |
| CMD_ACTIONFB_EMPTY_VESSEL | |
| CMD_ACTIONFB_OPENITEM | |
| CMD_ACTIONFB_HACKBUSH | |
| CMD_ACTIONFB_HACKTREE | |
| CMD_ACTIONFB_TAKETEMPSELF | |
| CMD_ACTIONFB_DIG | |
| CMD_ACTIONFB_DIGUPCACHE | |
| CMD_ACTIONFB_DIGMANIPULATE | |
| CMD_ACTIONFB_DEPLOY_HEAVY | |
| CMD_ACTIONFB_DEPLOY_2HD | |
| CMD_ACTIONFB_DEPLOY_1HD | |
| CMD_ACTIONFB_BLOWFIREPLACE | |
| CMD_ACTIONFB_VIEWMAP | |
| CMD_ACTIONFB_VIEWCOMPASS | |
| CMD_ACTIONFB_FILLBOTTLEPOND | |
| CMD_ACTIONFB_PLACING_HEAVY | |
| CMD_ACTIONFB_PLACING_2HD | |
| CMD_ACTIONFB_PLACING_1HD | |
| CMD_ACTIONFB_CUTBARK | |
| CMD_ACTIONFB_VIEWNOTE | |
| CMD_ACTIONFB_SEARCHINVENTORY | |
| CMD_GESTUREFB_LOOKOPTICS | |
| CMD_ACTIONFB_MINEROCK | |
| CMD_ACTIONFB_RAISEITEM | |
| CMD_ACTIONFB_RESTRAINEDSTRUGGLE | |
| CMD_ACTIONFB_RESTRAINSELF | |
| CMD_ACTIONFB_ASSEMBLE | |
| CMD_ACTIONFB_DISASSEMBLE | |
| CMD_ACTIONFB_FLAME_REPAIR | |
| CMD_ACTIONFB_TURN_VALVE | |
| CMD_ACTIONFB_SET_ALARM | |
| CMD_ACTIONFB_SHOVEL_DIG | |
| CMD_ACTIONFB_VEHICLE_PUSH | |
| CMD_ACTIONFB_PATCHING_TIRE | |
| CMD_ACTIONFB_PATCHING_DUCTTAPE | |
| CMD_ACTIONFB_PATCHING_SEWING | |
| CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT | |
| CMD_ACTIONFB_SPLITTING_FIREWOOD | |
| CMD_ACTIONFB_BREAKING_STICK | |
| CMD_ACTIONFB_CLEANING_WEAPON | |
| CMD_ACTIONFB_EATING_SNOW | |
| CMD_ACTIONFB_FILLING_CONTAINER_SNOW | |
| CMD_ACTIONFB_DIGGIN_WORMS | |
| CMD_ACTIONFB_PICKUP_HANDS | |
| CMD_ACTIONFB_PICKUP_INVENTORY | |
| CMD_ACTIONFB_LICKBATTERY | |
| CMD_ACTIONFB_LIGHTFLARE | |
| CMD_ACTIONFB_LITCHEMLIGHT | |
| CMD_ACTIONFB_UNPINGRENAGE | |
| CMD_ACTIONFB_ITEM_ON | |
| CMD_ACTIONFB_ITEM_OFF | |
| CMD_ACTIONFB_HANDCUFFTARGET | |
| CMD_ACTIONFB_MORPHINE | |
| CMD_ACTIONFB_INJECTION | |
| CMD_ACTIONFB_INJECTIONTARGET | |
| CMD_ACTIONFB_DRINKSIP | |
| CMD_ACTIONFB_CLEANHANDSBOTTLE | |
| CMD_ACTIONFB_OPENITEM_ONCE | |
| CMD_ACTIONFB_POKE | |
| CMD_ACTIONFB_ATTACHSCOPE | |
| CMD_ACTIONFB_ATTACHBARREL | |
| CMD_ACTIONFB_RESTRAIN | |
| CMD_ACTIONFB_PICKUP_HEAVY | |
| CMD_ACTIONFB_PRESS_TRIGGER | |
| CMD_ACTIONFB_RAISE_FLAG | |
| CMD_ACTIONFB_LOWER_FLAG | |
| CMD_ACTIONFB_STOP_ALARM | |
| CMD_ACTIONFB_EAT_PILL | |
| CMD_ACTIONFB_EAT_TABLET | |
| CMD_ACTIONFB_HEATPACK | |
| CMD_ACTIONFB_DROPITEM_HANDS | |
| CMD_TRAILER_MASK |
-------------------— TRAILER -----------------------—
|
| CMD_TRAILER_MASK_02 | |
| CMD_TRAILER_MASK_CHAINS | |
| CMD_TRAILER_MASK_DALLAS | |
| CMD_TRAILER_MASK_HOXTON | |
| CMD_TRAILER_MASK_WOLF | |
| CMD_ACTIONMOD_STARTENGINE |
-------------------— VEHICLES ----------------------—
|
| CMD_ACTIONMOD_TOOTHORN | |
| CMD_ACTIONMOD_DRIVER_DOOR_OPEN | |
| CMD_ACTIONMOD_DRIVER_DOOR_CLOSE | |
| CMD_ACTIONMOD_CODRIVER_DOOROPEN | |
| CMD_ACTIONMOD_CODRIVER_DOORCLOSE | |
| CMD_ACTIONMOD_STOPENGINE | |
| CMD_ACTIONMOD_SHIFTGEAR | |
| CMD_ACTIONMOD_HEADLIGHT | |
| CMD_GESTUREMOD_GREETING |
-------------------— GESTURES ----------------------—
modifier (differential animation)
|
| CMD_GESTUREMOD_POINT | |
| CMD_GESTUREMOD_THUMB | |
| CMD_GESTUREMOD_THUMBDOWN | |
| CMD_GESTUREMOD_SILENCE | |
| CMD_GESTUREMOD_TAUNT | |
| CMD_GESTUREMOD_TIMEOUT | |
| CMD_GESTUREMOD_HEART | |
| CMD_GESTUREMOD_FACEPALM | |
| CMD_GESTUREMOD_WATCHING | |
| CMD_GESTUREMOD_HOLD | |
| CMD_GESTUREMOD_LISTENING | |
| CMD_GESTUREMOD_POINTSELF | |
| CMD_GESTUREMOD_LOOKATME | |
| CMD_GESTUREMOD_OKAY | |
| CMD_GESTUREMOD_RPS | |
| CMD_ACTIONINT_RPS_ROCK | |
| CMD_ACTIONINT_RPS_PAPER | |
| CMD_ACTIONINT_RPS_SCISSORS | |
| CMD_GESTUREMOD_THROAT | |
| CMD_GESTUREMOD_CLAP | |
| CMD_GESTUREMOD_DABBING | |
| CMD_GESTUREMOD_MOVE | |
| CMD_GESTUREMOD_DOWN | |
| CMD_GESTUREMOD_COME | |
| CMD_GESTUREMOD_TAUNTKISS | |
| CMD_GESTUREMOD_TAUNTELBOW | |
| CMD_GESTUREMOD_TAUNTTHINK | |
| CMD_GESTUREMOD_NODHEAD | |
| CMD_GESTUREMOD_SHAKEHEAD | |
| CMD_GESTUREMOD_SHRUG | |
| CMD_GESTUREMOD_SURRENDER | |
| CMD_GESTUREMOD_SURRENDERIN | |
| CMD_GESTUREMOD_SURRENDEROUT | |
| CMD_GESTUREFB_GREETING |
fb (full body)
|
| CMD_GESTUREFB_POINT | |
| CMD_GESTUREFB_THUMB | |
| CMD_GESTUREFB_THUMBDOWN | |
| CMD_GESTUREFB_SILENCE | |
| CMD_GESTUREFB_TAUNT | |
| CMD_GESTUREFB_TIMEOUT | |
| CMD_GESTUREFB_HEART | |
| CMD_GESTUREFB_WATCHING | |
| CMD_GESTUREFB_HOLD | |
| CMD_GESTUREFB_LISTENING | |
| CMD_GESTUREFB_POINTSELF | |
| CMD_GESTUREFB_LOOKATME | |
| CMD_GESTUREFB_OKAY | |
| CMD_GESTUREFB_SALUTE | |
| CMD_GESTUREFB_CAMPFIRE | |
| CMD_GESTUREFB_LYINGDOWN | |
| CMD_GESTUREFB_SOS | |
| CMD_GESTUREFB_SITA | |
| CMD_GESTUREFB_SITB | |
| CMD_GESTUREFB_DABBING | |
| CMD_GESTUREFB_KNEEL | |
| CMD_GESTUREFB_THROAT | |
| CMD_GESTUREFB_MOVE | |
| CMD_GESTUREFB_DOWN | |
| CMD_GESTUREFB_COME | |
| CMD_GESTUREFB_TAUNTKISS | |
| CMD_GESTUREFB_TAUNTTHINK | |
| CMD_GESTUREFB_DANCE | |
| CMD_GESTUREFB_NODHEAD | |
| CMD_GESTUREFB_SHAKEHEAD | |
| CMD_GESTUREFB_SHRUG | |
| CMD_GESTUREFB_SURRENDER | |
| CMD_GESTUREFB_SURRENDERIN | |
| CMD_GESTUREFB_SURRENDEROUT | |
| CMD_TRAILER_WAKE_UP |
-------------------— TRAILER -----------------------—
|
| CMD_TRAILER_DEAD_BODY | |
| CMD_TRAILER_WALKIE_TALKIE | |
| CMD_TRAILER_WOUNDED | |
| CMD_TRAILER_WALK_AWAY | |
| CMD_TRAILER_DEAD | |
| CMD_SUICIDEFB_1HD |
-------------------— SUICIDE -----------------------—
fb (full body)
|
| CMD_SUICIDEFB_FIREAXE | |
| CMD_SUICIDEFB_PITCHFORK | |
| CMD_SUICIDEFB_PISTOL | |
| CMD_SUICIDEFB_RIFLE | |
| CMD_SUICIDEFB_SWORD | |
| CMD_SUICIDEFB_UNARMED | |
| CMD_SUICIDEFB_WOODAXE | |
| CMD_SUICIDEFB_SPEAR | |
| CMD_SUICIDEFB_SICKLE | |
| CMD_SUICIDEFB_HOE | |
602{
613
614
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626
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678
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709
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730
731
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736
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766
767
799
800
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887
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918
920
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931
935
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940
948
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950
951
971
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977
978
979
995
1012
1021
1022
1036
1037
1047
1048
1064
1065
1066
1067};
@ STANCEMASK_ERECT
stance masks
@ CMD_ACTIONMOD_ATTACHSCOPE
@ CMD_ACTIONFB_VIEWCOMPASS
@ CMD_GESTUREMOD_LISTENING
@ CMD_GESTUREMOD_TAUNTELBOW
@ CMD_ACTIONFB_FILLBOTTLEPOND
@ CMD_ACTIONMOD_STOPENGINE
@ DEBUG_ENABLETALKING
option for showing talk command
@ CMD_GESTUREMOD_SURRENDEROUT
@ MELEE_LIGHT
melee hit type
@ CMD_ACTIONFB_TURN_VALVE
@ CMD_GESTUREFB_LOOKOPTICS
@ CMD_ACTIONINT_FINISH
secondary ending (finishing action, eg running out of water while drinking, not all actions have this...
@ CMD_ACTIONFB_FILLING_CONTAINER_SNOW
@ CMD_ACTIONFB_INJECTIONTARGET
@ CMD_ACTIONFB_SPRAYPLANT
@ CMD_GESTUREFB_LYINGDOWN
@ CMD_ACTIONMOD_RAISEITEM
@ CMD_ACTIONFB_STOP_ALARM
@ CMD_ACTIONMOD_INTERACTONCE
@ CMD_ACTIONMOD_EAT_TABLET
@ CMD_ACTIONFB_PLACING_HEAVY
@ CMD_ACTIONFB_SHOVEL_DIG
@ CMD_ACTIONMOD_ATTACHBARREL
@ DEBUG_TURNSLIDE
over turn slides / clamps
@ CMD_ACTIONFB_RESTRAINTARGET
@ CMD_ACTIONFB_CLEANHANDSBOTTLE
@ CMD_GESTUREFB_SHAKEHEAD
@ CMD_ACTIONFB_DIGGIN_WORMS
@ CMD_ACTIONFB_EAT_TABLET
@ CMD_ACTIONFB_LICKBATTERY
@ CMD_GESTUREFB_TAUNTKISS
@ CMD_TRAILER_MASK_DALLAS
@ CMD_ACTIONMOD_STOP_ALARM
@ CMD_ACTIONFB_ATTACHBARREL
@ CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT
@ DEBUG_SHOWEXHAUSTION
menu for showing exhaustion
@ CMD_ACTIONFB_UNPINGRENAGE
@ CMD_ACTIONMOD_BLOODTESTOTHER
@ CMD_GESTUREMOD_SURRENDERIN
@ VEHICLESEAT_PASSENGER_R
@ CMD_GESTUREMOD_TAUNTKISS
@ CMD_ACTIONFB_DEPLOY_2HD
@ CMD_ACTIONFB_SALINEBLOODBAG
@ CMD_ACTIONMOD_DRIVER_DOOR_CLOSE
@ CMD_ACTIONMOD_LICKBATTERY
@ CMD_ACTIONMOD_COVERHEAD_SELF
@ CMD_ACTIONMOD_BATONRETRACT
@ CMD_ACTIONFB_EATING_SNOW
@ CMD_ACTIONFB_DEPLOY_1HD
@ CMD_GESTUREMOD_SURRENDER
@ VEHICLESEAT_PASSENGER_L
@ CMD_ACTIONFB_RESTRAINEDSTRUGGLE
@ CMD_GESTUREFB_POINTSELF
@ CMD_ACTIONFB_UNRESTRAINTARGET
@ CMD_GESTUREFB_SURRENDEROUT
@ CMD_ACTIONMOD_CODRIVER_DOOROPEN
@ CMD_SUICIDEFB_PITCHFORK
@ DEBUG_MENU
dayz player debug menu in enfusion
@ DEBUG_SHOWINJURY
menu for showing injuries
@ CMD_ACTIONMOD_LIGHTFLARE
@ COMMANDID_NONE
unconscious -> death - while in water
@ CMD_ACTIONFB_TAKETEMPSELF
@ CMD_ACTIONMOD_STARTENGINE
@ CMD_ACTIONFB_LIGHTFLARE
@ CMD_ACTIONFB_CLEANWOUNDSTARGET
@ CMD_ACTIONFB_EMPTY_VESSEL
@ CMD_ACTIONMOD_CLOSEITEM_ONCE
@ COMMANDID_MOD_LOOKAT
modifier commands - additive behaviour
@ CMD_ACTIONFB_ATTACHSCOPE
@ CMD_ACTIONMOD_EMPTYSEEDSPACK
@ CMD_ACTIONFB_PICKUP_HANDS
@ CMD_ACTIONFB_DROPITEM_HANDS
@ CMD_ACTIONFB_PATCHING_SEWING
@ CMD_ACTIONMOD_FISHINGRODEXTEND
@ CMD_TRAILER_MASK_HOXTON
@ CMD_ACTIONFB_RESTRAINSELF
@ CMD_ACTIONMOD_UNFOLDITEM_ONCE
@ CMD_ACTIONMOD_SET_KITCHENTIMER
@ CMD_ACTIONFB_BLOWFIREPLACE
@ DEATH_UNCON_IN_WATER
unconscious -> death - while not in water
@ CMD_ACTIONMOD_FISHINGRODRETRACT
@ CMD_ACTIONFB_LITCHEMLIGHT
@ CMD_ACTIONFB_PRESS_TRIGGER
@ CMD_ACTIONFB_VEHICLE_PUSH
@ CMD_ACTIONMOD_CODRIVER_DOORCLOSE
@ CMD_GESTUREFB_TAUNTTHINK
@ CMD_GESTUREMOD_WATCHING
@ CMD_ACTIONMOD_DRINK
animations constants
@ CMD_ACTIONFB_OPENITEM_ONCE
@ CMD_ACTIONFB_SPLITTING_FIREWOOD
@ VEHICLECLASS_CAR
vehicle classes
@ CMD_ACTIONMOD_BLOODTEST
@ CMD_ACTIONMOD_UNPINGRENAGE
@ CMD_ACTIONINT_ACTIONLOOP
loop secondary action within an action
@ CMD_ACTIONMOD_DRIVER_DOOR_OPEN
@ DEATH_FAST
locomotion -> death - normal death animation while a player is conciscious
@ CMD_ACTIONMOD_FOLDITEM_ONCE
@ DEATH_BODY
transport death -> death - special handling for pulling a dead player out of a vehicle
@ CMD_ACTIONFB_LOWER_FLAG
@ CMD_ACTIONINT_RPS_SCISSORS
@ CMD_ACTIONFB_PLACING_1HD
@ CMD_ACTIONMOD_SET_ALARM
@ CMD_ACTIONFB_PATCHING_TIRE
@ CMD_TRAILER_WALKIE_TALKIE
@ CMD_ACTIONFB_DIGMANIPULATE
@ CMD_ACTIONFB_HANDCUFFTARGET
@ CMD_ACTIONFB_BREAKING_STICK
@ CMD_ACTIONMOD_PRESS_TRIGGER
@ CMD_ACTIONMOD_DROPITEM_INVENTORY
@ CMD_ACTIONMOD_ITEM_TUNE
@ CMD_ACTIONFB_PATCHING_DUCTTAPE
@ CMD_ACTIONFB_WASHHANDSPOND
@ CMD_GESTUREMOD_GREETING
@ CMD_ACTIONMOD_CLEANHANDSBOTTLE
@ CMD_ACTIONINT_INTERRUPT
internal action commands used in HumanCommandActionCallback.InternalCommand()
@ MOVEMENT_IDLE
movements - masks
@ CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET
@ CMD_ACTIONFB_SALINEBLOODBAGTARGET
@ CMD_GESTUREMOD_SHAKEHEAD
@ CMD_ACTIONFB_CHECKPULSE
@ CMD_ACTIONFB_FILLBOTTLEWELL
@ CMD_ACTIONFB_DISASSEMBLE
@ CMD_ACTIONINT_ACTION
one time secondary action within an action
@ CMD_ACTIONMOD_PICKUP_INVENTORY
@ CMD_GESTUREMOD_LOOKATME
@ CMD_ACTIONFB_FIREESTINGUISHER
@ CMD_ACTIONMOD_CATCHRAIN
@ CMD_ACTIONMOD_BATONEXTEND
@ DEATH_UNCON_ON_LAND
falling -> death
@ STANCEMASK_RAISEDCROUCH
@ CMD_ACTIONMOD_RESTRAINEDSTRUGGLE
@ CMD_GESTUREMOD_TAUNTTHINK
@ CMD_GESTUREMOD_POINTSELF
@ CMD_ACTIONMOD_EMPTY_VESSEL
@ CMD_ACTIONFB_RAISE_FLAG
@ CMD_ACTIONFB_STITCHUPSELF
@ DEBUG_ENABLEJUMP
menu for showing exhaustion
@ VEHICLESEAT_DRIVER
vehicle seats
@ CMD_ACTIONFB_WASHHANDSWELL
@ MOVEMENTIDX_SLIDE
movement idx
@ CMD_GESTUREMOD_FACEPALM
@ CMD_ACTIONMOD_LITCHEMLIGHT
@ CMD_ACTIONMOD_TAKETEMPSELF
@ CMD_ACTIONMOD_HEADLIGHT
@ CMD_ACTIONMOD_VIEWCOMPASS
@ CMD_GESTUREFB_SURRENDERIN
@ CMD_ACTIONFB_ANIMALSKINNING
@ CMD_ACTIONMOD_OPENITEM_ONCE
@ CMD_ACTIONMOD_COVERHEAD_TARGET
@ CMD_ACTIONINT_END
end action (stopping action, without finish, all actions have this)
@ CMD_ACTIONFB_PICKUP_INVENTORY
@ DEATH_FALL
swimming -> death
@ CMD_TRAILER_MASK_CHAINS
@ CMD_ACTIONMOD_PICKUP_HANDS
@ CMD_ACTIONMOD_DROPITEM_HANDS
@ CMD_ACTIONMOD_RESET_KITCHENTIMER
@ CMD_GESTUREFB_THUMBDOWN
@ DEATH_PULL_OUT_TRANSPORT
not defining in C++ as it is only used in script for undefined type
@ CMD_ACTIONINT_RPS_PAPER
@ CMD_ACTIONFB_FLAME_REPAIR
@ CMD_ACTIONFB_COLLECTBLOODSELF
@ CMD_ACTIONMOD_SHIFTGEAR
@ CMD_ACTIONFB_DEPLOY_HEAVY
@ CMD_ACTIONMOD_ATTACHITEM
@ CMD_GESTUREMOD_THUMBDOWN
@ CMD_ACTIONFB_SEARCHINVENTORY
@ CMD_GESTUREFB_LISTENING
@ CMD_ACTIONFB_PICKUP_HEAVY
@ CMD_ACTIONFB_PLACING_2HD
@ DEATH_WATER
locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle
@ CMD_GESTUREFB_SURRENDER
@ CMD_ACTIONMOD_SEARCHINVENTORY
@ CMD_ACTIONMOD_OPENDOORFW
@ DEATH_DEFAULT
death types
@ CMD_ACTIONFB_DIGUPCACHE
@ CMD_ACTIONFB_CLEANING_WEAPON
@ CMD_ACTIONFB_BANDAGETARGET