DayZ 1.27
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◆ DayZPlayerConstants

enum DayZPlayerConstants
protected

defined in C++

Элементы перечислений
DEBUG_MENU 

dayz player debug menu in enfusion


-------------------— movement stances --------------—

DEBUG_TURNSLIDE 

over turn slides / clamps

DEBUG_SHOWDEBUGPLUGIN 

menu for showing debug plugin

DEBUG_SHOWINJURY 

menu for showing injuries

DEBUG_SHOWEXHAUSTION 

menu for showing exhaustion

DEBUG_ENABLEJUMP 

menu for showing exhaustion

DEBUG_ENABLETALKING 

option for showing talk command

STANCEIDX_ERECT 

-------------------— movement stances --------------—

STANCEIDX_CROUCH 
STANCEIDX_PRONE 
STANCEIDX_RAISEDERECT 
STANCEIDX_RAISEDCROUCH 
STANCEIDX_RAISEDPRONE 
STANCEIDX_RAISED 
STANCEMASK_ERECT 

stance masks

STANCEMASK_CROUCH 
STANCEMASK_PRONE 
STANCEMASK_RAISEDERECT 
STANCEMASK_RAISEDCROUCH 
STANCEMASK_RAISEDPRONE 
STANCEMASK_ALL 
STANCEMASK_NOTRAISED 
STANCEMASK_RAISED 
MOVEMENT_IDLE 

movements - masks

MOVEMENT_WALK 

0x1

MOVEMENT_RUN 

0x2

MOVEMENT_SPRINT 

0x4

ROTATION_DISABLE 

0x8

rotation modes

ROTATION_ENABLE 
MOVEMENTIDX_SLIDE 

movement idx

MOVEMENTIDX_IDLE 
MOVEMENTIDX_WALK 
MOVEMENTIDX_RUN 
MOVEMENTIDX_SPRINT 
MOVEMENTIDX_CROUCH_RUN 
MELEE_LIGHT 

melee hit type

MELEE_HEAVY 
VEHICLECLASS_CAR 

vehicle classes

VEHICLECLASS_HELI 
VEHICLECLASS_BOAT 
VEHICLESEAT_DRIVER 

vehicle seats

VEHICLESEAT_CODRIVER 
VEHICLESEAT_PASSENGER_L 
VEHICLESEAT_PASSENGER_R 
DEATH_DEFAULT 

death types

DEATH_PULL_OUT_TRANSPORT 

not defining in C++ as it is only used in script for undefined type

DEATH_BODY 

transport death -> death - special handling for pulling a dead player out of a vehicle

DEATH_FAST 

locomotion -> death - normal death animation while a player is conciscious

DEATH_WATER 

locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle

DEATH_FALL 

swimming -> death

DEATH_UNCON_ON_LAND 

falling -> death

DEATH_UNCON_IN_WATER 

unconscious -> death - while not in water

COMMANDID_NONE 

unconscious -> death - while in water


-------------------— COMMAND IDs -------------------—

command ids - main movement commands

COMMANDID_MOVE 
COMMANDID_ACTION 
COMMANDID_MELEE 
COMMANDID_MELEE2 
COMMANDID_FALL 
COMMANDID_DEATH 
COMMANDID_DAMAGE 
COMMANDID_LADDER 
COMMANDID_UNCONSCIOUS 
COMMANDID_SWIM 
COMMANDID_VEHICLE 
COMMANDID_CLIMB 
COMMANDID_SCRIPT 
COMMANDID_MOD_LOOKAT 

modifier commands - additive behaviour

COMMANDID_MOD_WEAPONS 
COMMANDID_MOD_ACTION 
COMMANDID_MOD_DAMAGE 
CMD_ACTIONINT_INTERRUPT 

internal action commands used in HumanCommandActionCallback.InternalCommand()


-------------------— ACTIONS -----------------------—

totally interrupt action (no animation, just blend)

CMD_ACTIONINT_FINISH 

secondary ending (finishing action, eg running out of water while drinking, not all actions have this)

CMD_ACTIONINT_END 

end action (stopping action, without finish, all actions have this)

CMD_ACTIONINT_ACTION 

one time secondary action within an action

CMD_ACTIONINT_ACTIONLOOP 

loop secondary action within an action

CMD_ACTIONMOD_DRINK 

animations constants

note: (erc - standing, cro - crouching, pne - prone) anim pose it can start from note: (end, end2, action, loop2) internal command which can be send in loop state looping


modifier (differential animation)

CMD_ACTIONMOD_EAT 
CMD_ACTIONMOD_EMPTY_VESSEL 
CMD_ACTIONMOD_CATCHRAIN 
CMD_ACTIONMOD_VIEWCOMPASS 
CMD_ACTIONMOD_ITEM_TUNE 
CMD_ACTIONMOD_GIVEL 
CMD_ACTIONMOD_GIVER 
CMD_ACTIONMOD_SHAVE 
CMD_ACTIONMOD_FILLMAG 
CMD_ACTIONMOD_EMPTYMAG 
CMD_ACTIONMOD_OPENITEM 
CMD_ACTIONMOD_TAKETEMPSELF 
CMD_ACTIONMOD_VIEWMAP 
CMD_ACTIONMOD_RAISEITEM 
CMD_ACTIONMOD_SEARCHINVENTORY 
CMD_ACTIONMOD_CRAFTING 
CMD_ACTIONMOD_RESTRAINEDSTRUGGLE 
CMD_ACTIONMOD_COVERHEAD_SELF 
CMD_ACTIONMOD_COVERHEAD_TARGET 
CMD_ACTIONMOD_SET_ALARM 
CMD_ACTIONMOD_SET_KITCHENTIMER 
CMD_ACTIONMOD_RESET_KITCHENTIMER 
CMD_ACTIONMOD_BLOODTEST 
CMD_ACTIONMOD_BLOODTESTOTHER 
CMD_ACTIONMOD_PICKUP_HANDS 
CMD_ACTIONMOD_PICKUP_INVENTORY 
CMD_ACTIONMOD_LICKBATTERY 
CMD_ACTIONMOD_LIGHTFLARE 
CMD_ACTIONMOD_LITCHEMLIGHT 
CMD_ACTIONMOD_UNPINGRENAGE 
CMD_ACTIONMOD_OPENDOORFW 
CMD_ACTIONMOD_OPENLID 
CMD_ACTIONMOD_CLOSELID 
CMD_ACTIONMOD_ITEM_ON 
CMD_ACTIONMOD_ITEM_OFF 
CMD_ACTIONMOD_BATONEXTEND 
CMD_ACTIONMOD_BATONRETRACT 
CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET 
CMD_ACTIONMOD_FISHINGRODEXTEND 
CMD_ACTIONMOD_FISHINGRODRETRACT 
CMD_ACTIONMOD_CLEANHANDSBOTTLE 
CMD_ACTIONMOD_OPENITEM_ONCE 
CMD_ACTIONMOD_ATTACHSCOPE 
CMD_ACTIONMOD_ATTACHBARREL 
CMD_ACTIONMOD_EMPTYSEEDSPACK 
CMD_ACTIONMOD_INTERACTONCE 
CMD_ACTIONMOD_ATTACHITEM 
CMD_ACTIONMOD_CLOSEITEM_ONCE 
CMD_ACTIONMOD_FOLDITEM_ONCE 
CMD_ACTIONMOD_UNFOLDITEM_ONCE 
CMD_ACTIONMOD_PRESS_TRIGGER 
CMD_ACTIONMOD_STOP_ALARM 
CMD_ACTIONMOD_EAT_PILL 
CMD_ACTIONMOD_EAT_TABLET 
CMD_ACTIONMOD_HEATPACK 
CMD_ACTIONMOD_DROPITEM_HANDS 
CMD_ACTIONMOD_DROPITEM_INVENTORY 
CMD_ACTIONFB_DRINK 

fb (full body)

CMD_ACTIONFB_EAT 
CMD_ACTIONFB_CATCHRAIN 
CMD_ACTIONFB_ITEM_TUNE 
CMD_ACTIONFB_GIVEL 
CMD_ACTIONFB_GIVER 
CMD_ACTIONFB_FILLMAG 
CMD_ACTIONFB_EMPTYMAG 
CMD_ACTIONFB_DRINKPOND 
CMD_ACTIONFB_DRINKWELL 
CMD_ACTIONFB_FILLBOTTLEWELL 
CMD_ACTIONFB_FIREESTINGUISHER 
CMD_ACTIONFB_WRING 
CMD_ACTIONFB_FISHING 
CMD_ACTIONFB_CPR 
CMD_ACTIONFB_BANDAGE 
CMD_ACTIONFB_CRAFTING 
CMD_ACTIONFB_INTERACT 
CMD_ACTIONFB_FORCEFEED 
CMD_ACTIONFB_BANDAGETARGET 
CMD_ACTIONFB_SPRAYPLANT 
CMD_ACTIONFB_STARTFIRE 
CMD_ACTIONFB_ANIMALSKINNING 
CMD_ACTIONFB_WASHHANDSWELL 
CMD_ACTIONFB_WASHHANDSPOND 
CMD_ACTIONFB_SALINEBLOODBAGTARGET 
CMD_ACTIONFB_SALINEBLOODBAG 
CMD_ACTIONFB_STITCHUPSELF 
CMD_ACTIONFB_VOMIT 
CMD_ACTIONFB_UNRESTRAINTARGET 
CMD_ACTIONFB_RESTRAINTARGET 
CMD_ACTIONFB_CHECKPULSE 
CMD_ACTIONFB_CLEANWOUNDSTARGET 
CMD_ACTIONFB_COLLECTBLOODSELF 
CMD_ACTIONFB_EMPTY_VESSEL 
CMD_ACTIONFB_OPENITEM 
CMD_ACTIONFB_HACKBUSH 
CMD_ACTIONFB_HACKTREE 
CMD_ACTIONFB_TAKETEMPSELF 
CMD_ACTIONFB_DIG 
CMD_ACTIONFB_DIGUPCACHE 
CMD_ACTIONFB_DIGMANIPULATE 
CMD_ACTIONFB_DEPLOY_HEAVY 
CMD_ACTIONFB_DEPLOY_2HD 
CMD_ACTIONFB_DEPLOY_1HD 
CMD_ACTIONFB_BLOWFIREPLACE 
CMD_ACTIONFB_VIEWMAP 
CMD_ACTIONFB_VIEWCOMPASS 
CMD_ACTIONFB_FILLBOTTLEPOND 
CMD_ACTIONFB_PLACING_HEAVY 
CMD_ACTIONFB_PLACING_2HD 
CMD_ACTIONFB_PLACING_1HD 
CMD_ACTIONFB_CUTBARK 
CMD_ACTIONFB_VIEWNOTE 
CMD_ACTIONFB_SEARCHINVENTORY 
CMD_GESTUREFB_LOOKOPTICS 
CMD_ACTIONFB_MINEROCK 
CMD_ACTIONFB_RAISEITEM 
CMD_ACTIONFB_RESTRAINEDSTRUGGLE 
CMD_ACTIONFB_RESTRAINSELF 
CMD_ACTIONFB_ASSEMBLE 
CMD_ACTIONFB_DISASSEMBLE 
CMD_ACTIONFB_FLAME_REPAIR 
CMD_ACTIONFB_TURN_VALVE 
CMD_ACTIONFB_SET_ALARM 
CMD_ACTIONFB_SHOVEL_DIG 
CMD_ACTIONFB_VEHICLE_PUSH 
CMD_ACTIONFB_PATCHING_TIRE 
CMD_ACTIONFB_PATCHING_DUCTTAPE 
CMD_ACTIONFB_PATCHING_SEWING 
CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT 
CMD_ACTIONFB_SPLITTING_FIREWOOD 
CMD_ACTIONFB_BREAKING_STICK 
CMD_ACTIONFB_CLEANING_WEAPON 
CMD_ACTIONFB_EATING_SNOW 
CMD_ACTIONFB_FILLING_CONTAINER_SNOW 
CMD_ACTIONFB_DIGGIN_WORMS 
CMD_ACTIONFB_PICKUP_HANDS 
CMD_ACTIONFB_PICKUP_INVENTORY 
CMD_ACTIONFB_LICKBATTERY 
CMD_ACTIONFB_LIGHTFLARE 
CMD_ACTIONFB_LITCHEMLIGHT 
CMD_ACTIONFB_UNPINGRENAGE 
CMD_ACTIONFB_ITEM_ON 
CMD_ACTIONFB_ITEM_OFF 
CMD_ACTIONFB_HANDCUFFTARGET 
CMD_ACTIONFB_MORPHINE 
CMD_ACTIONFB_INJECTION 
CMD_ACTIONFB_INJECTIONTARGET 
CMD_ACTIONFB_DRINKSIP 
CMD_ACTIONFB_CLEANHANDSBOTTLE 
CMD_ACTIONFB_OPENITEM_ONCE 
CMD_ACTIONFB_POKE 
CMD_ACTIONFB_ATTACHSCOPE 
CMD_ACTIONFB_ATTACHBARREL 
CMD_ACTIONFB_RESTRAIN 
CMD_ACTIONFB_PICKUP_HEAVY 
CMD_ACTIONFB_PRESS_TRIGGER 
CMD_ACTIONFB_RAISE_FLAG 
CMD_ACTIONFB_LOWER_FLAG 
CMD_ACTIONFB_STOP_ALARM 
CMD_ACTIONFB_EAT_PILL 
CMD_ACTIONFB_EAT_TABLET 
CMD_ACTIONFB_HEATPACK 
CMD_ACTIONFB_DROPITEM_HANDS 
CMD_TRAILER_MASK 

-------------------— TRAILER -----------------------—

CMD_TRAILER_MASK_02 
CMD_TRAILER_MASK_CHAINS 
CMD_TRAILER_MASK_DALLAS 
CMD_TRAILER_MASK_HOXTON 
CMD_TRAILER_MASK_WOLF 
CMD_ACTIONMOD_STARTENGINE 

-------------------— VEHICLES ----------------------—

CMD_ACTIONMOD_TOOTHORN 
CMD_ACTIONMOD_DRIVER_DOOR_OPEN 
CMD_ACTIONMOD_DRIVER_DOOR_CLOSE 
CMD_ACTIONMOD_CODRIVER_DOOROPEN 
CMD_ACTIONMOD_CODRIVER_DOORCLOSE 
CMD_ACTIONMOD_STOPENGINE 
CMD_ACTIONMOD_SHIFTGEAR 
CMD_ACTIONMOD_HEADLIGHT 
CMD_GESTUREMOD_GREETING 

-------------------— GESTURES ----------------------—

modifier (differential animation)

CMD_GESTUREMOD_POINT 
CMD_GESTUREMOD_THUMB 
CMD_GESTUREMOD_THUMBDOWN 
CMD_GESTUREMOD_SILENCE 
CMD_GESTUREMOD_TAUNT 
CMD_GESTUREMOD_TIMEOUT 
CMD_GESTUREMOD_HEART 
CMD_GESTUREMOD_FACEPALM 
CMD_GESTUREMOD_WATCHING 
CMD_GESTUREMOD_HOLD 
CMD_GESTUREMOD_LISTENING 
CMD_GESTUREMOD_POINTSELF 
CMD_GESTUREMOD_LOOKATME 
CMD_GESTUREMOD_OKAY 
CMD_GESTUREMOD_RPS 
CMD_ACTIONINT_RPS_ROCK 
CMD_ACTIONINT_RPS_PAPER 
CMD_ACTIONINT_RPS_SCISSORS 
CMD_GESTUREMOD_THROAT 
CMD_GESTUREMOD_CLAP 
CMD_GESTUREMOD_DABBING 
CMD_GESTUREMOD_MOVE 
CMD_GESTUREMOD_DOWN 
CMD_GESTUREMOD_COME 
CMD_GESTUREMOD_TAUNTKISS 
CMD_GESTUREMOD_TAUNTELBOW 
CMD_GESTUREMOD_TAUNTTHINK 
CMD_GESTUREMOD_NODHEAD 
CMD_GESTUREMOD_SHAKEHEAD 
CMD_GESTUREMOD_SHRUG 
CMD_GESTUREMOD_SURRENDER 
CMD_GESTUREMOD_SURRENDERIN 
CMD_GESTUREMOD_SURRENDEROUT 
CMD_GESTUREFB_GREETING 

fb (full body)

CMD_GESTUREFB_POINT 
CMD_GESTUREFB_THUMB 
CMD_GESTUREFB_THUMBDOWN 
CMD_GESTUREFB_SILENCE 
CMD_GESTUREFB_TAUNT 
CMD_GESTUREFB_TIMEOUT 
CMD_GESTUREFB_HEART 
CMD_GESTUREFB_WATCHING 
CMD_GESTUREFB_HOLD 
CMD_GESTUREFB_LISTENING 
CMD_GESTUREFB_POINTSELF 
CMD_GESTUREFB_LOOKATME 
CMD_GESTUREFB_OKAY 
CMD_GESTUREFB_SALUTE 
CMD_GESTUREFB_CAMPFIRE 
CMD_GESTUREFB_LYINGDOWN 
CMD_GESTUREFB_SOS 
CMD_GESTUREFB_SITA 
CMD_GESTUREFB_SITB 
CMD_GESTUREFB_DABBING 
CMD_GESTUREFB_KNEEL 
CMD_GESTUREFB_THROAT 
CMD_GESTUREFB_MOVE 
CMD_GESTUREFB_DOWN 
CMD_GESTUREFB_COME 
CMD_GESTUREFB_TAUNTKISS 
CMD_GESTUREFB_TAUNTTHINK 
CMD_GESTUREFB_DANCE 
CMD_GESTUREFB_NODHEAD 
CMD_GESTUREFB_SHAKEHEAD 
CMD_GESTUREFB_SHRUG 
CMD_GESTUREFB_SURRENDER 
CMD_GESTUREFB_SURRENDERIN 
CMD_GESTUREFB_SURRENDEROUT 
CMD_TRAILER_WAKE_UP 

-------------------— TRAILER -----------------------—

CMD_TRAILER_DEAD_BODY 
CMD_TRAILER_WALKIE_TALKIE 
CMD_TRAILER_WOUNDED 
CMD_TRAILER_WALK_AWAY 
CMD_TRAILER_DEAD 
CMD_SUICIDEFB_1HD 

-------------------— SUICIDE -----------------------—

fb (full body)

CMD_SUICIDEFB_FIREAXE 
CMD_SUICIDEFB_PITCHFORK 
CMD_SUICIDEFB_PISTOL 
CMD_SUICIDEFB_RIFLE 
CMD_SUICIDEFB_SWORD 
CMD_SUICIDEFB_UNARMED 
CMD_SUICIDEFB_WOODAXE 
CMD_SUICIDEFB_SPEAR 
CMD_SUICIDEFB_SICKLE 
CMD_SUICIDEFB_HOE 

См. определение в файле dayzplayer.c строка 601

602{
606 DEBUG_MENU,
613
614
618
625 /*
626 STANCEIDX_ERECT + STANCEIDX_RAISED = STANCEIDX_RAISEDERECT
627 STANCEIDX_RAISEDCROUCH - STANCEIDX_RAISED = STANCEIDX_CROUCH...
628 */
630
631
639 STANCEMASK_ALL, // STANCEMASK_ERECT | STANCEMASK_CROUCH | STANCEMASK_PRONE | STANCEMASK_RAISEDERECT | STANCEMASK_RAISEDCROUCH | STANCEMASK_RAISEDPRONE
642
643
649
651
654
659 MOVEMENTIDX_RUN = 2,
662
664 MELEE_LIGHT = 0,
665 MELEE_HEAVY = 1,
666
667
672
678
680 DEATH_DEFAULT = -1,
682 DEATH_BODY,
683 DEATH_FAST,
685 DEATH_FALL,
688 // - Type not used for "swimming to death" or "transport to death"
689
693
695 COMMANDID_NONE, // type is int - no command - invalid state
696 COMMANDID_MOVE, // type is int (overridden from C++) - normal movement (idle, walk, run, sprint, ... )
697 COMMANDID_ACTION, // type is int (overridden from C++) - full body action
698 COMMANDID_MELEE, // type is int (overridden from C++) - melee attacks
699 COMMANDID_MELEE2, // type is int (overridden from C++) - melee attacks
700 COMMANDID_FALL, // type is int (overridden from C++) - falling
701 COMMANDID_DEATH, // type is int (overridden from C++) - dead
702 COMMANDID_DAMAGE, // type is int (overridden from C++) - fullbody damage
703 COMMANDID_LADDER, // type is int (overridden from C++) - ladder
704 COMMANDID_UNCONSCIOUS, // type is int (overridden from C++) - unconscious
705 COMMANDID_SWIM, // type is int (overridden from C++) - swimming
706 COMMANDID_VEHICLE, // type is int (overridden from C++) - vehicle
707 COMMANDID_CLIMB, // type is int (overridden from C++) - climb
708 COMMANDID_SCRIPT, // type is int (overridden from C++) - all scripted commands
709
710
712 COMMANDID_MOD_LOOKAT, // look at - always on
713 COMMANDID_MOD_WEAPONS, // weapons - always on
714 COMMANDID_MOD_ACTION, // action - additive action
715 COMMANDID_MOD_DAMAGE, // damage - additive damage
716
717
718
719
723
730
731
733
736
738
741 CMD_ACTIONMOD_DRINK = 0, // erc,cro [end, end2]
742 CMD_ACTIONMOD_EAT = 1, // erc,cro [end, end2]
743 CMD_ACTIONMOD_EMPTY_VESSEL = 2, // erc,cro [end]
744 CMD_ACTIONMOD_CATCHRAIN = 3, // erc,cro [end]
745 CMD_ACTIONMOD_VIEWCOMPASS = 7, // erc,cro [end]
746 CMD_ACTIONMOD_ITEM_TUNE = 9, // erc,cro [end]
747 CMD_ACTIONMOD_GIVEL = 10, // erc,cro [end]
748 CMD_ACTIONMOD_GIVER = 11, // erc,cro [end]
749 CMD_ACTIONMOD_SHAVE = 12, // erc,cro [end]
750 CMD_ACTIONMOD_FILLMAG = 13, // erc,cro [end]
751 CMD_ACTIONMOD_EMPTYMAG = 14, // erc,cro [end]
752 CMD_ACTIONMOD_OPENITEM = 15, // erc,cro [end]
753 CMD_ACTIONMOD_TAKETEMPSELF = 18, // erc,cro [end]
754 CMD_ACTIONMOD_VIEWMAP = 19, // erc,cro [end]
755 CMD_ACTIONMOD_RAISEITEM = 20, // erc,cro [end]
756 CMD_ACTIONMOD_SEARCHINVENTORY = 21, // erc,cro [end]
757 CMD_ACTIONMOD_CRAFTING = 22, // erc,cro [end]
758 CMD_ACTIONMOD_RESTRAINEDSTRUGGLE = 23, // erc,cro [end, end2]
759 CMD_ACTIONMOD_COVERHEAD_SELF = 24, // erc,cro [end, end2]
760 CMD_ACTIONMOD_COVERHEAD_TARGET = 25, // erc,cro [end, end2]
764 CMD_ACTIONMOD_BLOODTEST = 254, // erc,cro [end]
765 CMD_ACTIONMOD_BLOODTESTOTHER = 255, // erc,cro [end]
766
767 // onetime
768 CMD_ACTIONMOD_PICKUP_HANDS = 500, // erc,cro
769 CMD_ACTIONMOD_PICKUP_INVENTORY = 501, // erc,cro
770 CMD_ACTIONMOD_LICKBATTERY = 502, // erc,cro
771 CMD_ACTIONMOD_LIGHTFLARE = 503, // erc,cro
772 CMD_ACTIONMOD_LITCHEMLIGHT = 504, // erc,cro
773 CMD_ACTIONMOD_UNPINGRENAGE = 505, // erc,cro
774 CMD_ACTIONMOD_OPENDOORFW = 506, // erc,cro
775 CMD_ACTIONMOD_OPENLID = 507, // erc,cro
776 CMD_ACTIONMOD_CLOSELID = 508, // erc,cro
777 CMD_ACTIONMOD_ITEM_ON = 509, // erc,cro
778 CMD_ACTIONMOD_ITEM_OFF = 510, // erc,cro
779 CMD_ACTIONMOD_BATONEXTEND = 511, // erc,cro
780 CMD_ACTIONMOD_BATONRETRACT = 512, // erc,cro
781 CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET = 513, // erc,cro
782 CMD_ACTIONMOD_FISHINGRODEXTEND = 514, // erc,cro
783 CMD_ACTIONMOD_FISHINGRODRETRACT = 515, // erc,cro
784 CMD_ACTIONMOD_CLEANHANDSBOTTLE = 516, // erc,cro
785 CMD_ACTIONMOD_OPENITEM_ONCE = 517, // erc,cro
786 CMD_ACTIONMOD_ATTACHSCOPE = 518, // erc,cro
787 CMD_ACTIONMOD_ATTACHBARREL = 519, // erc,cro
788 CMD_ACTIONMOD_EMPTYSEEDSPACK = 520, // erc,cro
789 CMD_ACTIONMOD_INTERACTONCE = 521, // erc,cro
790 CMD_ACTIONMOD_ATTACHITEM = 522, // erc,cro
791 CMD_ACTIONMOD_CLOSEITEM_ONCE = 523, // erc,cro,pne
792 CMD_ACTIONMOD_FOLDITEM_ONCE = 524, // erc,cro
793 CMD_ACTIONMOD_UNFOLDITEM_ONCE = 525, // erc,cro
794 CMD_ACTIONMOD_PRESS_TRIGGER = 526, // erc,cro
796 CMD_ACTIONMOD_EAT_PILL = 527, // erc,cro
797 CMD_ACTIONMOD_EAT_TABLET = 528, // erc,cro
798 CMD_ACTIONMOD_HEATPACK = 529, // erc,cro
799
800
801
802 CMD_ACTIONMOD_DROPITEM_HANDS = 900, // erc, cro
803 CMD_ACTIONMOD_DROPITEM_INVENTORY = 901, // erc, cro
804
805
806
809 CMD_ACTIONFB_DRINK = 0, // pne [end, end2]
810 CMD_ACTIONFB_EAT = 1, // pne [end, end2]
811 CMD_ACTIONFB_CATCHRAIN = 3, // pne [end]
812 CMD_ACTIONFB_ITEM_TUNE = 9, // pne [end]
813 CMD_ACTIONFB_GIVEL = 10, // pne [end]
814 CMD_ACTIONFB_GIVER = 11, // pne [end]
815 CMD_ACTIONFB_FILLMAG = 13, // pne [end]
816 CMD_ACTIONFB_EMPTYMAG = 14, // pne [end]
817 CMD_ACTIONFB_DRINKPOND = 50, // cro [end]
818 CMD_ACTIONFB_DRINKWELL = 51, // cro [end]
819 CMD_ACTIONFB_FILLBOTTLEWELL = 52, // cro [end]
820 CMD_ACTIONFB_FIREESTINGUISHER = 53, // erc [end]
821 CMD_ACTIONFB_WRING = 54, // cro [end]
822 CMD_ACTIONFB_FISHING = 56, // cro [action (check fish), end(catch fish), end2(not catching anything ]
823 CMD_ACTIONFB_CPR = 57, // cro [end]
824 CMD_ACTIONFB_BANDAGE = 58, // cro [end]
825 CMD_ACTIONFB_CRAFTING = 59, // cro [end]
826 CMD_ACTIONFB_INTERACT = 60, // erc,cro [end]
827 CMD_ACTIONFB_FORCEFEED = 62, // erc,cro [end]
828 CMD_ACTIONFB_BANDAGETARGET = 63, // erc,cro [end]
829 CMD_ACTIONFB_SPRAYPLANT = 64, // cro [end]
830 CMD_ACTIONFB_STARTFIRE = 65, // cro [end]
831 CMD_ACTIONFB_ANIMALSKINNING = 66, // cro [end]
832 CMD_ACTIONFB_WASHHANDSWELL = 67, // cro [end]
833 CMD_ACTIONFB_WASHHANDSPOND = 68, // cro [end]
834 CMD_ACTIONFB_SALINEBLOODBAGTARGET = 69, // erc,cro [end]
835 CMD_ACTIONFB_SALINEBLOODBAG = 70, // erc,cro [end]
836 CMD_ACTIONFB_STITCHUPSELF = 71, // erc,cro [end]
837 CMD_ACTIONFB_VOMIT = 72, // cro [end]
838 CMD_ACTIONFB_UNRESTRAINTARGET = 73, // erc,cro [end (finish cutting), end2 (cancel cutting)]
839 CMD_ACTIONFB_RESTRAINTARGET = 74, // erc,cro [end (finish tying up), end2 (cancel tying up)]
840 CMD_ACTIONFB_CHECKPULSE = 76, // cro [end]
841 CMD_ACTIONFB_CLEANWOUNDSTARGET = 78, // erc, cro [end]
842 CMD_ACTIONFB_COLLECTBLOODSELF = 81, // erc, cro [end]
843 CMD_ACTIONFB_EMPTY_VESSEL = 82, // erc, cro [end]
844 CMD_ACTIONFB_OPENITEM = 83, // pne [end]
845 CMD_ACTIONFB_HACKBUSH = 85, // erc [end, end2]
846 CMD_ACTIONFB_HACKTREE = 86, // erc [end, end2]
847 CMD_ACTIONFB_TAKETEMPSELF = 87, // pne [end]
848 CMD_ACTIONFB_DIG = 88, // erc [end, end2]
849 CMD_ACTIONFB_DIGUPCACHE = 89, // erc [end, end2]
850 CMD_ACTIONFB_DIGMANIPULATE = 90, // erc [end, end2]
851 CMD_ACTIONFB_DEPLOY_HEAVY = 95, // erc [end, end2]
852 CMD_ACTIONFB_DEPLOY_2HD = 96, // cro [end, end2]
853 CMD_ACTIONFB_DEPLOY_1HD = 97, // cro [end, end2]
854 CMD_ACTIONFB_BLOWFIREPLACE = 98, // cro [end]
855 CMD_ACTIONFB_VIEWMAP = 99, // pne [end]
856 CMD_ACTIONFB_VIEWCOMPASS = 100, // pne [end]
857 CMD_ACTIONFB_FILLBOTTLEPOND = 101, // erc, cro [end]
858 CMD_ACTIONFB_PLACING_HEAVY = 102, // erc [end, end2]
859 CMD_ACTIONFB_PLACING_2HD = 103, // cro [end, end2]
860 CMD_ACTIONFB_PLACING_1HD = 104, // cro [end, end2]
861 CMD_ACTIONFB_CUTBARK = 105, // erc,cro [end, end2]
862 CMD_ACTIONFB_VIEWNOTE = 106, // erc,cro,pne [end]
863 CMD_ACTIONFB_SEARCHINVENTORY = 107, // pne [end]
864 CMD_GESTUREFB_LOOKOPTICS = 108, // erc,cro,pne [end]
865 CMD_ACTIONFB_MINEROCK = 109, // erc [end, end2]
866 CMD_ACTIONFB_RAISEITEM = 110, // pne [end]
867 CMD_ACTIONFB_RESTRAINEDSTRUGGLE = 111, // ,pne [end, end2]
868 CMD_ACTIONFB_RESTRAINSELF = 112, // erc,cro [end]
869 CMD_ACTIONFB_ASSEMBLE = 113, // erc,cro [end, end2]
870 CMD_ACTIONFB_DISASSEMBLE = 114, // erc,cro [end, end2]
871 CMD_ACTIONFB_FLAME_REPAIR = 115, // erc, cro
872 CMD_ACTIONFB_TURN_VALVE = 116, // erc
873 CMD_ACTIONFB_SET_ALARM = 250, // erc,cro ??not sure
874 CMD_ACTIONFB_SHOVEL_DIG = 117, // cro [end, end2]
875 CMD_ACTIONFB_VEHICLE_PUSH = 118, // erc
876 CMD_ACTIONFB_PATCHING_TIRE = 119, // cro [end]
877 CMD_ACTIONFB_PATCHING_DUCTTAPE = 120, // cro [end]
878 CMD_ACTIONFB_PATCHING_SEWING = 121, // cro [end]
880 CMD_ACTIONFB_SPLITTING_FIREWOOD = 123, // cro [end]
881 CMD_ACTIONFB_BREAKING_STICK = 124, // cro [end]
882 CMD_ACTIONFB_CLEANING_WEAPON = 125, // cro [end]
883 CMD_ACTIONFB_EATING_SNOW = 126, // cro [end]
884 CMD_ACTIONFB_FILLING_CONTAINER_SNOW = 127, // cro [end]
885 CMD_ACTIONFB_DIGGIN_WORMS = 128, // erc,cro [end]
886
887 // onetime
888 CMD_ACTIONFB_PICKUP_HANDS = 500, // pne
890 CMD_ACTIONFB_LICKBATTERY = 502, // pne
891 CMD_ACTIONFB_LIGHTFLARE = 503, // pne
892 CMD_ACTIONFB_LITCHEMLIGHT = 504, // pne
893 CMD_ACTIONFB_UNPINGRENAGE = 505, // pne
894 CMD_ACTIONFB_ITEM_ON = 506, // pne
895 CMD_ACTIONFB_ITEM_OFF = 507, // pne
896 CMD_ACTIONFB_HANDCUFFTARGET = 508, // erc,cro
897 CMD_ACTIONFB_MORPHINE = 509, // cro
898 CMD_ACTIONFB_INJECTION = 510, // cro
899 CMD_ACTIONFB_INJECTIONTARGET = 511, // erc,cro
900 CMD_ACTIONFB_DRINKSIP = 512, // cro
902 CMD_ACTIONFB_OPENITEM_ONCE = 514, // pne
903 CMD_ACTIONFB_POKE = 515, // cro
904 CMD_ACTIONFB_ATTACHSCOPE = 516, // pne
905 CMD_ACTIONFB_ATTACHBARREL = 517, // pne
906 CMD_ACTIONFB_RESTRAIN = 518, // erc,cro,pne
907 CMD_ACTIONFB_PICKUP_HEAVY = 519, // erc
908 CMD_ACTIONFB_PRESS_TRIGGER = 526, // pne
909 CMD_ACTIONFB_RAISE_FLAG = 600, // erc?
910 CMD_ACTIONFB_LOWER_FLAG = 601, // erc?
912 CMD_ACTIONFB_EAT_PILL = 527, // pne
913 CMD_ACTIONFB_EAT_TABLET = 528, // pne
914 CMD_ACTIONFB_HEATPACK = 529, // pne
915
916 CMD_ACTIONFB_DROPITEM_HANDS = 900, // pne, pne back
917
921 CMD_TRAILER_MASK = 3006,
922 CMD_TRAILER_MASK_02 = 3007,
927
928
932
933 // looping actions
934 CMD_ACTIONMOD_STARTENGINE = 300, // [end]
935 CMD_ACTIONMOD_TOOTHORN = 301, // [end]
936
937 // onetime actions
945
946
947
948
953 CMD_GESTUREMOD_GREETING = 1000, // erc,cro [end]
954 CMD_GESTUREMOD_POINT = 1001, // erc,cro [end]
955 CMD_GESTUREMOD_THUMB = 1002, // erc,cro [end, CMD_ACTIONINT_ACTION to switch to THUMB DOWN]
956 CMD_GESTUREMOD_THUMBDOWN = 1003, // erc,cro [end, CMD_ACTIONINT_ACTION to switch to THUMB UP]
957 CMD_GESTUREMOD_SILENCE = 1004, // erc,cro [end]
958 CMD_GESTUREMOD_TAUNT = 1005, // erc,cro [end]
959 CMD_GESTUREMOD_TIMEOUT = 1006, // erc,cro [end]
960 CMD_GESTUREMOD_HEART = 1007, // erc,cro [end]
961 CMD_GESTUREMOD_FACEPALM = 1008, // erc,cro [end]
962 CMD_GESTUREMOD_WATCHING = 1009, // erc,cro [end]
963 CMD_GESTUREMOD_HOLD = 1010, // erc,cro [end]
964 CMD_GESTUREMOD_LISTENING = 1011, // erc,cro [end]
965 CMD_GESTUREMOD_POINTSELF = 1012, // erc,cro [end]
966 CMD_GESTUREMOD_LOOKATME = 1013, // erc,cro [end]
967 CMD_GESTUREMOD_OKAY = 1014, // erc,cro [end]
968
969 CMD_GESTUREMOD_RPS = 10000, // erc [SPECIAL, SEE BELOW]
970
971 CMD_ACTIONINT_RPS_ROCK = 10, // RPS Internal Gesture
972 CMD_ACTIONINT_RPS_PAPER = 11, // RPS Internal Gesture
973 CMD_ACTIONINT_RPS_SCISSORS = 12, // RPS Internal Gesture
974
975
976 // onetime
977 CMD_GESTUREMOD_THROAT = 1100, // erc,cro
978 CMD_GESTUREMOD_CLAP = 1101, // erc,cro
979 CMD_GESTUREMOD_DABBING = 1102, // erc,cro
980 CMD_GESTUREMOD_MOVE = 1103, // erc,cro
981 CMD_GESTUREMOD_DOWN = 1104, // erc,cro
982 CMD_GESTUREMOD_COME = 1105, // erc,cro
983 CMD_GESTUREMOD_TAUNTKISS = 1106, // erc,cro
984 CMD_GESTUREMOD_TAUNTELBOW = 1107, // erc,cro
985 CMD_GESTUREMOD_TAUNTTHINK = 1108, // erc,cro
986 CMD_GESTUREMOD_NODHEAD = 1109, // erc,cro
987 CMD_GESTUREMOD_SHAKEHEAD = 1110, // erc,cro
988 CMD_GESTUREMOD_SHRUG = 1111, // erc,cro
989 CMD_GESTUREMOD_SURRENDER = 1112, // erc
990 CMD_GESTUREMOD_SURRENDERIN = 1112, // erc
991 CMD_GESTUREMOD_SURRENDEROUT = 1113, // erc
992
995 CMD_GESTUREFB_GREETING = 1000, // pne [end]
996 CMD_GESTUREFB_POINT = 1001, // pne [end]
997 CMD_GESTUREFB_THUMB = 1002, // pne [end, CMD_ACTIONINT_ACTION to switch to THUMB DOWN]
998 CMD_GESTUREFB_THUMBDOWN = 1003, // pne [end, CMD_ACTIONINT_ACTION to switch to THUMB UP]
999 CMD_GESTUREFB_SILENCE = 1004, // pne [end]
1000 CMD_GESTUREFB_TAUNT = 1005, // pne [end]
1001 CMD_GESTUREFB_TIMEOUT = 1006, // pne [end]
1002 CMD_GESTUREFB_HEART = 1007, // pne [end]
1003 CMD_GESTUREFB_WATCHING = 1009, // pne [end]
1004 CMD_GESTUREFB_HOLD = 1010, // pne [end]
1005 CMD_GESTUREFB_LISTENING = 1011, // pne [end]
1006 CMD_GESTUREFB_POINTSELF = 1012, // pne [end]
1007 CMD_GESTUREFB_LOOKATME = 1013, // pne [end]
1008 CMD_GESTUREFB_OKAY = 1014, // pne [end]
1009
1010 CMD_GESTUREFB_SALUTE = 1050, // erc [end]
1011 CMD_GESTUREFB_CAMPFIRE = 1051, // cro [end]
1012 CMD_GESTUREFB_LYINGDOWN = 1052, // cro [end]
1013 CMD_GESTUREFB_SOS = 1053, // erc [end]
1014 CMD_GESTUREFB_SITA = 1054, // cro [end]
1015 CMD_GESTUREFB_SITB = 1055, // cro [end]
1016 CMD_GESTUREFB_DABBING = 1056, // erc, cro [end]
1017 CMD_GESTUREFB_KNEEL = 1057, // cro [end]
1018
1019 // onetime
1020 CMD_GESTUREFB_THROAT = 1100, // pne
1021 CMD_GESTUREFB_MOVE = 1103, // pne
1022 CMD_GESTUREFB_DOWN = 1104, // pne
1023 CMD_GESTUREFB_COME = 1105, // pne
1024 CMD_GESTUREFB_TAUNTKISS = 1106, // pne
1025 CMD_GESTUREFB_TAUNTTHINK = 1108, // pne
1026 CMD_GESTUREFB_DANCE = 1109, // erc
1027 CMD_GESTUREFB_NODHEAD = 1110, // pne
1028 CMD_GESTUREFB_SHAKEHEAD = 1111, // pne
1029 CMD_GESTUREFB_SHRUG = 1112, // pne
1030 CMD_GESTUREFB_SURRENDER = 1113, // cro,pne
1031 CMD_GESTUREFB_SURRENDERIN = 1113, // cro,pne
1032 CMD_GESTUREFB_SURRENDEROUT = 1114, // cro,pne
1033
1034
1038 CMD_TRAILER_WAKE_UP = 3000,
1039 CMD_TRAILER_DEAD_BODY = 3001,
1041 CMD_TRAILER_WOUNDED = 3003,
1042 CMD_TRAILER_WALK_AWAY = 3004,
1043 CMD_TRAILER_DEAD = 3005,
1044
1045
1050 CMD_SUICIDEFB_1HD = 2000, // cro [end (cancel), end2 (commit)]
1051 CMD_SUICIDEFB_FIREAXE = 2001, // erc [end (cancel), end2 (commit)]
1052 CMD_SUICIDEFB_PITCHFORK = 2002, // erc [end (cancel), end2 (commit)]
1053 CMD_SUICIDEFB_PISTOL = 2003, // cro [end (cancel), end2 (commit)]
1054 CMD_SUICIDEFB_RIFLE = 2004, // cro [end (cancel), end2 (commit)]
1055 CMD_SUICIDEFB_SWORD = 2005, // erc [end (cancel), end2 (commit)]
1056 CMD_SUICIDEFB_UNARMED = 2006, // cro [end (cancel), end2 (commit)]
1057 CMD_SUICIDEFB_WOODAXE = 2007, // erc [end (cancel), end2 (commit)]
1058 CMD_SUICIDEFB_SPEAR = 2008, // erc [end (cancel), end2 (commit)]
1059 CMD_SUICIDEFB_SICKLE = 2009, // cro [end (cancel), end2 (commit)]
1060 CMD_SUICIDEFB_HOE = 2010, // erc [end (cancel), end2 (commit)]
1061
1062 // 32767 is totaly MAXIMAL index !!!!!
1063
1064};
@ DEBUG_SHOWDEBUGPLUGIN
Определения DayZCreatureAI.c:3
@ STANCEMASK_ERECT
stance masks
Определения dayzplayer.c:633
@ CMD_ACTIONMOD_ATTACHSCOPE
Определения dayzplayer.c:786
@ CMD_ACTIONFB_VIEWCOMPASS
Определения dayzplayer.c:856
@ CMD_ACTIONFB_FILLMAG
Определения dayzplayer.c:815
@ CMD_GESTUREFB_COME
Определения dayzplayer.c:1023
@ CMD_GESTUREMOD_LISTENING
Определения dayzplayer.c:964
@ ROTATION_ENABLE
Определения dayzplayer.c:653
@ CMD_GESTUREMOD_TAUNTELBOW
Определения dayzplayer.c:984
@ CMD_GESTUREMOD_POINT
Определения dayzplayer.c:954
@ CMD_GESTUREFB_GREETING
Определения dayzplayer.c:995
@ CMD_ACTIONMOD_CRAFTING
Определения dayzplayer.c:757
@ CMD_ACTIONFB_FILLBOTTLEPOND
Определения dayzplayer.c:857
@ CMD_ACTIONMOD_STOPENGINE
Определения dayzplayer.c:942
@ CMD_ACTIONFB_ITEM_OFF
Определения dayzplayer.c:895
@ CMD_ACTIONFB_DRINKSIP
Определения dayzplayer.c:900
@ DEBUG_ENABLETALKING
option for showing talk command
Определения dayzplayer.c:612
@ CMD_GESTUREMOD_SURRENDEROUT
Определения dayzplayer.c:991
@ CMD_ACTIONMOD_OPENLID
Определения dayzplayer.c:775
@ CMD_SUICIDEFB_PISTOL
Определения dayzplayer.c:1053
@ MELEE_LIGHT
melee hit type
Определения dayzplayer.c:664
@ CMD_ACTIONFB_CUTBARK
Определения dayzplayer.c:861
@ CMD_ACTIONFB_TURN_VALVE
Определения dayzplayer.c:872
@ CMD_GESTUREFB_LOOKOPTICS
Определения dayzplayer.c:864
@ CMD_ACTIONINT_FINISH
secondary ending (finishing action, eg running out of water while drinking, not all actions have this...
Определения dayzplayer.c:726
@ CMD_ACTIONFB_FILLING_CONTAINER_SNOW
Определения dayzplayer.c:884
@ CMD_ACTIONFB_INJECTIONTARGET
Определения dayzplayer.c:899
@ CMD_TRAILER_WAKE_UP
Определения dayzplayer.c:1038
@ CMD_ACTIONFB_FISHING
Определения dayzplayer.c:822
@ CMD_ACTIONFB_SPRAYPLANT
Определения dayzplayer.c:829
@ CMD_GESTUREFB_LYINGDOWN
Определения dayzplayer.c:1012
@ CMD_ACTIONMOD_RAISEITEM
Определения dayzplayer.c:755
@ CMD_ACTIONFB_STOP_ALARM
Определения dayzplayer.c:911
@ CMD_ACTIONMOD_INTERACTONCE
Определения dayzplayer.c:789
@ CMD_ACTIONMOD_EAT_TABLET
Определения dayzplayer.c:797
@ CMD_ACTIONFB_PLACING_HEAVY
Определения dayzplayer.c:858
@ CMD_ACTIONFB_SET_ALARM
Определения dayzplayer.c:873
@ CMD_ACTIONFB_VIEWMAP
Определения dayzplayer.c:855
@ CMD_ACTIONFB_SHOVEL_DIG
Определения dayzplayer.c:874
@ CMD_ACTIONMOD_ATTACHBARREL
Определения dayzplayer.c:787
@ CMD_GESTUREMOD_TAUNT
Определения dayzplayer.c:958
@ DEBUG_TURNSLIDE
over turn slides / clamps
Определения dayzplayer.c:607
@ CMD_ACTIONFB_WRING
Определения dayzplayer.c:821
@ CMD_ACTIONMOD_ITEM_OFF
Определения dayzplayer.c:778
@ CMD_ACTIONFB_RESTRAINTARGET
Определения dayzplayer.c:839
@ CMD_ACTIONFB_HACKBUSH
Определения dayzplayer.c:845
@ STANCEIDX_ERECT
Определения dayzplayer.c:619
@ STANCEMASK_PRONE
Определения dayzplayer.c:635
@ STANCEIDX_RAISEDPRONE
Определения dayzplayer.c:624
@ CMD_GESTUREMOD_HOLD
Определения dayzplayer.c:963
@ CMD_TRAILER_MASK_02
Определения dayzplayer.c:922
@ CMD_ACTIONFB_CLEANHANDSBOTTLE
Определения dayzplayer.c:901
@ CMD_GESTUREFB_SHAKEHEAD
Определения dayzplayer.c:1028
@ CMD_ACTIONFB_DIGGIN_WORMS
Определения dayzplayer.c:885
@ CMD_ACTIONFB_EAT_TABLET
Определения dayzplayer.c:913
@ STANCEIDX_RAISEDCROUCH
Определения dayzplayer.c:623
@ CMD_ACTIONFB_LICKBATTERY
Определения dayzplayer.c:890
@ CMD_GESTUREFB_TAUNTKISS
Определения dayzplayer.c:1024
@ COMMANDID_MOVE
Определения dayzplayer.c:696
@ CMD_TRAILER_MASK_DALLAS
Определения dayzplayer.c:924
@ CMD_ACTIONMOD_STOP_ALARM
Определения dayzplayer.c:795
@ CMD_ACTIONFB_ATTACHBARREL
Определения dayzplayer.c:905
@ CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT
Определения dayzplayer.c:879
@ DEBUG_SHOWEXHAUSTION
menu for showing exhaustion
Определения dayzplayer.c:610
@ MOVEMENTIDX_RUN
Определения dayzplayer.c:659
@ CMD_GESTUREFB_SILENCE
Определения dayzplayer.c:999
@ CMD_ACTIONFB_UNPINGRENAGE
Определения dayzplayer.c:893
@ STANCEMASK_CROUCH
Определения dayzplayer.c:634
@ CMD_ACTIONFB_BANDAGE
Определения dayzplayer.c:824
@ CMD_ACTIONMOD_BLOODTESTOTHER
Определения dayzplayer.c:765
@ COMMANDID_MOD_DAMAGE
Определения dayzplayer.c:715
@ CMD_ACTIONFB_POKE
Определения dayzplayer.c:903
@ CMD_GESTUREMOD_SURRENDERIN
Определения dayzplayer.c:990
@ VEHICLESEAT_PASSENGER_R
Определения dayzplayer.c:677
@ CMD_GESTUREMOD_TAUNTKISS
Определения dayzplayer.c:983
@ CMD_ACTIONFB_DEPLOY_2HD
Определения dayzplayer.c:852
@ CMD_ACTIONFB_HEATPACK
Определения dayzplayer.c:914
@ CMD_ACTIONFB_SALINEBLOODBAG
Определения dayzplayer.c:835
@ CMD_ACTIONMOD_DRIVER_DOOR_CLOSE
Определения dayzplayer.c:939
@ CMD_ACTIONMOD_LICKBATTERY
Определения dayzplayer.c:770
@ CMD_SUICIDEFB_UNARMED
Определения dayzplayer.c:1056
@ CMD_ACTIONFB_EAT
Определения dayzplayer.c:810
@ CMD_GESTUREFB_SITA
Определения dayzplayer.c:1014
@ CMD_GESTUREFB_SHRUG
Определения dayzplayer.c:1029
@ CMD_ACTIONFB_CRAFTING
Определения dayzplayer.c:825
@ CMD_ACTIONMOD_GIVEL
Определения dayzplayer.c:747
@ CMD_ACTIONMOD_COVERHEAD_SELF
Определения dayzplayer.c:759
@ COMMANDID_SWIM
Определения dayzplayer.c:705
@ CMD_ACTIONFB_DRINKPOND
Определения dayzplayer.c:817
@ MOVEMENT_SPRINT
0x4
Определения dayzplayer.c:648
@ CMD_ACTIONMOD_BATONRETRACT
Определения dayzplayer.c:780
@ CMD_ACTIONFB_DRINKWELL
Определения dayzplayer.c:818
@ CMD_GESTUREFB_KNEEL
Определения dayzplayer.c:1017
@ CMD_GESTUREFB_POINT
Определения dayzplayer.c:996
@ CMD_GESTUREMOD_TIMEOUT
Определения dayzplayer.c:959
@ CMD_ACTIONFB_EATING_SNOW
Определения dayzplayer.c:883
@ CMD_GESTUREMOD_MOVE
Определения dayzplayer.c:980
@ CMD_ACTIONFB_DEPLOY_1HD
Определения dayzplayer.c:853
@ CMD_ACTIONFB_VOMIT
Определения dayzplayer.c:837
@ MELEE_HEAVY
Определения dayzplayer.c:665
@ COMMANDID_LADDER
Определения dayzplayer.c:703
@ CMD_GESTUREMOD_SURRENDER
Определения dayzplayer.c:989
@ VEHICLESEAT_PASSENGER_L
Определения dayzplayer.c:676
@ CMD_ACTIONFB_RESTRAINEDSTRUGGLE
Определения dayzplayer.c:867
@ STANCEIDX_CROUCH
Определения dayzplayer.c:620
@ CMD_GESTUREFB_POINTSELF
Определения dayzplayer.c:1006
@ CMD_GESTUREMOD_DABBING
Определения dayzplayer.c:979
@ COMMANDID_MELEE
Определения dayzplayer.c:698
@ CMD_ACTIONFB_UNRESTRAINTARGET
Определения dayzplayer.c:838
@ CMD_GESTUREFB_SURRENDEROUT
Определения dayzplayer.c:1032
@ CMD_ACTIONMOD_SHAVE
Определения dayzplayer.c:749
@ CMD_ACTIONMOD_CODRIVER_DOOROPEN
Определения dayzplayer.c:940
@ CMD_SUICIDEFB_PITCHFORK
Определения dayzplayer.c:1052
@ DEBUG_MENU
dayz player debug menu in enfusion
Определения dayzplayer.c:606
@ DEBUG_SHOWINJURY
menu for showing injuries
Определения dayzplayer.c:609
@ CMD_ACTIONMOD_LIGHTFLARE
Определения dayzplayer.c:771
@ COMMANDID_NONE
unconscious -> death - while in water
Определения dayzplayer.c:695
@ CMD_ACTIONFB_DIG
Определения dayzplayer.c:848
@ MOVEMENT_WALK
0x1
Определения dayzplayer.c:646
@ CMD_ACTIONFB_TAKETEMPSELF
Определения dayzplayer.c:847
@ CMD_ACTIONMOD_STARTENGINE
Определения dayzplayer.c:934
@ CMD_ACTIONFB_LIGHTFLARE
Определения dayzplayer.c:891
@ CMD_ACTIONFB_CLEANWOUNDSTARGET
Определения dayzplayer.c:841
@ CMD_ACTIONMOD_EAT_PILL
Определения dayzplayer.c:796
@ CMD_ACTIONFB_EMPTY_VESSEL
Определения dayzplayer.c:843
@ CMD_ACTIONINT_RPS_ROCK
Определения dayzplayer.c:971
@ CMD_ACTIONMOD_CLOSEITEM_ONCE
Определения dayzplayer.c:791
@ COMMANDID_MOD_LOOKAT
modifier commands - additive behaviour
Определения dayzplayer.c:712
@ CMD_GESTUREFB_TIMEOUT
Определения dayzplayer.c:1001
@ CMD_GESTUREFB_THUMB
Определения dayzplayer.c:997
@ CMD_ACTIONFB_ATTACHSCOPE
Определения dayzplayer.c:904
@ CMD_ACTIONMOD_EMPTYSEEDSPACK
Определения dayzplayer.c:788
@ CMD_ACTIONMOD_ITEM_ON
Определения dayzplayer.c:777
@ CMD_ACTIONFB_PICKUP_HANDS
Определения dayzplayer.c:888
@ CMD_GESTUREMOD_SILENCE
Определения dayzplayer.c:957
@ CMD_ACTIONFB_DROPITEM_HANDS
Определения dayzplayer.c:916
@ CMD_ACTIONFB_PATCHING_SEWING
Определения dayzplayer.c:878
@ CMD_ACTIONFB_ITEM_ON
Определения dayzplayer.c:894
@ CMD_ACTIONFB_GIVER
Определения dayzplayer.c:814
@ CMD_ACTIONMOD_FISHINGRODEXTEND
Определения dayzplayer.c:782
@ CMD_ACTIONFB_MORPHINE
Определения dayzplayer.c:897
@ CMD_GESTUREFB_HEART
Определения dayzplayer.c:1002
@ CMD_ACTIONFB_CATCHRAIN
Определения dayzplayer.c:811
@ CMD_SUICIDEFB_1HD
Определения dayzplayer.c:1050
@ CMD_TRAILER_MASK_HOXTON
Определения dayzplayer.c:925
@ CMD_ACTIONFB_RESTRAINSELF
Определения dayzplayer.c:868
@ COMMANDID_FALL
Определения dayzplayer.c:700
@ CMD_GESTUREMOD_COME
Определения dayzplayer.c:982
@ CMD_GESTUREMOD_RPS
Определения dayzplayer.c:969
@ CMD_ACTIONMOD_UNFOLDITEM_ONCE
Определения dayzplayer.c:793
@ CMD_ACTIONMOD_SET_KITCHENTIMER
Определения dayzplayer.c:762
@ CMD_ACTIONFB_BLOWFIREPLACE
Определения dayzplayer.c:854
@ DEATH_UNCON_IN_WATER
unconscious -> death - while not in water
Определения dayzplayer.c:687
@ ROTATION_DISABLE
0x8
Определения dayzplayer.c:652
@ CMD_ACTIONMOD_FISHINGRODRETRACT
Определения dayzplayer.c:783
@ CMD_SUICIDEFB_SPEAR
Определения dayzplayer.c:1058
@ CMD_SUICIDEFB_WOODAXE
Определения dayzplayer.c:1057
@ CMD_ACTIONFB_LITCHEMLIGHT
Определения dayzplayer.c:892
@ MOVEMENTIDX_SPRINT
Определения dayzplayer.c:660
@ CMD_ACTIONFB_PRESS_TRIGGER
Определения dayzplayer.c:908
@ CMD_ACTIONFB_VEHICLE_PUSH
Определения dayzplayer.c:875
@ CMD_ACTIONMOD_CODRIVER_DOORCLOSE
Определения dayzplayer.c:941
@ CMD_GESTUREFB_TAUNTTHINK
Определения dayzplayer.c:1025
@ CMD_GESTUREMOD_WATCHING
Определения dayzplayer.c:962
@ CMD_ACTIONMOD_DRINK
animations constants
Определения dayzplayer.c:741
@ CMD_ACTIONFB_OPENITEM_ONCE
Определения dayzplayer.c:902
@ COMMANDID_MELEE2
Определения dayzplayer.c:699
@ CMD_GESTUREMOD_THUMB
Определения dayzplayer.c:955
@ CMD_ACTIONFB_SPLITTING_FIREWOOD
Определения dayzplayer.c:880
@ CMD_TRAILER_WALK_AWAY
Определения dayzplayer.c:1042
@ CMD_ACTIONMOD_EAT
Определения dayzplayer.c:742
@ VEHICLECLASS_CAR
vehicle classes
Определения dayzplayer.c:669
@ STANCEMASK_RAISEDPRONE
Определения dayzplayer.c:638
@ CMD_GESTUREFB_WATCHING
Определения dayzplayer.c:1003
@ CMD_SUICIDEFB_FIREAXE
Определения dayzplayer.c:1051
@ CMD_GESTUREMOD_CLAP
Определения dayzplayer.c:978
@ CMD_ACTIONMOD_BLOODTEST
Определения dayzplayer.c:764
@ CMD_ACTIONMOD_UNPINGRENAGE
Определения dayzplayer.c:773
@ CMD_ACTIONINT_ACTIONLOOP
loop secondary action within an action
Определения dayzplayer.c:729
@ CMD_ACTIONMOD_FILLMAG
Определения dayzplayer.c:750
@ STANCEMASK_RAISEDERECT
Определения dayzplayer.c:636
@ CMD_GESTUREFB_HOLD
Определения dayzplayer.c:1004
@ CMD_ACTIONMOD_DRIVER_DOOR_OPEN
Определения dayzplayer.c:938
@ CMD_GESTUREFB_DOWN
Определения dayzplayer.c:1022
@ COMMANDID_ACTION
Определения dayzplayer.c:697
@ DEATH_FAST
locomotion -> death - normal death animation while a player is conciscious
Определения dayzplayer.c:683
@ CMD_ACTIONMOD_FOLDITEM_ONCE
Определения dayzplayer.c:792
@ DEATH_BODY
transport death -> death - special handling for pulling a dead player out of a vehicle
Определения dayzplayer.c:682
@ CMD_ACTIONFB_LOWER_FLAG
Определения dayzplayer.c:910
@ CMD_TRAILER_WOUNDED
Определения dayzplayer.c:1041
@ CMD_SUICIDEFB_SICKLE
Определения dayzplayer.c:1059
@ COMMANDID_MOD_WEAPONS
Определения dayzplayer.c:713
@ CMD_ACTIONINT_RPS_SCISSORS
Определения dayzplayer.c:973
@ CMD_GESTUREFB_SITB
Определения dayzplayer.c:1015
@ CMD_GESTUREMOD_HEART
Определения dayzplayer.c:960
@ COMMANDID_SCRIPT
Определения dayzplayer.c:708
@ CMD_ACTIONFB_PLACING_1HD
Определения dayzplayer.c:860
@ CMD_ACTIONMOD_SET_ALARM
Определения dayzplayer.c:761
@ CMD_ACTIONFB_MINEROCK
Определения dayzplayer.c:865
@ CMD_GESTUREFB_THROAT
Определения dayzplayer.c:1020
@ STANCEMASK_RAISED
Определения dayzplayer.c:641
@ CMD_ACTIONFB_RESTRAIN
Определения dayzplayer.c:906
@ STANCEMASK_ALL
Определения dayzplayer.c:639
@ CMD_ACTIONFB_CPR
Определения dayzplayer.c:823
@ MOVEMENT_RUN
0x2
Определения dayzplayer.c:647
@ CMD_ACTIONFB_PATCHING_TIRE
Определения dayzplayer.c:876
@ CMD_TRAILER_WALKIE_TALKIE
Определения dayzplayer.c:1040
@ CMD_ACTIONFB_DIGMANIPULATE
Определения dayzplayer.c:850
@ CMD_ACTIONFB_HANDCUFFTARGET
Определения dayzplayer.c:896
@ CMD_ACTIONFB_BREAKING_STICK
Определения dayzplayer.c:881
@ CMD_ACTIONMOD_PRESS_TRIGGER
Определения dayzplayer.c:794
@ CMD_ACTIONMOD_DROPITEM_INVENTORY
Определения dayzplayer.c:803
@ CMD_ACTIONMOD_ITEM_TUNE
Определения dayzplayer.c:746
@ CMD_SUICIDEFB_RIFLE
Определения dayzplayer.c:1054
@ CMD_ACTIONFB_PATCHING_DUCTTAPE
Определения dayzplayer.c:877
@ CMD_ACTIONFB_WASHHANDSPOND
Определения dayzplayer.c:833
@ CMD_GESTUREMOD_GREETING
Определения dayzplayer.c:953
@ CMD_ACTIONMOD_CLEANHANDSBOTTLE
Определения dayzplayer.c:784
@ CMD_ACTIONINT_INTERRUPT
internal action commands used in HumanCommandActionCallback.InternalCommand()
Определения dayzplayer.c:725
@ STANCEMASK_NOTRAISED
Определения dayzplayer.c:640
@ CMD_ACTIONFB_INJECTION
Определения dayzplayer.c:898
@ MOVEMENT_IDLE
movements - masks
Определения dayzplayer.c:645
@ CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET
Определения dayzplayer.c:781
@ CMD_ACTIONFB_SALINEBLOODBAGTARGET
Определения dayzplayer.c:834
@ CMD_GESTUREMOD_SHAKEHEAD
Определения dayzplayer.c:987
@ COMMANDID_VEHICLE
Определения dayzplayer.c:706
@ CMD_ACTIONFB_CHECKPULSE
Определения dayzplayer.c:840
@ COMMANDID_CLIMB
Определения dayzplayer.c:707
@ CMD_ACTIONFB_RAISEITEM
Определения dayzplayer.c:866
@ CMD_GESTUREFB_NODHEAD
Определения dayzplayer.c:1027
@ CMD_ACTIONFB_FILLBOTTLEWELL
Определения dayzplayer.c:819
@ CMD_ACTIONMOD_GIVER
Определения dayzplayer.c:748
@ CMD_ACTIONFB_STARTFIRE
Определения dayzplayer.c:830
@ CMD_GESTUREFB_LOOKATME
Определения dayzplayer.c:1007
@ CMD_ACTIONFB_DISASSEMBLE
Определения dayzplayer.c:870
@ CMD_ACTIONFB_VIEWNOTE
Определения dayzplayer.c:862
@ CMD_GESTUREFB_DANCE
Определения dayzplayer.c:1026
@ CMD_TRAILER_MASK
Определения dayzplayer.c:921
@ CMD_ACTIONINT_ACTION
one time secondary action within an action
Определения dayzplayer.c:728
@ MOVEMENTIDX_WALK
Определения dayzplayer.c:658
@ CMD_GESTUREFB_TAUNT
Определения dayzplayer.c:1000
@ CMD_ACTIONMOD_TOOTHORN
Определения dayzplayer.c:935
@ CMD_ACTIONMOD_PICKUP_INVENTORY
Определения dayzplayer.c:769
@ CMD_ACTIONFB_EMPTYMAG
Определения dayzplayer.c:816
@ CMD_SUICIDEFB_SWORD
Определения dayzplayer.c:1055
@ CMD_TRAILER_MASK_WOLF
Определения dayzplayer.c:926
@ CMD_ACTIONFB_INTERACT
Определения dayzplayer.c:826
@ COMMANDID_DEATH
Определения dayzplayer.c:701
@ CMD_GESTUREFB_SALUTE
Определения dayzplayer.c:1010
@ CMD_ACTIONFB_DRINK
Определения dayzplayer.c:809
@ CMD_GESTUREMOD_LOOKATME
Определения dayzplayer.c:966
@ CMD_ACTIONFB_FIREESTINGUISHER
Определения dayzplayer.c:820
@ CMD_GESTUREMOD_THROAT
Определения dayzplayer.c:977
@ CMD_ACTIONMOD_CATCHRAIN
Определения dayzplayer.c:744
@ CMD_ACTIONMOD_BATONEXTEND
Определения dayzplayer.c:779
@ CMD_TRAILER_DEAD_BODY
Определения dayzplayer.c:1039
@ DEATH_UNCON_ON_LAND
falling -> death
Определения dayzplayer.c:686
@ STANCEMASK_RAISEDCROUCH
Определения dayzplayer.c:637
@ CMD_ACTIONMOD_RESTRAINEDSTRUGGLE
Определения dayzplayer.c:758
@ COMMANDID_MOD_ACTION
Определения dayzplayer.c:714
@ CMD_GESTUREMOD_TAUNTTHINK
Определения dayzplayer.c:985
@ CMD_GESTUREMOD_POINTSELF
Определения dayzplayer.c:965
@ CMD_ACTIONMOD_VIEWMAP
Определения dayzplayer.c:754
@ CMD_ACTIONMOD_EMPTYMAG
Определения dayzplayer.c:751
@ CMD_ACTIONMOD_EMPTY_VESSEL
Определения dayzplayer.c:743
@ CMD_ACTIONFB_OPENITEM
Определения dayzplayer.c:844
@ CMD_ACTIONFB_RAISE_FLAG
Определения dayzplayer.c:909
@ CMD_TRAILER_DEAD
Определения dayzplayer.c:1043
@ VEHICLECLASS_BOAT
Определения dayzplayer.c:671
@ CMD_ACTIONFB_STITCHUPSELF
Определения dayzplayer.c:836
@ DEBUG_ENABLEJUMP
menu for showing exhaustion
Определения dayzplayer.c:611
@ VEHICLESEAT_DRIVER
vehicle seats
Определения dayzplayer.c:674
@ CMD_ACTIONFB_WASHHANDSWELL
Определения dayzplayer.c:832
@ MOVEMENTIDX_SLIDE
movement idx
Определения dayzplayer.c:656
@ CMD_SUICIDEFB_HOE
Определения dayzplayer.c:1060
@ CMD_GESTUREMOD_FACEPALM
Определения dayzplayer.c:961
@ MOVEMENTIDX_CROUCH_RUN
Определения dayzplayer.c:661
@ VEHICLESEAT_CODRIVER
Определения dayzplayer.c:675
@ CMD_ACTIONMOD_LITCHEMLIGHT
Определения dayzplayer.c:772
@ CMD_ACTIONMOD_OPENITEM
Определения dayzplayer.c:752
@ COMMANDID_DAMAGE
Определения dayzplayer.c:702
@ CMD_ACTIONMOD_TAKETEMPSELF
Определения dayzplayer.c:753
@ CMD_ACTIONMOD_HEADLIGHT
Определения dayzplayer.c:944
@ CMD_ACTIONMOD_VIEWCOMPASS
Определения dayzplayer.c:745
@ CMD_GESTUREFB_SURRENDERIN
Определения dayzplayer.c:1031
@ CMD_ACTIONFB_ANIMALSKINNING
Определения dayzplayer.c:831
@ CMD_ACTIONMOD_OPENITEM_ONCE
Определения dayzplayer.c:785
@ CMD_ACTIONMOD_HEATPACK
Определения dayzplayer.c:798
@ CMD_GESTUREMOD_OKAY
Определения dayzplayer.c:967
@ CMD_ACTIONMOD_COVERHEAD_TARGET
Определения dayzplayer.c:760
@ CMD_ACTIONINT_END
end action (stopping action, without finish, all actions have this)
Определения dayzplayer.c:727
@ CMD_ACTIONFB_EAT_PILL
Определения dayzplayer.c:912
@ CMD_ACTIONFB_PICKUP_INVENTORY
Определения dayzplayer.c:889
@ CMD_ACTIONFB_HACKTREE
Определения dayzplayer.c:846
@ DEATH_FALL
swimming -> death
Определения dayzplayer.c:685
@ CMD_TRAILER_MASK_CHAINS
Определения dayzplayer.c:923
@ CMD_ACTIONMOD_PICKUP_HANDS
Определения dayzplayer.c:768
@ STANCEIDX_RAISED
Определения dayzplayer.c:629
@ CMD_GESTUREFB_SOS
Определения dayzplayer.c:1013
@ CMD_ACTIONMOD_DROPITEM_HANDS
Определения dayzplayer.c:802
@ CMD_ACTIONMOD_RESET_KITCHENTIMER
Определения dayzplayer.c:763
@ CMD_GESTUREFB_THUMBDOWN
Определения dayzplayer.c:998
@ DEATH_PULL_OUT_TRANSPORT
not defining in C++ as it is only used in script for undefined type
Определения dayzplayer.c:681
@ CMD_ACTIONINT_RPS_PAPER
Определения dayzplayer.c:972
@ CMD_ACTIONFB_FLAME_REPAIR
Определения dayzplayer.c:871
@ CMD_GESTUREMOD_NODHEAD
Определения dayzplayer.c:986
@ CMD_ACTIONFB_COLLECTBLOODSELF
Определения dayzplayer.c:842
@ CMD_ACTIONMOD_SHIFTGEAR
Определения dayzplayer.c:943
@ CMD_ACTIONFB_ITEM_TUNE
Определения dayzplayer.c:812
@ CMD_ACTIONMOD_CLOSELID
Определения dayzplayer.c:776
@ CMD_ACTIONFB_DEPLOY_HEAVY
Определения dayzplayer.c:851
@ CMD_GESTUREMOD_DOWN
Определения dayzplayer.c:981
@ CMD_GESTUREFB_CAMPFIRE
Определения dayzplayer.c:1011
@ CMD_ACTIONMOD_ATTACHITEM
Определения dayzplayer.c:790
@ CMD_GESTUREMOD_THUMBDOWN
Определения dayzplayer.c:956
@ CMD_ACTIONFB_SEARCHINVENTORY
Определения dayzplayer.c:863
@ CMD_GESTUREFB_LISTENING
Определения dayzplayer.c:1005
@ CMD_GESTUREFB_OKAY
Определения dayzplayer.c:1008
@ CMD_GESTUREFB_MOVE
Определения dayzplayer.c:1021
@ CMD_ACTIONFB_GIVEL
Определения dayzplayer.c:813
@ CMD_ACTIONFB_PICKUP_HEAVY
Определения dayzplayer.c:907
@ MOVEMENTIDX_IDLE
Определения dayzplayer.c:657
@ CMD_ACTIONFB_PLACING_2HD
Определения dayzplayer.c:859
@ STANCEIDX_PRONE
Определения dayzplayer.c:621
@ CMD_GESTUREMOD_SHRUG
Определения dayzplayer.c:988
@ CMD_ACTIONFB_ASSEMBLE
Определения dayzplayer.c:869
@ DEATH_WATER
locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle
Определения dayzplayer.c:684
@ CMD_GESTUREFB_SURRENDER
Определения dayzplayer.c:1030
@ CMD_ACTIONMOD_SEARCHINVENTORY
Определения dayzplayer.c:756
@ VEHICLECLASS_HELI
Определения dayzplayer.c:670
@ CMD_ACTIONMOD_OPENDOORFW
Определения dayzplayer.c:774
@ DEATH_DEFAULT
death types
Определения dayzplayer.c:680
@ CMD_ACTIONFB_DIGUPCACHE
Определения dayzplayer.c:849
@ CMD_ACTIONFB_CLEANING_WEAPON
Определения dayzplayer.c:882
@ CMD_GESTUREFB_DABBING
Определения dayzplayer.c:1016
@ COMMANDID_UNCONSCIOUS
Определения dayzplayer.c:704
@ CMD_ACTIONFB_FORCEFEED
Определения dayzplayer.c:827
@ STANCEIDX_RAISEDERECT
Определения dayzplayer.c:622
@ CMD_ACTIONFB_BANDAGETARGET
Определения dayzplayer.c:828