Элементы перечислений |
---|
DEBUG_MENU | dayz player debug menu in enfusion
-------------------— movement stances --------------—
|
DEBUG_TURNSLIDE | over turn slides / clamps
|
DEBUG_SHOWDEBUGPLUGIN | menu for showing debug plugin
|
DEBUG_SHOWINJURY | menu for showing injuries
|
DEBUG_SHOWEXHAUSTION | menu for showing exhaustion
|
DEBUG_ENABLEJUMP | menu for showing exhaustion
|
DEBUG_ENABLETALKING | option for showing talk command
|
STANCEIDX_ERECT |
-------------------— movement stances --------------—
|
STANCEIDX_CROUCH | |
STANCEIDX_PRONE | |
STANCEIDX_RAISEDERECT | |
STANCEIDX_RAISEDCROUCH | |
STANCEIDX_RAISEDPRONE | |
STANCEIDX_RAISED | |
STANCEMASK_ERECT | stance masks
|
STANCEMASK_CROUCH | |
STANCEMASK_PRONE | |
STANCEMASK_RAISEDERECT | |
STANCEMASK_RAISEDCROUCH | |
STANCEMASK_RAISEDPRONE | |
STANCEMASK_ALL | |
STANCEMASK_NOTRAISED | |
STANCEMASK_RAISED | |
MOVEMENT_IDLE | movements - masks
|
MOVEMENT_WALK | 0x1
|
MOVEMENT_RUN | 0x2
|
MOVEMENT_SPRINT | 0x4
|
ROTATION_DISABLE | 0x8
rotation modes
|
ROTATION_ENABLE | |
MOVEMENTIDX_SLIDE | movement idx
|
MOVEMENTIDX_IDLE | |
MOVEMENTIDX_WALK | |
MOVEMENTIDX_RUN | |
MOVEMENTIDX_SPRINT | |
MOVEMENTIDX_CROUCH_RUN | |
MELEE_LIGHT | melee hit type
|
MELEE_HEAVY | |
VEHICLECLASS_CAR | vehicle classes
|
VEHICLECLASS_HELI | |
VEHICLECLASS_BOAT | |
VEHICLESEAT_DRIVER | vehicle seats
|
VEHICLESEAT_CODRIVER | |
VEHICLESEAT_PASSENGER_L | |
VEHICLESEAT_PASSENGER_R | |
DEATH_DEFAULT | death types
|
DEATH_PULL_OUT_TRANSPORT | not defining in C++ as it is only used in script for undefined type
|
DEATH_BODY | transport death -> death - special handling for pulling a dead player out of a vehicle
|
DEATH_FAST | locomotion -> death - normal death animation while a player is conciscious
|
DEATH_WATER | locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle
|
DEATH_FALL | swimming -> death
|
DEATH_UNCON_ON_LAND | falling -> death
|
DEATH_UNCON_IN_WATER | unconscious -> death - while not in water
|
COMMANDID_NONE | unconscious -> death - while in water
-------------------— COMMAND IDs -------------------—
command ids - main movement commands
|
COMMANDID_MOVE | |
COMMANDID_ACTION | |
COMMANDID_MELEE | |
COMMANDID_MELEE2 | |
COMMANDID_FALL | |
COMMANDID_DEATH | |
COMMANDID_DAMAGE | |
COMMANDID_LADDER | |
COMMANDID_UNCONSCIOUS | |
COMMANDID_SWIM | |
COMMANDID_VEHICLE | |
COMMANDID_CLIMB | |
COMMANDID_SCRIPT | |
COMMANDID_MOD_LOOKAT | modifier commands - additive behaviour
|
COMMANDID_MOD_WEAPONS | |
COMMANDID_MOD_ACTION | |
COMMANDID_MOD_DAMAGE | |
CMD_ACTIONINT_INTERRUPT | internal action commands used in HumanCommandActionCallback.InternalCommand()
-------------------— ACTIONS -----------------------—
totally interrupt action (no animation, just blend)
|
CMD_ACTIONINT_FINISH | secondary ending (finishing action, eg running out of water while drinking, not all actions have this)
|
CMD_ACTIONINT_END | end action (stopping action, without finish, all actions have this)
|
CMD_ACTIONINT_ACTION | one time secondary action within an action
|
CMD_ACTIONINT_ACTIONLOOP | loop secondary action within an action
|
CMD_ACTIONMOD_DRINK | animations constants
note: (erc - standing, cro - crouching, pne - prone) anim pose it can start from note: (end, end2, action, loop2) internal command which can be send in loop state looping
modifier (differential animation)
|
CMD_ACTIONMOD_EAT | |
CMD_ACTIONMOD_EMPTY_VESSEL | |
CMD_ACTIONMOD_CATCHRAIN | |
CMD_ACTIONMOD_VIEWCOMPASS | |
CMD_ACTIONMOD_ITEM_TUNE | |
CMD_ACTIONMOD_GIVEL | |
CMD_ACTIONMOD_GIVER | |
CMD_ACTIONMOD_SHAVE | |
CMD_ACTIONMOD_FILLMAG | |
CMD_ACTIONMOD_EMPTYMAG | |
CMD_ACTIONMOD_OPENITEM | |
CMD_ACTIONMOD_TAKETEMPSELF | |
CMD_ACTIONMOD_VIEWMAP | |
CMD_ACTIONMOD_RAISEITEM | |
CMD_ACTIONMOD_SEARCHINVENTORY | |
CMD_ACTIONMOD_CRAFTING | |
CMD_ACTIONMOD_RESTRAINEDSTRUGGLE | |
CMD_ACTIONMOD_COVERHEAD_SELF | |
CMD_ACTIONMOD_COVERHEAD_TARGET | |
CMD_ACTIONMOD_SET_ALARM | |
CMD_ACTIONMOD_SET_KITCHENTIMER | |
CMD_ACTIONMOD_RESET_KITCHENTIMER | |
CMD_ACTIONMOD_BLOODTEST | |
CMD_ACTIONMOD_BLOODTESTOTHER | |
CMD_ACTIONMOD_PICKUP_HANDS | |
CMD_ACTIONMOD_PICKUP_INVENTORY | |
CMD_ACTIONMOD_LICKBATTERY | |
CMD_ACTIONMOD_LIGHTFLARE | |
CMD_ACTIONMOD_LITCHEMLIGHT | |
CMD_ACTIONMOD_UNPINGRENAGE | |
CMD_ACTIONMOD_OPENDOORFW | |
CMD_ACTIONMOD_OPENLID | |
CMD_ACTIONMOD_CLOSELID | |
CMD_ACTIONMOD_ITEM_ON | |
CMD_ACTIONMOD_ITEM_OFF | |
CMD_ACTIONMOD_BATONEXTEND | |
CMD_ACTIONMOD_BATONRETRACT | |
CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET | |
CMD_ACTIONMOD_FISHINGRODEXTEND | |
CMD_ACTIONMOD_FISHINGRODRETRACT | |
CMD_ACTIONMOD_CLEANHANDSBOTTLE | |
CMD_ACTIONMOD_OPENITEM_ONCE | |
CMD_ACTIONMOD_ATTACHSCOPE | |
CMD_ACTIONMOD_ATTACHBARREL | |
CMD_ACTIONMOD_EMPTYSEEDSPACK | |
CMD_ACTIONMOD_INTERACTONCE | |
CMD_ACTIONMOD_ATTACHITEM | |
CMD_ACTIONMOD_CLOSEITEM_ONCE | |
CMD_ACTIONMOD_FOLDITEM_ONCE | |
CMD_ACTIONMOD_UNFOLDITEM_ONCE | |
CMD_ACTIONMOD_PRESS_TRIGGER | |
CMD_ACTIONMOD_STOP_ALARM | |
CMD_ACTIONMOD_EAT_PILL | |
CMD_ACTIONMOD_EAT_TABLET | |
CMD_ACTIONMOD_HEATPACK | |
CMD_ACTIONMOD_DROPITEM_HANDS | |
CMD_ACTIONMOD_DROPITEM_INVENTORY | |
CMD_ACTIONFB_DRINK |
fb (full body)
|
CMD_ACTIONFB_EAT | |
CMD_ACTIONFB_CATCHRAIN | |
CMD_ACTIONFB_ITEM_TUNE | |
CMD_ACTIONFB_GIVEL | |
CMD_ACTIONFB_GIVER | |
CMD_ACTIONFB_FILLMAG | |
CMD_ACTIONFB_EMPTYMAG | |
CMD_ACTIONFB_DRINKPOND | |
CMD_ACTIONFB_DRINKWELL | |
CMD_ACTIONFB_FILLBOTTLEWELL | |
CMD_ACTIONFB_FIREESTINGUISHER | |
CMD_ACTIONFB_WRING | |
CMD_ACTIONFB_FISHING | |
CMD_ACTIONFB_CPR | |
CMD_ACTIONFB_BANDAGE | |
CMD_ACTIONFB_CRAFTING | |
CMD_ACTIONFB_INTERACT | |
CMD_ACTIONFB_FORCEFEED | |
CMD_ACTIONFB_BANDAGETARGET | |
CMD_ACTIONFB_SPRAYPLANT | |
CMD_ACTIONFB_STARTFIRE | |
CMD_ACTIONFB_ANIMALSKINNING | |
CMD_ACTIONFB_WASHHANDSWELL | |
CMD_ACTIONFB_WASHHANDSPOND | |
CMD_ACTIONFB_SALINEBLOODBAGTARGET | |
CMD_ACTIONFB_SALINEBLOODBAG | |
CMD_ACTIONFB_STITCHUPSELF | |
CMD_ACTIONFB_VOMIT | |
CMD_ACTIONFB_UNRESTRAINTARGET | |
CMD_ACTIONFB_RESTRAINTARGET | |
CMD_ACTIONFB_CHECKPULSE | |
CMD_ACTIONFB_CLEANWOUNDSTARGET | |
CMD_ACTIONFB_COLLECTBLOODSELF | |
CMD_ACTIONFB_EMPTY_VESSEL | |
CMD_ACTIONFB_OPENITEM | |
CMD_ACTIONFB_HACKBUSH | |
CMD_ACTIONFB_HACKTREE | |
CMD_ACTIONFB_TAKETEMPSELF | |
CMD_ACTIONFB_DIG | |
CMD_ACTIONFB_DIGUPCACHE | |
CMD_ACTIONFB_DIGMANIPULATE | |
CMD_ACTIONFB_DEPLOY_HEAVY | |
CMD_ACTIONFB_DEPLOY_2HD | |
CMD_ACTIONFB_DEPLOY_1HD | |
CMD_ACTIONFB_BLOWFIREPLACE | |
CMD_ACTIONFB_VIEWMAP | |
CMD_ACTIONFB_VIEWCOMPASS | |
CMD_ACTIONFB_FILLBOTTLEPOND | |
CMD_ACTIONFB_PLACING_HEAVY | |
CMD_ACTIONFB_PLACING_2HD | |
CMD_ACTIONFB_PLACING_1HD | |
CMD_ACTIONFB_CUTBARK | |
CMD_ACTIONFB_VIEWNOTE | |
CMD_ACTIONFB_SEARCHINVENTORY | |
CMD_GESTUREFB_LOOKOPTICS | |
CMD_ACTIONFB_MINEROCK | |
CMD_ACTIONFB_RAISEITEM | |
CMD_ACTIONFB_RESTRAINEDSTRUGGLE | |
CMD_ACTIONFB_RESTRAINSELF | |
CMD_ACTIONFB_ASSEMBLE | |
CMD_ACTIONFB_DISASSEMBLE | |
CMD_ACTIONFB_FLAME_REPAIR | |
CMD_ACTIONFB_TURN_VALVE | |
CMD_ACTIONFB_SET_ALARM | |
CMD_ACTIONFB_SHOVEL_DIG | |
CMD_ACTIONFB_VEHICLE_PUSH | |
CMD_ACTIONFB_PATCHING_TIRE | |
CMD_ACTIONFB_PATCHING_DUCTTAPE | |
CMD_ACTIONFB_PATCHING_SEWING | |
CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT | |
CMD_ACTIONFB_SPLITTING_FIREWOOD | |
CMD_ACTIONFB_BREAKING_STICK | |
CMD_ACTIONFB_CLEANING_WEAPON | |
CMD_ACTIONFB_EATING_SNOW | |
CMD_ACTIONFB_FILLING_CONTAINER_SNOW | |
CMD_ACTIONFB_DIGGIN_WORMS | |
CMD_ACTIONFB_PICKUP_HANDS | |
CMD_ACTIONFB_PICKUP_INVENTORY | |
CMD_ACTIONFB_LICKBATTERY | |
CMD_ACTIONFB_LIGHTFLARE | |
CMD_ACTIONFB_LITCHEMLIGHT | |
CMD_ACTIONFB_UNPINGRENAGE | |
CMD_ACTIONFB_ITEM_ON | |
CMD_ACTIONFB_ITEM_OFF | |
CMD_ACTIONFB_HANDCUFFTARGET | |
CMD_ACTIONFB_MORPHINE | |
CMD_ACTIONFB_INJECTION | |
CMD_ACTIONFB_INJECTIONTARGET | |
CMD_ACTIONFB_DRINKSIP | |
CMD_ACTIONFB_CLEANHANDSBOTTLE | |
CMD_ACTIONFB_OPENITEM_ONCE | |
CMD_ACTIONFB_POKE | |
CMD_ACTIONFB_ATTACHSCOPE | |
CMD_ACTIONFB_ATTACHBARREL | |
CMD_ACTIONFB_RESTRAIN | |
CMD_ACTIONFB_PICKUP_HEAVY | |
CMD_ACTIONFB_PRESS_TRIGGER | |
CMD_ACTIONFB_RAISE_FLAG | |
CMD_ACTIONFB_LOWER_FLAG | |
CMD_ACTIONFB_STOP_ALARM | |
CMD_ACTIONFB_EAT_PILL | |
CMD_ACTIONFB_EAT_TABLET | |
CMD_ACTIONFB_HEATPACK | |
CMD_ACTIONFB_DROPITEM_HANDS | |
CMD_TRAILER_MASK |
-------------------— TRAILER -----------------------—
|
CMD_TRAILER_MASK_02 | |
CMD_TRAILER_MASK_CHAINS | |
CMD_TRAILER_MASK_DALLAS | |
CMD_TRAILER_MASK_HOXTON | |
CMD_TRAILER_MASK_WOLF | |
CMD_ACTIONMOD_STARTENGINE |
-------------------— VEHICLES ----------------------—
|
CMD_ACTIONMOD_TOOTHORN | |
CMD_ACTIONMOD_DRIVER_DOOR_OPEN | |
CMD_ACTIONMOD_DRIVER_DOOR_CLOSE | |
CMD_ACTIONMOD_CODRIVER_DOOROPEN | |
CMD_ACTIONMOD_CODRIVER_DOORCLOSE | |
CMD_ACTIONMOD_STOPENGINE | |
CMD_ACTIONMOD_SHIFTGEAR | |
CMD_ACTIONMOD_HEADLIGHT | |
CMD_GESTUREMOD_GREETING |
-------------------— GESTURES ----------------------—
modifier (differential animation)
|
CMD_GESTUREMOD_POINT | |
CMD_GESTUREMOD_THUMB | |
CMD_GESTUREMOD_THUMBDOWN | |
CMD_GESTUREMOD_SILENCE | |
CMD_GESTUREMOD_TAUNT | |
CMD_GESTUREMOD_TIMEOUT | |
CMD_GESTUREMOD_HEART | |
CMD_GESTUREMOD_FACEPALM | |
CMD_GESTUREMOD_WATCHING | |
CMD_GESTUREMOD_HOLD | |
CMD_GESTUREMOD_LISTENING | |
CMD_GESTUREMOD_POINTSELF | |
CMD_GESTUREMOD_LOOKATME | |
CMD_GESTUREMOD_OKAY | |
CMD_GESTUREMOD_RPS | |
CMD_ACTIONINT_RPS_ROCK | |
CMD_ACTIONINT_RPS_PAPER | |
CMD_ACTIONINT_RPS_SCISSORS | |
CMD_GESTUREMOD_THROAT | |
CMD_GESTUREMOD_CLAP | |
CMD_GESTUREMOD_DABBING | |
CMD_GESTUREMOD_MOVE | |
CMD_GESTUREMOD_DOWN | |
CMD_GESTUREMOD_COME | |
CMD_GESTUREMOD_TAUNTKISS | |
CMD_GESTUREMOD_TAUNTELBOW | |
CMD_GESTUREMOD_TAUNTTHINK | |
CMD_GESTUREMOD_NODHEAD | |
CMD_GESTUREMOD_SHAKEHEAD | |
CMD_GESTUREMOD_SHRUG | |
CMD_GESTUREMOD_SURRENDER | |
CMD_GESTUREMOD_SURRENDERIN | |
CMD_GESTUREMOD_SURRENDEROUT | |
CMD_GESTUREFB_GREETING |
fb (full body)
|
CMD_GESTUREFB_POINT | |
CMD_GESTUREFB_THUMB | |
CMD_GESTUREFB_THUMBDOWN | |
CMD_GESTUREFB_SILENCE | |
CMD_GESTUREFB_TAUNT | |
CMD_GESTUREFB_TIMEOUT | |
CMD_GESTUREFB_HEART | |
CMD_GESTUREFB_WATCHING | |
CMD_GESTUREFB_HOLD | |
CMD_GESTUREFB_LISTENING | |
CMD_GESTUREFB_POINTSELF | |
CMD_GESTUREFB_LOOKATME | |
CMD_GESTUREFB_OKAY | |
CMD_GESTUREFB_SALUTE | |
CMD_GESTUREFB_CAMPFIRE | |
CMD_GESTUREFB_LYINGDOWN | |
CMD_GESTUREFB_SOS | |
CMD_GESTUREFB_SITA | |
CMD_GESTUREFB_SITB | |
CMD_GESTUREFB_DABBING | |
CMD_GESTUREFB_KNEEL | |
CMD_GESTUREFB_THROAT | |
CMD_GESTUREFB_MOVE | |
CMD_GESTUREFB_DOWN | |
CMD_GESTUREFB_COME | |
CMD_GESTUREFB_TAUNTKISS | |
CMD_GESTUREFB_TAUNTTHINK | |
CMD_GESTUREFB_DANCE | |
CMD_GESTUREFB_NODHEAD | |
CMD_GESTUREFB_SHAKEHEAD | |
CMD_GESTUREFB_SHRUG | |
CMD_GESTUREFB_SURRENDER | |
CMD_GESTUREFB_SURRENDERIN | |
CMD_GESTUREFB_SURRENDEROUT | |
CMD_TRAILER_WAKE_UP |
-------------------— TRAILER -----------------------—
|
CMD_TRAILER_DEAD_BODY | |
CMD_TRAILER_WALKIE_TALKIE | |
CMD_TRAILER_WOUNDED | |
CMD_TRAILER_WALK_AWAY | |
CMD_TRAILER_DEAD | |
CMD_SUICIDEFB_1HD |
-------------------— SUICIDE -----------------------—
fb (full body)
|
CMD_SUICIDEFB_FIREAXE | |
CMD_SUICIDEFB_PITCHFORK | |
CMD_SUICIDEFB_PISTOL | |
CMD_SUICIDEFB_RIFLE | |
CMD_SUICIDEFB_SWORD | |
CMD_SUICIDEFB_UNARMED | |
CMD_SUICIDEFB_WOODAXE | |
CMD_SUICIDEFB_SPEAR | |
CMD_SUICIDEFB_SICKLE | |
CMD_SUICIDEFB_HOE | |
602{
613
614
618
625
626
627
628
630
631
642
643
649
651
654
662
666
667
672
678
688
689
693
709
710
716
717
718
719
723
730
731
733
736
738
766
767
799
800
801
804
805
806
886
887
915
917
927
928
932
933
936
937
945
946
947
948
968
970
974
975
976
992
1009
1018
1019
1033
1034
1044
1045
1061
1062
1063
1064};
@ STANCEMASK_ERECT
stance masks
@ CMD_ACTIONMOD_ATTACHSCOPE
@ CMD_ACTIONFB_VIEWCOMPASS
@ CMD_GESTUREMOD_LISTENING
@ CMD_GESTUREMOD_TAUNTELBOW
@ CMD_ACTIONFB_FILLBOTTLEPOND
@ CMD_ACTIONMOD_STOPENGINE
@ DEBUG_ENABLETALKING
option for showing talk command
@ CMD_GESTUREMOD_SURRENDEROUT
@ MELEE_LIGHT
melee hit type
@ CMD_ACTIONFB_TURN_VALVE
@ CMD_GESTUREFB_LOOKOPTICS
@ CMD_ACTIONINT_FINISH
secondary ending (finishing action, eg running out of water while drinking, not all actions have this...
@ CMD_ACTIONFB_FILLING_CONTAINER_SNOW
@ CMD_ACTIONFB_INJECTIONTARGET
@ CMD_ACTIONFB_SPRAYPLANT
@ CMD_GESTUREFB_LYINGDOWN
@ CMD_ACTIONMOD_RAISEITEM
@ CMD_ACTIONFB_STOP_ALARM
@ CMD_ACTIONMOD_INTERACTONCE
@ CMD_ACTIONMOD_EAT_TABLET
@ CMD_ACTIONFB_PLACING_HEAVY
@ CMD_ACTIONFB_SHOVEL_DIG
@ CMD_ACTIONMOD_ATTACHBARREL
@ DEBUG_TURNSLIDE
over turn slides / clamps
@ CMD_ACTIONFB_RESTRAINTARGET
@ CMD_ACTIONFB_CLEANHANDSBOTTLE
@ CMD_GESTUREFB_SHAKEHEAD
@ CMD_ACTIONFB_DIGGIN_WORMS
@ CMD_ACTIONFB_EAT_TABLET
@ CMD_ACTIONFB_LICKBATTERY
@ CMD_GESTUREFB_TAUNTKISS
@ CMD_TRAILER_MASK_DALLAS
@ CMD_ACTIONMOD_STOP_ALARM
@ CMD_ACTIONFB_ATTACHBARREL
@ CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT
@ DEBUG_SHOWEXHAUSTION
menu for showing exhaustion
@ CMD_ACTIONFB_UNPINGRENAGE
@ CMD_ACTIONMOD_BLOODTESTOTHER
@ CMD_GESTUREMOD_SURRENDERIN
@ VEHICLESEAT_PASSENGER_R
@ CMD_GESTUREMOD_TAUNTKISS
@ CMD_ACTIONFB_DEPLOY_2HD
@ CMD_ACTIONFB_SALINEBLOODBAG
@ CMD_ACTIONMOD_DRIVER_DOOR_CLOSE
@ CMD_ACTIONMOD_LICKBATTERY
@ CMD_ACTIONMOD_COVERHEAD_SELF
@ CMD_ACTIONMOD_BATONRETRACT
@ CMD_ACTIONFB_EATING_SNOW
@ CMD_ACTIONFB_DEPLOY_1HD
@ CMD_GESTUREMOD_SURRENDER
@ VEHICLESEAT_PASSENGER_L
@ CMD_ACTIONFB_RESTRAINEDSTRUGGLE
@ CMD_GESTUREFB_POINTSELF
@ CMD_ACTIONFB_UNRESTRAINTARGET
@ CMD_GESTUREFB_SURRENDEROUT
@ CMD_ACTIONMOD_CODRIVER_DOOROPEN
@ CMD_SUICIDEFB_PITCHFORK
@ DEBUG_MENU
dayz player debug menu in enfusion
@ DEBUG_SHOWINJURY
menu for showing injuries
@ CMD_ACTIONMOD_LIGHTFLARE
@ COMMANDID_NONE
unconscious -> death - while in water
@ CMD_ACTIONFB_TAKETEMPSELF
@ CMD_ACTIONMOD_STARTENGINE
@ CMD_ACTIONFB_LIGHTFLARE
@ CMD_ACTIONFB_CLEANWOUNDSTARGET
@ CMD_ACTIONFB_EMPTY_VESSEL
@ CMD_ACTIONMOD_CLOSEITEM_ONCE
@ COMMANDID_MOD_LOOKAT
modifier commands - additive behaviour
@ CMD_ACTIONFB_ATTACHSCOPE
@ CMD_ACTIONMOD_EMPTYSEEDSPACK
@ CMD_ACTIONFB_PICKUP_HANDS
@ CMD_ACTIONFB_DROPITEM_HANDS
@ CMD_ACTIONFB_PATCHING_SEWING
@ CMD_ACTIONMOD_FISHINGRODEXTEND
@ CMD_TRAILER_MASK_HOXTON
@ CMD_ACTIONFB_RESTRAINSELF
@ CMD_ACTIONMOD_UNFOLDITEM_ONCE
@ CMD_ACTIONMOD_SET_KITCHENTIMER
@ CMD_ACTIONFB_BLOWFIREPLACE
@ DEATH_UNCON_IN_WATER
unconscious -> death - while not in water
@ CMD_ACTIONMOD_FISHINGRODRETRACT
@ CMD_ACTIONFB_LITCHEMLIGHT
@ CMD_ACTIONFB_PRESS_TRIGGER
@ CMD_ACTIONFB_VEHICLE_PUSH
@ CMD_ACTIONMOD_CODRIVER_DOORCLOSE
@ CMD_GESTUREFB_TAUNTTHINK
@ CMD_GESTUREMOD_WATCHING
@ CMD_ACTIONMOD_DRINK
animations constants
@ CMD_ACTIONFB_OPENITEM_ONCE
@ CMD_ACTIONFB_SPLITTING_FIREWOOD
@ VEHICLECLASS_CAR
vehicle classes
@ CMD_ACTIONMOD_BLOODTEST
@ CMD_ACTIONMOD_UNPINGRENAGE
@ CMD_ACTIONINT_ACTIONLOOP
loop secondary action within an action
@ CMD_ACTIONMOD_DRIVER_DOOR_OPEN
@ DEATH_FAST
locomotion -> death - normal death animation while a player is conciscious
@ CMD_ACTIONMOD_FOLDITEM_ONCE
@ DEATH_BODY
transport death -> death - special handling for pulling a dead player out of a vehicle
@ CMD_ACTIONFB_LOWER_FLAG
@ CMD_ACTIONINT_RPS_SCISSORS
@ CMD_ACTIONFB_PLACING_1HD
@ CMD_ACTIONMOD_SET_ALARM
@ CMD_ACTIONFB_PATCHING_TIRE
@ CMD_TRAILER_WALKIE_TALKIE
@ CMD_ACTIONFB_DIGMANIPULATE
@ CMD_ACTIONFB_HANDCUFFTARGET
@ CMD_ACTIONFB_BREAKING_STICK
@ CMD_ACTIONMOD_PRESS_TRIGGER
@ CMD_ACTIONMOD_DROPITEM_INVENTORY
@ CMD_ACTIONMOD_ITEM_TUNE
@ CMD_ACTIONFB_PATCHING_DUCTTAPE
@ CMD_ACTIONFB_WASHHANDSPOND
@ CMD_GESTUREMOD_GREETING
@ CMD_ACTIONMOD_CLEANHANDSBOTTLE
@ CMD_ACTIONINT_INTERRUPT
internal action commands used in HumanCommandActionCallback.InternalCommand()
@ MOVEMENT_IDLE
movements - masks
@ CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET
@ CMD_ACTIONFB_SALINEBLOODBAGTARGET
@ CMD_GESTUREMOD_SHAKEHEAD
@ CMD_ACTIONFB_CHECKPULSE
@ CMD_ACTIONFB_FILLBOTTLEWELL
@ CMD_ACTIONFB_DISASSEMBLE
@ CMD_ACTIONINT_ACTION
one time secondary action within an action
@ CMD_ACTIONMOD_PICKUP_INVENTORY
@ CMD_GESTUREMOD_LOOKATME
@ CMD_ACTIONFB_FIREESTINGUISHER
@ CMD_ACTIONMOD_CATCHRAIN
@ CMD_ACTIONMOD_BATONEXTEND
@ DEATH_UNCON_ON_LAND
falling -> death
@ STANCEMASK_RAISEDCROUCH
@ CMD_ACTIONMOD_RESTRAINEDSTRUGGLE
@ CMD_GESTUREMOD_TAUNTTHINK
@ CMD_GESTUREMOD_POINTSELF
@ CMD_ACTIONMOD_EMPTY_VESSEL
@ CMD_ACTIONFB_RAISE_FLAG
@ CMD_ACTIONFB_STITCHUPSELF
@ DEBUG_ENABLEJUMP
menu for showing exhaustion
@ VEHICLESEAT_DRIVER
vehicle seats
@ CMD_ACTIONFB_WASHHANDSWELL
@ MOVEMENTIDX_SLIDE
movement idx
@ CMD_GESTUREMOD_FACEPALM
@ CMD_ACTIONMOD_LITCHEMLIGHT
@ CMD_ACTIONMOD_TAKETEMPSELF
@ CMD_ACTIONMOD_HEADLIGHT
@ CMD_ACTIONMOD_VIEWCOMPASS
@ CMD_GESTUREFB_SURRENDERIN
@ CMD_ACTIONFB_ANIMALSKINNING
@ CMD_ACTIONMOD_OPENITEM_ONCE
@ CMD_ACTIONMOD_COVERHEAD_TARGET
@ CMD_ACTIONINT_END
end action (stopping action, without finish, all actions have this)
@ CMD_ACTIONFB_PICKUP_INVENTORY
@ DEATH_FALL
swimming -> death
@ CMD_TRAILER_MASK_CHAINS
@ CMD_ACTIONMOD_PICKUP_HANDS
@ CMD_ACTIONMOD_DROPITEM_HANDS
@ CMD_ACTIONMOD_RESET_KITCHENTIMER
@ CMD_GESTUREFB_THUMBDOWN
@ DEATH_PULL_OUT_TRANSPORT
not defining in C++ as it is only used in script for undefined type
@ CMD_ACTIONINT_RPS_PAPER
@ CMD_ACTIONFB_FLAME_REPAIR
@ CMD_ACTIONFB_COLLECTBLOODSELF
@ CMD_ACTIONMOD_SHIFTGEAR
@ CMD_ACTIONFB_DEPLOY_HEAVY
@ CMD_ACTIONMOD_ATTACHITEM
@ CMD_GESTUREMOD_THUMBDOWN
@ CMD_ACTIONFB_SEARCHINVENTORY
@ CMD_GESTUREFB_LISTENING
@ CMD_ACTIONFB_PICKUP_HEAVY
@ CMD_ACTIONFB_PLACING_2HD
@ DEATH_WATER
locomotion -> death - faster animation, for impulse driven deaths, i.e. hit by vehicle
@ CMD_GESTUREFB_SURRENDER
@ CMD_ACTIONMOD_SEARCHINVENTORY
@ CMD_ACTIONMOD_OPENDOORFW
@ DEATH_DEFAULT
death types
@ CMD_ACTIONFB_DIGUPCACHE
@ CMD_ACTIONFB_CLEANING_WEAPON
@ CMD_ACTIONFB_BANDAGETARGET