◆ ~PluginDayzPlayerActionCallback()
◆ CancelCondition() [1/2]
31 {
33 {
34 return true;
35 }
36 else
37 {
38 return false;
39 }
40 }
float GetTime()
Definition NotificationSystem.c:35
float m_RunTime
Definition StateCB.c:4
float m_StartingTime
Definition StateCB.c:5
proto native CGame GetGame()
Перекрестные ссылки GetGame(), GetTime() и m_RunTime.
◆ CancelCondition() [2/2]
138 {
139
141 }
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)
Перекрестные ссылки DefaultCancelCondition().
◆ Init()
◆ IsSymptomCallback()
43 {
44 return true;
45 }
◆ OnAnimationEvent()
144 {
145
146
147
148
152
156 }
float m_fTimeStart
Definition PluginDayzPlayerDebug.c:169
static ref set< string > m_AnimEventMapping
Definition PluginDayzPlayerDebug.c:92
TextWidget m_pAnimEventWidget
Definition PluginDayzPlayerDebug.c:171
TextListboxWidget m_EventsHistory
Definition PluginDayzPlayerDebug.c:172
proto native float GetWorldTime()
Перекрестные ссылки GetWorldTime(), m_EventsHistory и m_fTimeStart.
◆ OnFinish() [1/2]
9 {
11 {
12 m_Player.GetSymptomManager().OnAnimationFinished();
13 }
14 }
Перекрестные ссылки m_Player.
◆ OnFinish() [2/2]
125 {
127 {
129 }
130 else
131 {
133 }
134 }
TextWidget m_pStateWidget
Definition PluginDayzPlayerDebug.c:170
◆ OnStateChange()
159 {
162
164 };
string GetStateString()
returns debug string of current state
Definition human.c:392
Перекрестные ссылки GetStateString().
◆ PluginDayzPlayerActionCallback()
void PluginDayzPlayerActionCallback |
( |
| ) |
|
|
inlineprotected |
94 {
95
96
98
99
101 {
108 }
109
110
113
115
117 }
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
◆ m_AnimEventMapping
◆ m_EventsHistory
◆ m_fTimeStart
◆ m_pAnimEventWidget
◆ m_Player
◆ m_pStateWidget
◆ m_RunTime
◆ m_StartingTime
Объявления и описания членов классов находятся в файлах: