4#ifdef FEATURE_NETWORK_RECONCILIATION
6class TransportOwnerState : PawnOwnerState
8 proto native
void SetWorldTransform(vector transform[4]);
9 proto native
void GetWorldTransform(out vector transform[4]);
11 proto native
void SetLinearVelocity(vector value);
12 proto native
void GetLinearVelocity(out vector value);
14 proto native
void SetAngularVelocity(vector value);
15 proto native
void GetAngularVelocity(out vector value);
17 proto native
void SetBuoyancySubmerged(
float value);
18 proto native
float GetBuoyancySubmerged();
21 override event void GetTransform(inout vector transform[4])
23 GetWorldTransform(transform);
28class TransportMove : PawnMove
30 proto native
void SetWorldTransform(vector transform[4]);
31 proto native
void GetWorldTransform(out vector transform[4]);
33 proto native
void SetLinearVelocity(vector value);
34 proto native
void GetLinearVelocity(out vector value);
36 proto native
void SetAngularVelocity(vector value);
37 proto native
void GetAngularVelocity(out vector value);
40 override event void GetTransform(inout vector transform[4])
42 GetWorldTransform(transform);
68 RegisterNetSyncVariableBool(
"m_EngineZoneReceivedHit");
70 if ( MemoryPointExists(
"refill") )
81 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
94 return TransportOwnerState;
100 return TransportMove;
138 proto native
void CrewGetIn( Human player,
int posIdx );
185 return Random01() * (max - min) + min;
236 return EInventoryIconVisibility.HIDE_VICINITY;
251 return "VehicleTypeUndefined";
290 for (
int i = 0; i < 4; i++)
292 avgPosition = avgPosition + corners[i];
295 avgPosition = avgPosition * 0.25;
301 vector dirUp = GetDirectionUp();
303 bool testLand = depth < -1.0;
320 for (i = 0; i < 4; i++)
344 int color = 0xFF00FF00;
384 for (
int index = 0; index <
CrewSize(); ++index)
408#ifndef CFGMODS_DEFINE_TEST
409 Error(
"GetAnimInstance() not implemented");
418#ifndef CFGMODS_DEFINE_TEST
419 Error(
"GetSeatAnimationType() not implemented");
426#ifndef CFGMODS_DEFINE_TEST
427 Error(
"Get3rdPersonCameraType() not implemented");
436#ifndef CFGMODS_DEFINE_TEST
445#ifndef CFGMODS_DEFINE_TEST
454#ifndef CFGMODS_DEFINE_TEST
463#ifndef CFGMODS_DEFINE_TEST
473 switch (pDoorSelection)
478 case "DoorsCoDriver":
517 return ( ( e && (e.IsZombie() || e.IsHologram()) ) || o.CanBeSkinned() || o.IsBush() || o.IsTree() );
533 super.GetDebugActions(outputList);
536 if (Gizmo_IsSupported())
544 if (super.OnAction(action_id, player, ctx))
575 GetTransform(transform);
579 CrewEntry( currentSeat, crewPos, crewDir );
584 entry[1] = entry[2] * entry[0];
589 vector position = transform[3];
592 position[1] = position[1] + maxAllowedObjHeight + (extents[1] * 0.5);
597 excluded.Insert(
this);
602 transform[3] = position;
604 foreach (
Object o : collided)
611 if (o.GetCollisionBox(minmax))
618 bool IsAreaAtDoorFree(
int currentSeat,
float maxAllowedObjHeight = 0.5,
float horizontalExtents = 0.5,
float playerHeight = 1.7 )
623 extents[0] = horizontalExtents;
624 extents[1] = playerHeight;
625 extents[2] = horizontalExtents;
627 return IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform );
630 Shape DebugFreeAreaAtDoor(
int currentSeat,
float maxAllowedObjHeight = 0.5,
float horizontalExtents = 0.5,
float playerHeight = 1.7 )
632 int color =
ARGB(20, 0, 255, 0);
637 extents[0] = horizontalExtents;
638 extents[1] = playerHeight;
639 extents[2] = horizontalExtents;
641 if (!
IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform ))
643 color =
ARGB(20, 255, 0, 0);
647 shape.SetMatrix(transform);
676 private bool m_bIsDebug;
688 void Reset(
bool isDebug =
false)
690 foreach (
Shape shape : m_DebugShapes)
695 m_DebugShapes.Clear();
697 m_bIsDebug = isDebug;
700 void AddShape(
Shape shape)
702 m_DebugShapes.Insert(shape);
Param4< int, int, string, int > TSelectableActionInfoWithColor
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
proto native float GetWaterDepth(vector posWS)
proto native void GizmoSelectObject(Object object)
proto native bool IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL)
Finds all objects that are in choosen oriented bounding box (OBB)
proto native void GizmoSelectPhysics(Physics physics)
proto native bool GetSurface(SurfaceDetectionParameters params, SurfaceDetectionResult result)
API for surface detection.
Super root of all classes in Enforce script.
static Shape DrawBox(vector pos1, vector pos2, int color=0x1fff7f7f)
bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
ref TIntArray m_InteractActions
ref TIntArray m_SingleUseActions
override bool IsHealthVisible()
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
proto void CrewEntryWS(int posIdx, out vector pos, out vector dir)
Reads entry point and direction into vehicle on given position in world space.
void OnDriverEnter(Human player)
bool DetectFlippedUsingSurface(VehicleFlippedContext ctx, float angleTolerance)
float GetActionDistanceFuel()
bool DetectFlipped(VehicleFlippedContext ctx)
Override based on vehicle implementation (Car, Boat, modded, etc.)
proto void CrewEntry(int posIdx, out vector pos, out vector dir)
Reads entry point and direction into vehicle on given position in model space.
override bool ShowZonesHealth()
bool m_EngineZoneReceivedHit
bool IsActionFlipped(Man player)
Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (...
override int GetHideIconMask()
proto native Human CrewMember(int posIdx)
proto void CrewTransform(int posIdx, out vector mat[4])
Returns crew transformation indside vehicle in model space.
proto native Human CrewGetOut(int posIdx)
Performs transfer of player from vehicle into world from given position.
float GetTransportCameraDistance()
override int GetMeleeTargetType()
override event GetOwnerStateType()
void OnContact(string zoneName, vector localPos, IEntity other, Contact data)
proto native float Random01()
Random number in range of <0,1> - !!! use this only during deterministic simulation (EOnSimulate/EOnP...
void MarkCrewMemberUnconscious(int crewMemberIndex)
proto native int Random()
-------------— deterministic random numbers ---------------------—
void SetEngineZoneReceivedHit(bool pState)
proto native int CrewPositionIndex(int componentIdx)
proto native int CrewMemberIndex(Human player)
bool IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4])
override bool IsTransport()
proto native Human CrewDriver()
string GetActionCompNameFuel()
VehicleFlippedContext GetFlipContext()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
proto native void Synchronize()
Synchronizes car's state in case the simulation is not running.
float RandomFloat(float min, float max)
Random number in range of <min,max> - !!! use this only during deterministic simulation (EOnSimulate/...
override event GetMoveType()
proto void CrewTransformWS(int posIdx, out vector mat[4])
Returns crew transformation indside vehicle in world space.
vector GetTransportCameraOffset()
proto native int CrewSize()
Returns crew capacity of this vehicle.
bool CrewCanGetThrough(int posIdx)
int GetSeatIndexFromDoor(string pDoorSelection)
bool IsFlipped()
Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (...
proto native void CrewGetIn(Human player, int posIdx)
Performs transfer of player from world into vehicle on given position.
ref TIntArray m_ContinuousActions
static ref VehicleFlippedContext m_FlippedContext
Shared context across all vehicles for flipping.
Shape DebugFreeAreaAtDoor(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
int GetSeatAnimationType(int posIdx)
bool IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
bool HasEngineZoneReceivedHit()
int Get3rdPersonCameraType()
ref set< int > m_DeadCrewMemberIndices
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
void MarkCrewMemberDead(int crewMemberIndex)
override bool IsIgnoredByConstruction()
bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
bool CanReachSeatFromDoors(string pSeatSelection, vector pFromPos, float pDistance=1.0)
ref set< int > m_UnconsciousCrewMemberIndices
proto native void CrewDeath(int posIdx)
Handles death of player in vehicle and awakes its physics if needed.
vector GetRefillPointPosWS()
proto native float RandomRange(int pRange)
Random number in range of <0,pRange-1> - !!! use this only during deterministic simulation (EOnSimula...
void OnDriverExit(Human player)
bool IsIgnoredObject(Object o)
proto native Transport GetTransport()
bool includeWater
Include water in the surface detection, will return the water if it is higher than the surface.
SurfaceDetectionType type
Type of surface to detect.
RoadSurfaceDetection rsd
See RoadSurfaceDetection, SurfaceTraceType.Roadway only.
Object ignore
Object to ignore tracing against, SurfaceTraceType.Roadway only.
vector position
3D position to trace the surface from
float height
Height position.
override bool IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
Native class for boats - handles physics simulation.
ref SurfaceDetectionParameters m_SurfaceParams
void HandleByCrewMemberState(ECrewMemberState state)
ref SurfaceDetectionResult m_SurfaceResult
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native float Length()
Returns length of vector (magnitude)
static float Dot(vector v1, vector v2)
Returns Dot product of vector v1 and vector v2.
proto float Normalize()
Normalizes vector. Returns length.
static vector Direction(vector p1, vector p2)
Returns direction vector from point p1 to point p2.
proto void RotationMatrixFromAngles(out vector mat[3])
Creates rotation matrix from angles.
proto native float Random01()
Random number in range of <0,1> - !!! use this only during deterministic simulation (CommandHandler)
Serializer ParamsReadContext
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
void Obsolete(string msg="")
static proto vector MatrixToAngles(vector mat[3])
Returns angles of rotation matrix.
static proto void MatrixMultiply4(vector mat0[4], vector mat1[4], out vector res[4])
Transforms matrix.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static const float DEG2RAD
proto native bool dGetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2)
proto native vector GetVelocity(notnull IEntity ent)
Returns linear velocity.
proto native float dBodyGetMass(notnull IEntity ent)
proto native int dBodyGetInteractionLayer(notnull IEntity ent)
const int SAT_DEBUG_ACTION
int ARGB(int a, int r, int g, int b)