DayZ 1.28
DayZ Explorer by KGB
 
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Класс Transport

Native class for boats - handles physics simulation. Подробнее...

Защищенные члены

override event GetOwnerStateType ()
 
override event GetMoveType ()
 
proto native float GetSteering ()
 Returns the actual steering value in range <-1, 1>.
 
proto native void SetSteering (float value)
 Sets the future steering value.
 
proto native float GetThrottle ()
 Returns the actual throttle value in range <0, 1>.
 
proto native void SetThrottle (float value)
 Sets the future throttle value.
 
proto native int GetClutch ()
 Returns the value of how much the clutch is disengaged.
 
proto native void SetClutch (float value)
 Sets the future clutch value.
 
proto native bool HasEngine ()
 Returns if there is an engine.
 
proto native float EngineGetRPMMin ()
 Returns engine's min operating rpm.
 
proto native float EngineGetRPMIdle ()
 Returns engine's idle rpm before engine stalls.
 
proto native float EngineGetRPMMax ()
 Returns engine's max rpm before engine blows up.
 
proto native float EngineGetRPMRedline ()
 Returns engine's maximal working rpm without damaging the engine.
 
proto native float EngineGetRPM ()
 Returns engine's rpm value.
 
proto native bool EngineIsOn ()
 Returns true when engine is running, false otherwise.
 
proto native void EngineStart ()
 Starts the engine.
 
proto native void EngineStop ()
 Stops the engine.
 
proto native int GetCurrentGear ()
 Returns the index of the current gear, -1 if there is no engine.
 
proto native int GetGear ()
 Returns the index of the future gear, -1 if there is no engine.
 
proto native int GetNeutralGear ()
 Returns the index of the neutral gear.
 
proto native int GetGearCount ()
 Returns the number of gears.
 
proto native void ShiftUp ()
 Shifts the future gear up, triggering gearbox simulation.
 
proto native void ShiftTo (int gear)
 Shifts the future gear to selected gear, triggering gearbox simulation.
 
proto native void ShiftDown ()
 Shifts the future gear down, triggering gearbox simulation.
 
proto native vector PropellerGetPosition ()
 Returns the propeller position in local space.
 
proto native float PropellerGetAngularVelocity ()
 Returns the angular velocity of the propeller.
 
proto native float GetFluidCapacity (BoatFluid fluid)
 
proto native float GetFluidFraction (BoatFluid fluid)
 
proto native void Leak (BoatFluid fluid, float amount)
 Removes from the specified fluid the specified amount.
 
proto native void LeakAll (BoatFluid fluid)
 Removes all the specified fluid from vehicle.
 
proto native void Fill (BoatFluid fluid, float amount)
 Adds to the specified fluid the specified amount.
 
bool OnBeforeEngineStart ()
 
void OnEngineStart ()
 
void OnEngineStop ()
 
void OnGearChanged (int newGear, int oldGear)
 
void OnFluidChanged (BoatFluid fluid, float newValue, float oldValue)
 
float OnSound (BoatSoundCtrl ctrl, float oldValue)
 
override event GetOwnerStateType ()
 
override event GetMoveType ()
 
proto native float GetSpeedometer ()
 Returns the current speed of the vehicle in km/h.
 
float GetSpeedometerAbsolute ()
 Returns the current speed of the vehicle in km/h. Value is absolute.
 
override bool IsAreaAtDoorFree (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
 
override Shape DebugFreeAreaAtDoor (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)
 
bool DetectFlippedUsingWheels (VehicleFlippedContext ctx, bool disallowSide)
 
proto native float GetSteering ()
 Returns the current steering value in range <-1, 1>.
 
proto native void SetSteering (float value, bool unused0=false)
 Sets the future steering value.
 
proto native float GetThrottle ()
 Returns the actual throttle value in range <0, 1>.
 
proto native void SetThrottle (float value)
 Sets the future throttle value.
 
proto native int GetClutch ()
 Returns the value of how much the clutch is disengaged.
 
proto native void SetClutch (float value)
 Sets the future clutch value.
 
proto native float GetBrake ()
 Returns the current brake value in range <0, 1>.
 
proto native void SetBrake (float value, float unused0=0, bool unused1=false)
 Sets the future brake value.
 
proto native float GetHandbrake ()
 Returns the current handbrake value in range <0, 1>.
 
proto native void SetHandbrake (float value)
 Sets the future handbrake value.
 
proto native void SetBrakesActivateWithoutDriver (bool activate=true)
 Sets if brakes should activate without a driver present.
 
proto native float EngineGetRPMMin ()
 Returns engine's min operating rpm.
 
proto native float EngineGetRPMIdle ()
 Returns engine's idle rpm before engine stalls.
 
proto native float EngineGetRPMMax ()
 Returns engine's max rpm before engine blows up.
 
proto native float EngineGetRPMRedline ()
 Returns engine's maximal working rpm without damaging the engine.
 
proto native float EngineGetRPM ()
 Returns engine's rpm value.
 
proto native bool EngineIsOn ()
 Returns true when engine is running, false otherwise.
 
proto native void EngineStart ()
 Starts the engine.
 
proto native void EngineStop ()
 Stops the engine.
 
proto native vector GetEnginePos ()
 Get actual position of engine (model space)
 
proto native void SetEnginePos (vector pos)
 Override the position of engine (model space)
 
proto native int GetCurrentGear ()
 Returns the index of the current gear, -1 if there is no engine.
 
proto native int GetGear ()
 Returns the index of the future gear, -1 if there is no engine.
 
proto native int GetNeutralGear ()
 Returns the index of the neutral gear.
 
proto native int GetGearCount ()
 Returns the number of gears.
 
proto native void ShiftUp ()
 Shifts the future gear up, triggering gearbox simulation.
 
proto native void ShiftTo (int gear)
 Shifts the future gear to selected gear, triggering gearbox simulation.
 
proto native void ShiftDown ()
 Shifts the future gear down, triggering gearbox simulation.
 
proto native CarGearboxType GearboxGetType ()
 Returns gearbox type. See CarGearboxType enum for more info.
 
proto native CarAutomaticGearboxMode GearboxGetMode ()
 Returns gearbox mode. This is useful when car has automatic gearbox.
 
proto native bool WheelIsAnyLocked ()
 Returns true if any of the wheels are locked in terms of its movement.
 
proto native float WheelGetAngularVelocity (int wheelIdx)
 
proto native bool WheelHasContact (int wheelIdx)
 
proto native vector WheelGetContactPosition (int wheelIdx)
 
proto native vector WheelGetContactNormal (int wheelIdx)
 
proto native vector WheelGetDirection (int wheelIdx)
 
proto native SurfaceInfo WheelGetSurface (int wheelIdx)
 
proto native CarWheelWaterState WheelGetWaterState (int wheelIdx)
 
proto native EntityAI WheelGetEntity (int wheelIdx)
 
proto native bool WheelIsLocked (int wheelIdx)
 
proto native int WheelCount ()
 How many wheel can be attached to a car (hubs only)
 
proto native int WheelCountPresent ()
 Number of actually attached wheels (hubs only)
 
proto native float GetFluidCapacity (CarFluid fluid)
 
proto native float GetFluidFraction (CarFluid fluid)
 
proto native void Leak (CarFluid fluid, float amount)
 Removes from the specified fluid the specified amount.
 
proto native void LeakAll (CarFluid fluid)
 Removes all the specified fluid from vehicle.
 
proto native void Fill (CarFluid fluid, float amount)
 Adds to the specified fluid the specified amount.
 
bool OnBeforeEngineStart ()
 
void OnEngineStart ()
 
void OnEngineStop ()
 
void OnGearChanged (int newGear, int oldGear)
 
void OnFluidChanged (CarFluid fluid, float newValue, float oldValue)
 
float OnSound (CarSoundCtrl ctrl, float oldValue)
 
proto native void ForcePosition (vector pos)
 
proto native void ForceDirection (vector dir)
 
proto native CarController GetController ()
 
proto native float GetThrustTurbo ()
 
proto native float GetThrustGentle ()
 
proto native float GetThrust ()
 
proto native void SetThrust (float in, float gentle=0, float turbo=0)
 
proto native void SetClutchState (bool in)
 
proto native int GetGearsCount ()
 

Подробное описание

Native class for boats - handles physics simulation.

Native class for cars - handles physics simulation.

Base native class for helicopter.

См. определение в файле Boat.c строка 27