excluded_objects.Insert(this);
{
for (int i = 0, c = nearby_objects.Count(); i < c; ++i)
{
}
}
proto native bool IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL)
Finds all objects that are in choosen oriented bounding box (OBB)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
void PrintString(string s)
Helper for printing out string expression. Example: PrintString("Hello " + var);.
class JsonUndergroundAreaTriggerData GetPosition