Returns Dot product of vector v1 and vector v2.
| v1 | vector input vector |
| v2 | vector input vector |
vector direction vector См. определение в файле EnConvert.c строка 305
Используется в ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), CanBeIgnitedBy(), Car::CheckContactCache(), CheckContactCache(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), DustEffectManager::CreateGroundEffect(), map< int, float >::DetectFlippedUsingSurface(), DetectFlippedUsingWheels(), Transport::DetectFlippedUsingWheels(), ActionTargets::DistSqrPoint2Line(), DropAllItemsInInventoryInBounds(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), FilterObstructedObjectsByGrouping(), GetDirectionDot(), HitZoneSelectionRaycast(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), IsPlayerOrientedTowardPos(), CCTLiquid::IsPositionNearCurrentCameraRay(), Weapon::LiftWeaponCheckEx(), OnAttachmentRuined(), BoatScript::OnContact(), map< int, float >::OnContact(), DayZPlayer::OnStepEvent(), RotateAroundZero(), RotateAroundZeroDeg(), RotateAroundZeroRad() и ActionGetInTransport::Start().