Returns Dot product of vector v1 and vector v2.
v1 | vector input vector |
v2 | vector input vector |
vector
direction vector См. определение в файле EnConvert.c строка 271
Используется в ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), CanBeIgnitedBy(), CheckContactCache(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), EntityAI::DetectFlippedUsingSurface(), Transport::DetectFlippedUsingWheels(), ActionTargets::DistSqrPoint2Line(), DropAllItemsInInventoryInBounds(), BoatScript::EOnContact(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), FilterObstructedObjectsByGrouping(), GetDirectionDot(), HitZoneSelectionRaycast(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), IsPlayerOrientedTowardPos(), Weapon::LiftWeaponCheck(), OnAttachmentRuined(), OnContact(), RotateAroundZero(), RotateAroundZeroDeg() и RotateAroundZeroRad().