DayZ 1.30
DayZ Explorer by KGB
 
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◆ Normalize()

proto float vector::Normalize ( )
private

Normalizes vector. Returns length.

Возвращает
float Length of origin vector
vector vec = "1 0 1";
float length = vec.Normalize();
Print( vec );
Print( length );
>> vec = <0.707107,0,0.707107>
>> length = 1.41421
proto float Normalize()
Normalizes vector. Returns length.
Определения EnConvert.c:119
proto void Print(void var)
Prints content of variable to console/log.

Используется в ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), DustEffectManager::CalculateCloudEffectPosRot(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateArrow(), CreateBridgeArrow(), DustEffectManager::CreateGroundEffect(), map< int, float >::DetectFlippedUsingSurface(), ComponentEnergyManager::DrawArrow(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), VicinityItemManager::ExcludeFromContainer_Phase1(), FloatingCrossHair(), DustEffectManager::GetGroundEffectPotentialPosition(), BoatScript::HandleBoatSplashSound(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), IsPlayerOrientedTowardPos(), CCTLiquid::IsPositionNearCurrentCameraRay(), KuruShake::KuruShake(), MemPointDirectionalCheck(), CGame::OnProjectileStoppedInObject(), CGame::OnProjectileStoppedInTerrain(), ActionFishingNew::OnUpdate(), PluginBase::OnUpdate(), ActionGetOutTransport::ProcessGetOutTransportActionData(), VicinityItemManager::RefreshVicinityItems(), PluginBase::SelectedObjectFocus(), Hologram::SetHologramPosition(), ActionGetInTransport::Start(), CCTLiquid::TryBuildPondHitPosition(), CCTLiquid::TryBuildSeaLevelHitPosition(), DustEffectManager::Update() и Update().