DayZ 1.30
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SurfaceInfo.c
См. документацию.
1typedef int[] SurfaceInfo;
2
9{
10 protected void SurfaceInfo() {};
11 protected void ~SurfaceInfo() {};
12
16 proto static SurfaceInfo GetByName(string name);
17
22 proto static SurfaceInfo GetByFile(string name);
23
24 proto string GetName();
25 proto string GetEntryName();
26 proto string GetSurfaceType();
27
28 proto float GetRoughness();
29 proto float GetDustness();
31 proto float GetThickness();
32 proto float GetDeflection();
33 proto float GetTransparency();
34 proto float GetAudability();
35
36 proto bool IsLiquid();
37 proto bool IsStairs();
38 proto bool IsPassthrough();
39 proto bool IsSolid();
40
41 proto string GetSoundEnv();
42 proto string GetImpact();
43
45 proto int GetLiquidType();
46
49 proto int GetStepParticleId();
50 proto string GetStepSoundSetName();
51 proto int GetWheelParticleId();
52 proto string GetWheelSoundSetName();
57
58 //kickup dust effects
62
63 //ambient Effect
68
69 //ceiling dust effect
71};
72
84
90
95{
98
101
103 bool includeWater = false;
104
107
110
112 RoadSurfaceDetection rsd = RoadSurfaceDetection.ABOVE;
113
114};
115
120{
122 float height = 0;
123
125 float normalX = 0;
126
128 //float normalY = 1;
129
131 float normalZ = 0;
132
135
137 bool aboveWater = false;
138
140 Object object = null;
141
142};
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
SurfaceDetectionType
Определения SurfaceInfo.c:86
@ Scenery
Определения SurfaceInfo.c:87
@ Roadway
Определения SurfaceInfo.c:88
UseObjectsMode
Определения SurfaceInfo.c:74
@ Wait
wait for the data to be ready
Определения SurfaceInfo.c:76
@ NoWait
do not wait for the data, but refresh caches
Определения SurfaceInfo.c:79
@ NoLock
only return the data we have, do not touch any caches (MT safe mode)
Определения SurfaceInfo.c:82
Определения ObjectTyped.c:2
bool includeWater
Include water in the surface detection, will return the water if it is higher than the surface.
Определения SurfaceInfo.c:103
SurfaceDetectionType type
Type of surface to detect.
Определения SurfaceInfo.c:97
RoadSurfaceDetection rsd
See RoadSurfaceDetection, SurfaceTraceType.Roadway only.
Определения SurfaceInfo.c:112
Object ignore
Object to ignore tracing against, SurfaceTraceType.Roadway only.
Определения SurfaceInfo.c:109
vector position
3D position to trace the surface from
Определения SurfaceInfo.c:100
UseObjectsMode syncMode
See UseObjectsMode, SurfaceTraceType.Roadway only.
Определения SurfaceInfo.c:106
float normalZ
Up normal - always set to 1, not necessary to expose.
Определения SurfaceInfo.c:131
SurfaceInfo surface
Returned SurfaceInfo, plain pointer.
Определения SurfaceInfo.c:134
float normalX
Right normal.
Определения SurfaceInfo.c:125
float height
Height position.
Определения SurfaceInfo.c:122
bool aboveWater
If water was the returned surface.
Определения SurfaceInfo.c:137
proto bool IsStairs()
proto string GetGroundEffectSoundSetName()
proto float GetDustness()
proto float GetTransparency()
proto string GetWheelContactSoundSetName()
proto string GetName()
proto string GetSoundEnv()
void ~SurfaceInfo()
Определения SurfaceInfo.c:11
proto int GetWheelContactParticleId()
proto int GetLiquidType()
See 'LiquidTypes' in 'constants.c'.
proto bool IsSolid()
proto int GetVehicleDustParticleId()
proto string GetVehicleDustSoundSetName()
proto int GetCloudEffectParticleId()
proto float GetThickness()
proto float GetBulletPenetrability()
static proto SurfaceInfo GetByName(string name)
proto int GetStepParticleId()
proto int GetGroundEffectParticleId()
proto int GetWheelParticleId()
proto string GetImpact()
static proto SurfaceInfo GetByFile(string name)
proto float GetRoughness()
proto string GetSurfaceType()
proto string GetStepSoundSetName()
proto int GetDustKickupEffectSmallId()
proto bool IsPassthrough()
proto int GetCeilingDustParticleId()
proto string GetEntryName()
proto bool IsLiquid()
void SurfaceInfo()
Определения SurfaceInfo.c:10
proto int GetDustKickupEffectId()
proto int GetDustKickupEffectBigId()
proto string GetWheelSoundSetName()
proto float GetAudability()
proto float GetDeflection()
proto string GetCloudEffectSoundSetName()
Определения SurfaceInfo.c:9
void SurfaceProperties()
Определения SurfaceProperties.c:12
Определения EnConvert.c:119