◆ HumanCommandVehicle()
◆ ~HumanCommandVehicle()
◆ GetOutVehicle()
◆ GetTransport()
◆ GetVehicleClass()
◆ GetVehicleSeat()
◆ GetVehicleType()
◆ IsGettingIn()
◆ IsGettingOut()
◆ IsObjectIgnoredOnGettingOut()
714 {
717 {
718 return true;
719 }
720
723 {
724 return true;
725 }
726
728 {
729 return true;
730 }
731
732 return transport.IsIgnoredObject(
object);
733 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
proto native Transport GetTransport()
Definition ObjectTyped.c:2
Base native class for all motorized wheeled vehicles.
Definition Boat.c:28
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), GetParent() и GetTransport().
◆ IsSwitchSeat()
◆ JumpOutVehicle()
◆ KeepInVehicleSpaceAfterLeave()
◆ KnockedOutVehicle()
◆ ProcessLeaveEvents()
◆ SetClutchState()
◆ SetVehicleType()
◆ ShouldBeKnockedOut()
◆ SwitchSeat()
◆ WasGearChange()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/3_Game/human.c