Дополнительные унаследованные члены | |
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void | PluginAdminLog () |
void | ~PluginAdminLog () |
void | LogPrint (string message) |
string | GetPlayerPrefix (PlayerBase player, PlayerIdentity identity) |
string | GetHitMessage (TotalDamageResult damageResult, int component, string zone, string ammo) |
void | PlayerKilled (PlayerBase player, Object source) |
void | PlayerKilledByDrowningUncon (PlayerBase player) |
void | PlayerKilledByRespawn (PlayerBase player) |
void | PlayerKilledByDisconnect (PlayerBase player) |
void | PlayerHitBy (TotalDamageResult damageResult, int damageType, PlayerBase player, EntityAI source, int component, string dmgZone, string ammo) |
void | UnconStart (PlayerBase player) |
void | UnconStop (PlayerBase player) |
void | OnPlacementComplete (Man player, ItemBase item) |
void | OnContinouousAction (ActionData action_data) |
void | OnEmote (PlayerBase player, EmoteBase emote) |
void | Suicide (PlayerBase player) |
void | BleedingOut (PlayerBase player) |
void | TotemFlagChange (bool top, notnull PlayerBase player, notnull EntityAI totem) |
void | PlayerList () |
void | PlayerTeleportedLog (notnull PlayerBase player, vector startPos, vector targetPos, string reason) |
void | DirectAdminLogPrint (string str) |
override void | OnInit () |
void | ToggleCameraTools () |
void | CursorHide () |
void | CursorShow () |
void | Save () |
void | PlayPause () |
void | AddKeyframe () |
void | DeleteKeyframe () |
void | PossesInfected () |
void | CommandHandler (DayZInfected infected) |
void | Tick () |
void | InitAttacks () |
void | TeleportAtCursor () |
Set Player position at his cursor position in the world. | |
void | Teleport (PlayerBase player, vector position) |
Teleport player at position. | |
void | SetDirection (PlayerBase player, vector direction) |
Set player direction. | |
void | ToggleFreeCameraBackPos () |
Enable / Disable Free camera (Fly mod) | |
void | ToggleFreeCamera () |
Enable / Disable Free camera (Fly mod) - disable of camera will teleport player at current free camera position. | |
bool | IsEnabledFreeCamera () |
void | PluginDeveloper () |
override void | OnInit () |
void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
void | PrintLogClient (string msg_log) |
void | SendServerLogToClient (string msg) |
void | OnRPCSyncSceneObject (ParamsReadContext ctx) |
void | OnRPCPluginDayzCreatureDebug (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
void | HandleSetTime (PlayerBase player, ParamsReadContext ctx) |
void | HandlePresetSpawn (PlayerBase player, string presetName, EntityAI target) |
void | OnRPCServerLogRecieved (ParamsReadContext ctx) |
void | OnRPCClearInventory (PlayerBase player) |
void | OnRPCSpawnEntityOnCursorDir (PlayerBase player, ParamsReadContext ctx) |
void | OnRPCSpawnEntityOnGround (PlayerBase player, ParamsReadContext ctx) |
void | OnRPCSpawnEntityOnGroundPatternGrid (PlayerBase player, ParamsReadContext ctx) |
void | OnRPCSpawnEntity (PlayerBase player, ParamsReadContext ctx) |
void | OnSetFreeCameraEvent (PlayerBase player, FreeDebugCamera camera) |
void | OnSpawnErrorReport (string name) |
void | SetupSpawnedEntity (PlayerBase player, EntityAI entity, float health, float quantity=-1, bool special=false, string presetName="") |
void | SpawnEntityOnGroundPatternGrid (PlayerBase player, string item_name, int count, float health, float quantity, int rows, int columns, float gapRow=1, float gapColumn=1, bool special=false, bool withPhysics=false) |
void | SpawnItemOnCrosshair (notnull PlayerBase player, string itemName, float health, float quantity, float maxDist=100, bool allowFreeflight=false, bool special=false, bool withPhysics=false) |
EntityAI | SpawnEntityOnGroundPos (PlayerBase player, string item_name, float health, float quantity, vector pos, bool special=false, bool withPhysics=false) |
spawns entity on exact position | |
EntityAI | SpawnEntityOnCursorDir (PlayerBase player, string item_name, float quantity, float distance, float health=-1, bool special=false, string presetName="", bool withPhysics=false) |
spawns entity in direction of cursor at specified distance | |
EntityAI | SpawnEntityInInventory (notnull EntityAI target, string className, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
tries to spawn item somewhere in inventory | |
EntityAI | SpawnEntityInPlayerInventory (PlayerBase player, string item_name, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
EntityAI | SpawnEntityAsAttachment (PlayerBase player, EntityAI parent, string att_name, float health, float quantity) |
tries to spawn item as attachment | |
EntityAI | SpawnFromClipboard () |
void | ClearInventory (EntityAI entity) |
void | ToggleHelpScreen () |
void | ToggleScriptConsole () |
void | ToggleMissionLoader () |
void | Init (PlayerBase player) |
void | ShowDebug (bool show) |
EntityAI | GetTargetEntity () |
utilizes camera position from the CGame | |
void | PluginUniversalTemperatureSourceClient () |
override void | OnInit () |
override void | OnUpdate (float delta_time) |
void | InitWidgets () |
void | DrawDebugs () |
void | ProcessUniversalTemperatureSources () |
float | CalcTemperatureFromTemperatureSource (notnull UTemperatureSourceDebug utsd) |
void | EnableWidgets (bool enable) |
void | UpdateStatWidgets () |
void | UpdateStatWidget (int rowIndex, UTemperatureSourceDebug utsd) |
void | RequestUniversalTemperatureSources (PlayerBase player, int enable) |
void | PrintedDebug () |
void | OnRPC (ParamsReadContext ctx) |
void | PluginUniversalTemperatureSourceServer () |
override void | OnUpdate (float delta_time) |
void | GatherTemperatureSources (PlayerBase player) |
void | SendDebug () |
void | OnRequestReceived (PlayerBase player, bool enable) |
void | OnRPC (ParamsReadContext ctx, PlayerBase player) |
void | PluginDeveloperSync () |
override void | OnInit () |
void | EnableUpdate (bool enable, int type, PlayerBase player) |
void | Update () |
void | SetSystemInBitmask (PlayerBase player, int system_bit, bool state) |
bool | IsSetSystemInBitmask (PlayerBase player, int system_bit) |
void | RegisterPlayer (PlayerBase player) |
bool | IsPlayerRegistered (PlayerBase player) |
void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
bool | GetRPCUpdateState (ParamsReadContext ctx) |
int | GetRPCModifierID (ParamsReadContext ctx) |
void | GetRPCModifierLock (ParamsReadContext ctx, out int id, out bool lock) |
void | SendRPCStats (PlayerBase player) |
void | OnRPCStats (ParamsReadContext ctx) |
void | UpdateStatsLocal () |
void | OnRPCStatSet (ParamsReadContext ctx, PlayerBase player) |
ref array< ref SyncedValue > | GetHealthZonesSynched () |
bool | GetIsTargetChanged () |
void | SetTargetChanged (bool state) |
void | SendRPCHealth (PlayerBase player) |
void | OnRPCHealth (ParamsReadContext ctx, PlayerBase player) |
void | SetupZoneValues (inout array< ref Param > rpc_params, DamageZoneMap dmgZones, EntityAI target, string healthType, int typeID) |
void | OnRPCHealthSet (ParamsReadContext ctx, PlayerBase player) |
void | OnRPCHorticultUpdate (ParamsReadContext ctx, PlayerBase player) |
void | OnRPCHorticultureSpeed (ParamsReadContext ctx, PlayerBase player) |
void | SendRPCLevels (PlayerBase player) |
void | OnRPCLevels (ParamsReadContext ctx) |
void | SendRPCMods (PlayerBase player) |
void | SendRPCModsDetail (PlayerBase player) |
void | OnRPCMods (ParamsReadContext ctx) |
void | OnRPCModsDetailed (ParamsReadContext ctx) |
void | RequestDetailedInfo (int id, notnull PlayerBase player) |
void | ActivateModifier (int id, PlayerBase player=NULL) |
void | DeactivateModifier (int id, PlayerBase player=NULL) |
void | LockModifier (int id, bool lock, PlayerBase player=NULL) |
bool | IsModifierLocked (int id, PlayerBase player=NULL) |
void | SendRPCTemp (PlayerBase player) |
void | OnRPCTemp (ParamsReadContext ctx, PlayerBase player) |
void | SendRPCAgents (PlayerBase player) |
void | OnRPCAgents (ParamsReadContext ctx) |
void | SendRPCStomach (PlayerBase player) |
void | OnRPCStomach (ParamsReadContext ctx) |
void | CaptureFocus () |
void | ReleaseFocus () |
void | ToggleFocus () |
void | RegisterKeyBind (int ui_id, int key_code1, int key_code2, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
void | RegisterMouseBind (int ui_id, int mouse_button, int mouse_event, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
bool | IsCurrentUIPageValid (int ui_page_request) |
bool | CheckMask (int source_mask, int target_mask) |
void | OnMouse (int event_id, int button) |
MouseButtonInfo | GetMouseButtonInfo (int button) |
bool | IsKeyPressed (int key) |
void | EditorUpdate () |
float | GetAgentTransferabilityIn (int agent_id) |
Returns transferabilityIn attribute for given agent. | |
bool | GrowDuringMedicalDrugsAttack (int agentId, EMedicalDrugsType drugType, PlayerBase player) |
float | GetDieOffSpeed (int agent_id) |
Returns dieOfSpeed attribute for given agent (see GetDieOffSpeedEx()) | |
float | GetAgentDieOffSpeedEx (int agent_id, PlayerBase player) |
Returns dieOfSpeed attribute for given agent. | |
EStatLevels | GetPotency (int agent_id) |
Returns potency attribute for given agent (see GetAgentPotencyEx()) | |
EStatLevels | GetAgentPotencyEx (int agent_id, PlayerBase player) |
Returns potency attribute for given agent. | |
float | GetAgentInvasibilityEx (int agent_id, PlayerBase player) |
Returns invasibility attribute for given agent. | |
float | GetAgentAntiboticsResistance (int agent_id) |
Returns antibiotics resistance attribute for given agent see GetAgentAntiboticsResistanceEx() | |
float | GetAgentAntiboticsResistanceEx (int agent_id, PlayerBase player) |
Returns antibiotics resistance attribute for given agent. | |
float | GetAgentTransferabilityOut (int agent_id) |
Returns transferabilityOut attribute for given agent. | |
float | GetAgentTransferabilityAirOut (int agent_id) |
Returns transferabilitAiryOut attribute for given agent. | |
float | GetAgentInvasibility (int agent_id) |
Returns invasibility attribute for given agent. | |
float | GetAgentDigestibility (int agent_id) |
Returns stomach digetibility attribute for given agent (see GetAgentDigestibilityEx()) | |
float | GetAgentDigestibilityEx (int agent_id, PlayerBase player) |
Returns stomach digetibility attribute for given agent. | |
float | TransmitAgentsEx (EntityAI source, EntityAI target, int pathway, int dose_size=1000, int agents=0) |
Process transmission of agents between entities (for specified transmission type) | |
void | TransmitAgents (EntityAI source, EntityAI target, int pathway, int dose_size=1000) |
Process transmission of agents between entities (for specified transmission type) (see TransmitAgentsEx())) | |
void | InjectAgentsWithoutPlayer (EntityAI target, int agents) |
Injects specified agents directly to target. | |
void | InjectAgentsWithPlayer (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
Injects agents to a given target, using chance of transmission and full dose size if chance succeeds. | |
void | InjectAgentsWithPlayerCount (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
Injects agents to a given target, with no probability, but the dose size is modified by m_TransferabilityOut of the agent. | |
float | InjectAgentWithPlayerDose (EntityAI target, int agent, float protection, float dose_size, int inject_type) |
Injects agent to a given target. | |
float | GetProtectionLevel (int type, int slot, Man player) |
Protection level of an attachment against enviromental hazard (mask/filters for example) (see GetProtectionLevelEx()) | |
float | CalculateAgentsToTransmit (int agent_id, float protection, int dose_size, int inject_type) |
Calculates number of agents that can be transmitted (based on given dose_size) | |
bool | DetermineChanceToTransmit (int agent_id, float protection, int inject_type) |
Agent transmission chance processing. | |
bool | GrowDuringAntibioticsAttack (int agent_id, PlayerBase player) |
DEPRECATED. | |
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static int | GetPlayerListTimer () |
static PluginCameraTools | GetInstance () |
static PluginDeveloper | GetInstance () |
static int | GetAgentMaxCount (int agent_id) |
Returns max count attribute for given agent. | |
static void | BuildAgentArray (int agents, array< int > agents_out) |
static float | GetProtectionLevelEx (int type, int slot, Man player, bool consider_filter=true, int system=0) |
Protection level of an attachment against enviromental hazard (mask/filters for example) | |
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int | m_HitFilter |
int | m_PlacementFilter |
int | m_ActionsFilter |
int | m_PlayerListFilter |
ref Timer | m_Timer |
autoptr array< Man > | m_PlayerArray |
const int | TIMER_PLAYERLIST = GetPlayerListTimer() |
bool | m_IsWinHolding |
int | m_FeaturesMask |
UIScriptedMenu | m_ScriptConsole |
PlayerBase | m_pPlayer |
float | m_UTSAverageTemperature |
ref array< ref UTemperatureSourceDebug > | m_UTemperatureSourceDebugs |
ref Widget | m_RootWidget [MAX_SIMULTANEOUS_UTS] |
TextListboxWidget | m_StatListWidgets [MAX_SIMULTANEOUS_UTS] |
TextWidget | m_HeaderWidget [MAX_SIMULTANEOUS_UTS] |
ref array< ref SyncedValue > | m_TargetHealthSynced |
bool | m_IsTargetChanged |
ref map< PlayerBase, bool > | m_HealthObserverMode |
ref map< PlayerBase, EntityAI > | m_HealthObserverEntity |
bool | m_StatsUpdateStatus |
bool | m_LevelsUpdateStatus |
bool | m_ModsUpdateStatus |
bool | m_AgentsUpdateStatus |
bool | m_StomachUpdateStatus |
const int | CLICK_TIME = 200 |
const int | DOUBLE_CLICK_TIME = 300 |
const int | HOLD_CLICK_TIME_MIN = 300 |
ref array< ref KeyBinding > | m_KeyBindings |
ref array< ref MouseButtonInfo > | m_MouseButtons |
ref array< ref MouseBinding > | m_MouseBindings |
PluginConfigScene | m_ModuleConfigScene |
PluginConfigDebugProfile | m_ModuleConfigDebugProfile |
float | m_TimeLastClickRelease |
float | m_TimeLastClickPress |
int | m_PressedMouseID |
bool | m_IsDragging |
ref array< Shape > | m_ShapesSceneObjects |
ref map< int, KeyBinding > | m_KeyBindings |
ref SceneData | m_SceneData |
SceneObject | m_SelectedObject |
string | m_ClassBrowserSelected |
bool | m_IsOpen |
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static PluginCameraTools | m_Instance |
static bool | m_IsOpen |
См. определение в файле PluginDiagMenu.c строка 29