DayZ 1.27
DayZ Explorer by KGB
 
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PluginDayzPlayerDebug.c
См. документацию.
1// *************************************************************************************
2// ! PluginDayzPlayerDebugUserData
3// *************************************************************************************
5{
6 void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
7 {
8 m_iUserData = pUserData;//animation CMD id
9 m_bIsFullBody = pFullBody;
10 m_iStanceMask = pStanceMask;
11 m_Category = category;//pType
12 m_Name = name;
13 }
14
15 int GetInt()
16 {
17 return m_iUserData;
18 }
19
21 {
22 return m_bIsFullBody;
23 }
24
26 {
27 return m_iStanceMask;
28 }
29
31 {
32 return m_Category;
33 }
34
35 string GetName()
36 {
37 return m_Name;
38 }
40 {
41 return m_Name + "|" + GetCategory();
42 }
43
44 protected int m_iUserData;
45 protected bool m_bIsFullBody;
46 protected int m_iStanceMask;
47 protected int m_Category;
48 protected string m_Name;
49}
50
51// *************************************************************************************
52// ! PluginDayzPlayerDebugUI
53// *************************************************************************************
54class PluginDayzPlayerDebugUIHandler extends ScriptedWidgetEventHandler
55{
56 override bool OnClick(Widget w, int x, int y, int button)
57 {
58 super.OnClick(w, x, y, button);
59 return m_pPluginPlayerDebug.OnClick(w, x, y, button);
60 }
61
62 override bool OnChange(Widget w, int x, int y, bool finished)
63 {
64 super.OnChange(w, x, y, finished);
65 return m_pPluginPlayerDebug.OnChange(w, x, y, finished);
66 }
67
68 override bool OnMouseEnter(Widget w, int x, int y)
69 {
70 super.OnMouseEnter(w,x,y);
72 return true;
73
74 }
75
76 override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
77 {
78 super.OnMouseLeave(w,enterW, x,y);
80 return true;
85
87// *************************************************************************************
88// ! PluginDayzPlayerDebugUI
89// *************************************************************************************
90class PluginDayzPlayerActionCallback extends HumanCommandActionCallback
91{
92 protected static ref set<string> m_AnimEventMapping;
94 {
96 //Print("Action callback created");
98 //RegisterAnimationEvent("ActionExec", 1); // really weird id
100 if (!m_AnimEventMapping)//making sure to only do once
101 {
102 m_AnimEventMapping = new set<string>();
103 m_AnimEventMapping.Insert("ActionExec");
104 m_AnimEventMapping.Insert("SoundWeapon");
105 m_AnimEventMapping.Insert("SoundVoice");
106 m_AnimEventMapping.Insert("SoundAttachment");
107 m_AnimEventMapping.Insert("Sound");
108 }
109
110
111 foreach (int index, string eventName: m_AnimEventMapping)
112 RegisterAnimationEvent(eventName, index);
113
114 EnableStateChangeCallback(); // enable this to get OnStateChange callbacks
115
116 m_fTimeStart = GetWorldTime();
117 }
118
120 {
121 //Print("Action callback deleted");
122 }
123
124 override void OnFinish(bool pCanceled)
125 {
126 if (pCanceled)
127 {
128 m_pStateWidget.SetText("Result: canceled");
129 }
130 else
131 {
132 m_pStateWidget.SetText("Result: ended");
133 }
134 }
135
136
138 {
139 // Print("Action cancel condition");
140 return DefaultCancelCondition();
141 }
142
143 override void OnAnimationEvent(int pEventID)
144 {
145
146 //Print(pEventID);
147 //Print("--------------------------------");
148 // only one event id is registered - 1 so nothing else can be delivered
149 string eventName= m_AnimEventMapping.Get(pEventID);
150 string eventText = eventName + " event at: ";
151 float tFromSt = GetWorldTime() - m_fTimeStart;
152
153 eventText += tFromSt.ToString();
154 m_EventsHistory.AddItem(eventText,null,0);
155 m_pAnimEventWidget.SetText(eventText);
156 }
157
158 override void OnStateChange(int pOldState, int pCurrentState)
159 {
160 string oldState = GetStateString(pOldState);
161 string newState = GetStateString(pCurrentState);
162
163 m_pStateWidget.SetText(oldState + "->" + newState);
164 };
165
166
167
172 TextListboxWidget m_EventsHistory;
173}
174
175
176// *************************************************************************************
177// ! PluginDayzPlayerDebug
178// *************************************************************************************
180{
181 private const int TYPE_MOD_LOOPING = 0;
182 private const int TYPE_MOD_ONETIME = 1;
183 private const int TYPE_FB_LOOPING = 2;
184 private const int TYPE_FB_ONETIME = 3;
185
186 private const int TYPE_MOD_GESTURE_LOOPING = 4;
187 private const int TYPE_MOD_GESTURE_ONETIME = 5;
188 private const int TYPE_FB_GESTURE_LOOPING = 6;
189 private const int TYPE_FB_GESTURE_ONETIME = 7;
191
192 private const int TYPE_ALL = -1;
193
194
195
197
201
202 bool m_IsActive = false;
203 bool m_HasFocus = false;
204 bool m_HasServerWalk = false;
205
212 ButtonWidget m_Card0Button;
213 ButtonWidget m_Card1Button;
214 ButtonWidget m_Card2Button;
215 ButtonWidget m_Card3Button;
216 ButtonWidget m_Card4Button;
217
218
220 TextListboxWidget m_ActionsSelector;
221 ButtonWidget m_ActionsStart;
222 ButtonWidget m_ActionsEnd;
223 ButtonWidget m_ActionsFinish;
224 ButtonWidget m_ActionsCancel;
225 ButtonWidget m_ActionsOTA;
226 ButtonWidget m_ActionsOTL;
230
232
234 ButtonWidget m_PlayerSyncDelete;
235 ButtonWidget m_PlayerServerWalk;
236
240
241 ButtonWidget m_ActionTypeAll;
242 ButtonWidget m_ActionTypeLA;
243 ButtonWidget m_ActionTypeOA;
244 ButtonWidget m_ActionTypeFLA;
245 ButtonWidget m_ActionTypeFOA;
246 ButtonWidget m_ActionTypeLG;
247 ButtonWidget m_ActionTypeOG;
248 ButtonWidget m_ActionTypeFLG;
249 ButtonWidget m_ActionTypeFOG;
250
251
253
254 TextListboxWidget m_EventsHistory;
255
256 ref PluginDayzPlayerDebugUIHandler m_pUIHandler;
257
259
260 protected int m_CurrentType;
261
262 // command handler properties
263 bool m_CH_ActionStart = false;
265 bool m_CH_ActionCancel = false;
266
267
271
272 //---------------------------------------------------
273 // gui stuff
274
276 {
279
280
281 #ifndef NO_GUI
286 #endif
287
288
289 //m_TypeNameMappings.Insert(TYPE_FB_SUICIDE_LOOPING, "TYPE_FB_SUICIDE_LOOPING");
290
291 }
292
294 {
295 m_TypeNameMappings.Insert(TYPE_MOD_LOOPING, "MOD_LOOPING");
296 m_TypeNameMappings.Insert(TYPE_MOD_ONETIME, "MOD_ONETIME");
297 m_TypeNameMappings.Insert(TYPE_FB_LOOPING, "FB_LOOPING");
298 m_TypeNameMappings.Insert(TYPE_FB_ONETIME, "FB_ONETIME");
299 m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_LOOPING, "MOD_GESTURE_LOOPING");
300 m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_ONETIME, "MOD_GESTURE_ONETIME");
301 m_TypeNameMappings.Insert(TYPE_FB_GESTURE_LOOPING, "FB_GESTURE_LOOPING");
302 m_TypeNameMappings.Insert(TYPE_FB_GESTURE_ONETIME, "FB_GESTURE_ONETIME");
303 }
304
305
307 {
308 ReleaseFocus();
309
311
312 #ifndef NO_GUI
313 m_Weapons = NULL;
314 m_Controls = NULL;
315 m_OtherCmds = NULL;
317 #endif
318 }
319
320
321
323 {
324 }
325
326
327 bool IsActive()
328 {
329 return m_IsActive;
330 }
331
332 void ShowWidgets(bool show)
333 {
334 if(m_MainWnd)
335 {
336 m_MainWnd.Show(show);
337 }
338 }
339
341 void Show()
342 {
343 ShowWidgets(true);
344 m_IsActive = true;
345
346 if (!m_TickTimer)
347 {
348 m_TickTimer = new Timer();
349 m_TickTimer.Run(0.1, this, "Tick", NULL, true);
350 }
351 }
352
354 void Hide()
355 {
356 ShowWidgets(false);
357 m_IsActive = false;
358
359 m_TickTimer = NULL;
360 }
361
364 {
365 if (!m_HasFocus)
366 {
369 m_HasFocus = true;
370 }
371 }
372
375 {
376 if (m_HasFocus)
377 {
380 m_HasFocus = false;
381 }
382 }
383
385
388 {
390 if (m_CurrentMode > 2)
391 {
392 m_CurrentMode = 0;
393 }
394
396 }
397
398
401 {
405
406 if(m_IsActive && !m_HasFocus)
407 {
408 Hide();
409 }
410 else
411 {
412 Show();
413 ReleaseFocus();
414 }
415 }
416
417
418
420 {
424
425 if (m_IsActive && m_HasFocus)
426 {
427 Hide();
428 ReleaseFocus();
429 }
430 else
431 {
432 Show();
433 CaptureFocus();
434 }
435 }
436
437
439 {
440 switch (pMode)
441 {
442 case 0: Hide(); ReleaseFocus(); break;
443 case 1: Show(); ReleaseFocus(); break;
444 case 2: Show(); CaptureFocus(); break;
445 }
446 }
447
449 {
450 if (!m_pUIHandler)
451 {
452 m_pUIHandler = new PluginDayzPlayerDebugUIHandler();
453 m_pUIHandler.m_pPluginPlayerDebug = this;
454 }
455
456 if (!m_MainWnd)
457 {
458 m_MainWnd = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/day_z_playerdebug.layout");
459 m_MainWnd.SetHandler(m_pUIHandler);
460 m_MainWnd.Show(false);
461 }
462
463 m_Card0 = m_MainWnd.FindAnyWidget("Card0");
464 m_Card1 = m_MainWnd.FindAnyWidget("Card1");
465 m_Card2 = m_MainWnd.FindAnyWidget("Card2");
466 m_Card3 = m_MainWnd.FindAnyWidget("Card3");
467 m_Card4 = m_MainWnd.FindAnyWidget("Card4");
468 m_Card0Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card0Button") );
469 m_Card1Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card1Button") );
470 m_Card2Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card2Button") );
471 m_Card3Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card3Button") );
472 m_Card4Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card4Button") );
473
474
475 m_PlayerStatusV = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("PlayerStatusV") );
476 m_ActionsSelector = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("ActionsSelector") );
477 m_ActionsStart = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsStart") );
478 m_ActionsEnd = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsEnd") );
479 m_ActionsFinish = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsFinish") );
480 m_ActionsCancel = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsCancel") );
481 m_ActionsOTA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTA") );
482 m_ActionsOTL = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTL") );
483 m_ActionStateV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionStateV") );
484 m_ActionEventV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionEventV") );
485 m_ActionsGlobalStatus = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionGlobalStatus") );
486
487
488 m_ActionsFilter = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("FilterField") );
489
490 m_PlayerSyncCreateShadow = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncCreate") );
491 m_PlayerSyncDelete = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncDelete") );
492 m_PlayerServerWalk = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerServerWalk") );
493
494 m_ItemAccClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessClass") );
495 m_ItemAccSClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessSClass") );
496 m_ItemAccInst = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessInst") );
497
498 m_ActionTypeAll = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupALL") );
499 m_ActionTypeLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLA") );
500 m_ActionTypeOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOA") );
501 m_ActionTypeFLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLA") );
502 m_ActionTypeFOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOA") );
503 m_ActionTypeLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLG") );
504 m_ActionTypeOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOG") );
505 m_ActionTypeFLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLG") );
506 m_ActionTypeFOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOG") );
507
508
509 m_EventsHistory = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("EventHistory") );
510 m_ClearEventsButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ClearButton") );
511
512 DisplayActions(-1);
513
514 ShowCard(0);
515
516 // m_DebugAgentListWidget = m_DebugRootWidget.FindAnyWidget("w_Agents");
517 // m_DebugFloatsListWidget = m_DebugRootWidget.FindAnyWidget("w_Floats");
518 // m_DebugStringsListWidget = m_DebugRootWidget.FindAnyWidget("w_Strings");
519 // m_DebugFloatsProperListWidget = m_DebugRootWidget.FindAnyWidget("w_FloatsProper");
520 // m_ItemPreviewWidget = m_DebugRootWidget.FindAnyWidget("w_ItemPreview");
521 // m_ClassNameWidget = m_DebugRootWidget.FindAnyWidget("w_ClassName");
522 }
523
525 {
526 delete m_MainWnd;
527 }
528
529
530 void ShowCard(int pCard)
531 {
532 m_Card0.Show(pCard == 0);
533 m_Card1.Show(pCard == 1);
534 m_Card2.Show(pCard == 2);
535 m_Card3.Show(pCard == 3);
536 m_Card4.Show(pCard == 4);
537 }
538
539
540
541 //---------------------------------------------------
542 // main update
543
544
545 void Tick()
546 {
547 DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
548 if (!player)
549 {
550 return;
551 }
552
553 // Print("PluginDayzPlayerDebug tick");
554 UpdatePlayerStatus(player);
555
556 // DbgShowBoneName(player);
558
560 UpdateItemAccessor(player);
561
562 m_Weapons.Tick();
563 }
564
565
566 //---------------------------------------------------
567 // Player main
568
569
571 {
572
573 ref HumanMovementState state = new HumanMovementState();
574
575
576 pPlayer.GetMovementState(state);
577
578 string a = "Cmd:";
579
580 if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE)
581 {
582 a += "MOVE:";
583 a += " st:" + state.m_iStanceIdx.ToString() + ", mv:" + state.m_iMovement.ToString();
584 }
585 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_ACTION)
586 {
587 a += "FB ACTION:";
588 a += " st:" + state.m_iStanceIdx.ToString();
589 }
590 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE)
591 {
592 a += "MELEE:";
593 a += " st:" + state.m_iStanceIdx.ToString();
594 }
595 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2)
596 {
597 a += "MELEE2:";
598 a += " st:" + state.m_iStanceIdx.ToString();
599 }
600 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_FALL)
601 {
602 a += "FALL:";
603 a += " st:" + state.m_iStanceIdx.ToString();
604 }
605 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_DEATH)
606 {
607 a += "now DEAD:";
608 a += " st:" + state.m_iStanceIdx.ToString();
609 }
610 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER)
611 {
612 a += "LADDER:";
613 a += " st:" + state.m_iStanceIdx.ToString();
614 }
615 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS)
616 {
617 a += "Unconscious:";
618 a += " st:" + state.m_iStanceIdx.ToString();
619 }
620 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM)
621 {
622 a += "Swimming:";
623 a += " st:" + state.m_iStanceIdx.ToString();
624 }
625 else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB)
626 {
627 a += "Climbing:";
628 a += " st:" + state.m_iStanceIdx.ToString();
629 }
630 else
631 {
632 a += "UNKNOWN";
633 }
634
635 m_PlayerStatusV.SetText(a);
636 }
637
638
640 {
641 int boneIndex = pPlayer.GetBoneIndexByName("Head");
642
643 // vector pos = pPlayer.GetBonePositionMS(boneIndex);
644 vector tm[4];
645
646 pPlayer.GetBoneTransformMS(boneIndex, tm);
647
648
649
650 string a = "Bone index:";
651 a += boneIndex.ToString();
652 a += ",";
653 a += tm.ToString();
654 Print(a);
655 }
656
657
659 {
660 Actions_UpdateGlobals(pPlayer);
661
662 // int nMods = pPlayer.GetCommandModifierCount();
663 // Print("Number of modifiers");
664 // Print(nMods);
665
666 /*
667 for (int i = 0; i < nMods; i ++)
668 {
669 // int a = pPlayer.GetCommandModifierId(i);
670
671 if (pPlayer.GetCommandModifierId(i) == DayZPlayerConstants.COMMANDID_MOD_ACTION)
672 {
673 }
674
675 // Print(a);
676
677 }
678 */
679
680 HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
681 if (clbk)
682 {
683 Print(clbk);
684 };
685 }
686
687
688 //---------------------------------------------------
689 // Actions
690
691 void DisplayActions(int pType)
692 {
693 m_CurrentType = pType;
694 TStringArray sortedNames = new TStringArray();
695 m_ActionsSelector.ClearItems();
696 string filterTextLower = m_ActionsFilter.GetText();
697 filterTextLower.ToLower();
698
699 TStringArray filterTokens = new TStringArray;
700 filterTextLower.Split(" ", filterTokens);
701
703 {
704 string nameLower = dta.GetName();
705 nameLower.ToLower();
706 bool add = false;
707 if (pType == -1 || pType == dta.GetCategory())
708 {
709 if (filterTextLower)
710 {
711 foreach (string token:filterTokens)
712 {
713 if (nameLower.Contains(token))
714 add = true;
715 }
716 }
717 else
718 add = true;
719 }
720 if (add)
721 sortedNames.Insert(dta.GetNameUnique());
722 }
723 sortedNames.Sort();
724 foreach (int i, string sortedNameUnique:sortedNames)
725 {
726 PluginDayzPlayerDebugUserData data = m_AnimationListMappings.Get(sortedNameUnique);
727 string sortedName = data.GetName();
728 string typeName;
729
730 if (m_TypeNameMappings.Contains(data.GetCategory()))
731 {
732 typeName = m_TypeNameMappings.Get(data.GetCategory());
733 }
734
735 m_ActionsSelector.AddItem(sortedName, data, 0,i);
736 if (typeName)
737 m_ActionsSelector.SetItem(i, typeName, null, 1);
738 }
739 }
740
741
744 {
745 int row = m_ActionsSelector.GetSelectedRow();
746 if (row == -1)
747 {
748 return;
749 }
750
752 DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
753 if (!player)
754 {
755 return;
756 }
757
759 m_ActionsSelector.GetItemData(row, 0, userData);
760
762 PluginDayzPlayerActionCallback a;
763
764 if (userData.IsFullBody())
765 {
766 a = PluginDayzPlayerActionCallback.Cast( player.StartCommand_Action(userData.GetInt(), PluginDayzPlayerActionCallback, userData.GetStanceMask()) );
767 }
768 else
769 {
770 a = PluginDayzPlayerActionCallback.Cast( player.AddCommandModifier_Action(userData.GetInt(), PluginDayzPlayerActionCallback) );
771 }
772 m_ActionEventV.SetText("");
773 a.m_pStateWidget = m_ActionStateV;
774 a.m_pAnimEventWidget = m_ActionEventV;
775 a.m_EventsHistory = m_EventsHistory;
776
778 m_ActionStateV.SetText("Crash Test");
779 }
780
782 void Actions_DoInternalCommand(int pCommandId)
783 {
785 DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
786 if (!player)
787 {
788 return;
789 }
790
791 HumanCommandActionCallback clbk = player.GetCommand_Action();
792 if (!clbk)
793 {
794 clbk = player.GetCommandModifier_Action();
795 if (!clbk)
796 {
797 return;
798 }
799 }
800
801 clbk.InternalCommand(pCommandId);
802 }
803
806 {
808 DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
809 if (!player)
810 {
811 return;
812 }
813
814 HumanCommandActionCallback clbk = player.GetCommand_Action();
815 if (!clbk)
816 {
817 clbk = player.GetCommandModifier_Action();
818 if (!clbk)
819 {
820 return;
821 }
822 }
823 clbk.Cancel();
824 }
825
826
829 {
830 HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
831 if (!clbk)
832 {
833 m_ActionsGlobalStatus.SetText("No Action");
834 }
835
836 m_ActionsGlobalStatus.SetText(clbk.ToString());
837 }
838
839
841
842
844 {
846
847 vector item_position = GetGame().GetPlayer().GetPosition() + ( GetGame().GetPlayer().GetDirection() * 2.0);
848
849 m_pPlayerShadow = Entity.Cast( GetGame().CreateObject("SurvivorM_Mirek", item_position, false, false) );
850
851 DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
852 pl.DebugSyncShadowSetup( DayZPlayer.Cast( m_pPlayerShadow ) );
853 }
854
856 {
857 if (m_pPlayerShadow)
858 {
860 m_pPlayerShadow = NULL;
861 }
862
863 DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
864 if (pl)
865 {
866 pl.DebugSyncShadowSetup(NULL);
867 }
868
869 }
870
871
872 //---------------------------------------------------
873 // item accessor
874
876 {
877 m_ItemAccClass.SetText(pPlayer.DebugGetItemClass());
878 m_ItemAccSClass.SetText(pPlayer.DebugGetItemSuperClass());
879 m_ItemAccInst.SetText(pPlayer.DebugGetItemAnimInstance());
880 }
881
882
883 //---------------------------------------------------
884 // window ui clicks
885
887 bool OnClick(Widget w, int x, int y, int button)
888 {
889 if (w == m_Card0Button)
890 {
891 ShowCard(0);
892 }
893 else if (w == m_Card1Button)
894 {
895 ShowCard(1);
896 }
897 else if (w == m_Card2Button)
898 {
899 ShowCard(2);
900 }
901 else if (w == m_Card3Button)
902 {
903 ShowCard(3);
904 }
905 else if (w == m_Card4Button)
906 {
907 ShowCard(4);
908 }
909
910 else if (w == m_ClearEventsButton)
911 {
912 m_EventsHistory.ClearItems();
913 }
914 else if (w == m_ActionsStart)
915 {
916 Print("PluginPlayerDebug: Action Start");
917 m_CH_ActionStart = true;
918 return true;
919 }
920 else if (w == m_ActionsEnd)
921 {
922 Print("PluginPlayerDebug: Action End");
923 m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_END;
924 return true;
925 }
926 else if (w == m_ActionsFinish)
927 {
928 Print("PluginPlayerDebug: Action Finish");
929 m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_FINISH;
930 return true;
931 }
932 else if (w == m_ActionsOTA)
933 {
934 Print("PluginPlayerDebug: Action One Time Action");
935 m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTION;
936 return true;
937 }
938 else if (w == m_ActionsOTL)
939 {
940 Print("PluginPlayerDebug: Action Loop");
941 m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP;
942 return true;
943 }
944 else if (w == m_ActionsCancel)
945 {
946 Print("PluginPlayerDebug: Action Cancel");
947 m_CH_ActionCancel = true;
948 return true;
949 }
950 else if (w == m_PlayerSyncCreateShadow)
951 {
953 return true;
954 }
955 else if (w == m_PlayerSyncDelete)
956 {
958 return true;
959 }
960 else if (w == m_PlayerServerWalk)
961 {
964#ifdef DEVELOPER
965 Param1<bool> rp = new Param1<bool>(m_HasServerWalk);
966 GetGame().RPCSingleParam(GetGame().GetPlayer(), ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK, rp, true);
967#endif
968 }
969 else if (w == m_ActionTypeLA)
970 {
972 }
973 else if (w == m_ActionTypeOA)
974 {
976 }
977 else if (w == m_ActionTypeFLA)
978 {
980 }
981 else if (w == m_ActionTypeFOA)
982 {
984 }
985 else if (w == m_ActionTypeLG)
986 {
988 }
989 else if (w == m_ActionTypeOG)
990 {
992 }
993 else if (w == m_ActionTypeFLG)
994 {
996 }
997 else if (w == m_ActionTypeFOG)
998 {
1000 }
1001 else if (w == m_ActionTypeAll)
1002 {
1004 }
1005
1006 if (m_Weapons.OnClick(w,x,y,button))
1007 {
1008 return true;
1009 }
1010 else if (m_OtherCmds.OnClick(w,x,y,button))
1011 {
1012 return true;
1013 }
1014 else
1015 {
1016 return m_Controls.OnClick(w,x,y,button);
1017 }
1018 }
1019
1020 bool OnChange(Widget w, int x, int y, bool finished)
1021 {
1022 if (w == m_ActionsFilter)
1023 {
1025 }
1026
1027 if ( m_Controls.OnChange(w, x, y, finished) )
1028 return true;
1029
1030
1031 return false;
1032 }
1033
1034 //---------------------------------------------------
1035 // Global handler to handle commands from player
1036
1037 bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot)
1038 {
1039 if (m_Weapons)
1040 {
1041 m_Weapons.IsWeaponChange(pNewWeapon, pHideSlot, pShowSlot);
1042 }
1043
1044 return false;
1045 }
1046
1047
1048 //---------------------------------------------------
1049 // Global handler to handle commands from player
1050
1052 {
1053 if (m_CH_ActionStart)
1054 {
1055 Actions_Start();
1056 m_CH_ActionStart = false;
1057 }
1058
1059 if (m_CH_ActionCommand != -1000)
1060 {
1062 m_CH_ActionCommand = -1000;
1063 }
1064
1066 {
1068 m_CH_ActionCancel = false;
1069 }
1070
1071 if (m_Weapons)
1072 {
1073 m_Weapons.CommandHandler();
1074 }
1075
1076 if (m_Controls)
1077 {
1078 m_Controls.CommandHandler();
1079 }
1080
1081 if (m_OtherCmds)
1082 {
1083 m_OtherCmds.CommandHandler();
1084 }
1085 }
1086
1087 void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
1088 {
1089 PluginDayzPlayerDebugUserData data = new PluginDayzPlayerDebugUserData(name, category, pUserData, pFullBody, pStanceMask);
1090 m_AnimationList.Insert(data);
1091 m_AnimationListMappings.Insert(data.GetNameUnique(), data);
1092 }
1093
1095 {
1096 RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE, false);
1097 RegisterAnimation("DRINK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRINK, false);
1098 RegisterAnimation("EAT", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EAT, false);
1099 RegisterAnimation("EMPTY VESSEL", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL, false);
1100 RegisterAnimation("CATCH RAIN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CATCHRAIN, false);
1101 RegisterAnimation("VIEW COMPASS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWCOMPASS, false);
1102 RegisterAnimation("ITEM TUNE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE, false);
1103 RegisterAnimation("GIVE L ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVEL, false);
1104 RegisterAnimation("GIVE R ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVER, false);
1105 RegisterAnimation("SHAVE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHAVE, false);
1106 RegisterAnimation("FILL MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG, false);
1107 RegisterAnimation("EMPTY MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG, false);
1108 RegisterAnimation("OPEN ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM, false);
1109 RegisterAnimation("TAKE TEMP SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF, false);
1110 RegisterAnimation("VIEW MAP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP, false);
1111 RegisterAnimation("RAISE ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RAISEITEM, false);
1112 RegisterAnimation("SEARCH INVENTORY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SEARCHINVENTORY, false);
1113 RegisterAnimation("CRAFTING UPPDERBODY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CRAFTING, false);
1114 RegisterAnimation("RESTRAINED STRUGGLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE, false);
1115 RegisterAnimation("COVER HEAD SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF, false);
1116 RegisterAnimation("COVER HEAD TARGET", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET, false);
1117 RegisterAnimation("SET ALARM CLOCK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM, false);
1118 RegisterAnimation("ENGINE START", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE, false);
1119 RegisterAnimation("TOOT HORN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TOOTHORN, false);
1120 RegisterAnimation("ENGINE STOP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE, false);
1121 RegisterAnimation("SHIFT GEAR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, false);
1122 RegisterAnimation("TURN ON/OFF LIGHTS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_HEADLIGHT, false);
1123 RegisterAnimation("DRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_OPEN, false);
1124 RegisterAnimation("DRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE, false);
1125 RegisterAnimation("CODRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOOROPEN, false);
1126 RegisterAnimation("CODRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOORCLOSE, false);
1127 RegisterAnimation("BLOODTEST", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST, false);
1128 RegisterAnimation("BLOODTESTOTHER", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER, false);
1130 RegisterAnimation("PICK UP HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS, false);
1131 RegisterAnimation("PICK UP INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY, false);
1132 RegisterAnimation("LICK BATTERY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY, false);
1133 RegisterAnimation("LIGHT FLARE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE, false);
1134 RegisterAnimation("LITCHEM LIGHT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT, false);
1135 RegisterAnimation("UNPIN GRENAGE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNPINGRENAGE, false);
1136 RegisterAnimation("OPEN DOOR FW", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW, false);
1137 RegisterAnimation("OPEN LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENLID, false);
1138 RegisterAnimation("CLOSE LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSELID, false);
1139 RegisterAnimation("RADIO ON", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON, false);
1140 RegisterAnimation("RADIO OFF", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF, false);
1141 RegisterAnimation("BATON EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONEXTEND, false);
1142 RegisterAnimation("BATON RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONRETRACT, false);
1143 RegisterAnimation("UNLOCK HANDCUFF TARGET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET, false);
1144 RegisterAnimation("FISHINGROD EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODEXTEND, false);
1145 RegisterAnimation("FISHINGROD RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODRETRACT, false);
1146 RegisterAnimation("OPEN ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE, false);
1147 RegisterAnimation("CLOSE ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE, false);
1148 RegisterAnimation("ATTACH SCOPE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHSCOPE, false);
1149 RegisterAnimation("ATTACH BARREL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHBARREL, false);
1150 RegisterAnimation("EMPTY SEEDS PACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYSEEDSPACK, false);
1151 RegisterAnimation("INTERACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE, false);
1152 RegisterAnimation("ATTACH ITEM", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM, false);
1153 RegisterAnimation("STOP ALARM CLOCK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM, false);
1154 RegisterAnimation("PRESS TRIGGER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER, false);
1155 RegisterAnimation("DROP ITEM HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_HANDS, false);
1156 RegisterAnimation("DROP ITEM INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_INVENTORY, false);
1157 RegisterAnimation("EAT PILL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_PILL, false);
1158 RegisterAnimation("EAT TABLET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_TABLET, false);
1159 RegisterAnimation("HEATPACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK, false);
1161 RegisterAnimation("DRINK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1162 RegisterAnimation("EAT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1163 RegisterAnimation("CATCH RAIN", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CATCHRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE);
1164 RegisterAnimation("WALKIETALKIE TUNE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1165 RegisterAnimation("GIVE L ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVEL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1166 RegisterAnimation("GIVE R ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVER, true, DayZPlayerConstants.STANCEMASK_PRONE);
1167 RegisterAnimation("FILL MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1168 RegisterAnimation("EMPTY MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1169 RegisterAnimation("DRINK POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1170 RegisterAnimation("DRINK WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1171 RegisterAnimation("FILL BOTTLE WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1172 RegisterAnimation("FIRE ESTINGUISHER", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER, true, DayZPlayerConstants.STANCEMASK_ERECT);
1173 RegisterAnimation("FLAME REPAIR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1174 RegisterAnimation("WRING CLOTH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WRING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1175 RegisterAnimation("FISHING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FISHING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1176 RegisterAnimation("CPR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CPR, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1177 RegisterAnimation("BANDAGE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1178 RegisterAnimation("CRAFTING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CRAFTING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1179 RegisterAnimation("INTERACT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_INTERACT, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1180 RegisterAnimation("FORCE FEED TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1181 RegisterAnimation("BANDAGE TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1182 RegisterAnimation("SPRAY PLANT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1183 RegisterAnimation("START FIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STARTFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1184 RegisterAnimation("ANIMAL SKINNING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1185 RegisterAnimation("WASH HANDS WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1186 RegisterAnimation("WASH HANDS POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1187 RegisterAnimation("SALINE BLOODBAG TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1188 RegisterAnimation("SALINE BLOOD BAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1189 RegisterAnimation("STITCH UP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1190 RegisterAnimation("VOMIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VOMIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1191 RegisterAnimation("UNRESTRAINT TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_UNRESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1192 RegisterAnimation("RESTRAIN TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1193 RegisterAnimation("CHECK PULSE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CHECKPULSE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1194 RegisterAnimation("CLEAN WOUNDS TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANWOUNDSTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1195 RegisterAnimation("COLLECT BLOOD SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1196 RegisterAnimation("EMPTY VESSEL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1197 RegisterAnimation("OPEN ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1198 RegisterAnimation("HACK BUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1199 RegisterAnimation("HACK TREE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKTREE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1200 RegisterAnimation("TAKE TEMP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1201 RegisterAnimation("DIG HOLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1202 RegisterAnimation("DIG UP CACHE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGUPCACHE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1203 RegisterAnimation("DIG MANIPULATE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1204 RegisterAnimation("DEPLOY HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1205 RegisterAnimation("DEPLOY 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1206 RegisterAnimation("DEPLOY 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1207 RegisterAnimation("BLOW FIREPLACE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1208 RegisterAnimation("VIEW MAP", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP, true, DayZPlayerConstants.STANCEMASK_PRONE);
1209 RegisterAnimation("VIEW COMPASS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWCOMPASS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1210 RegisterAnimation("FILL BOTTLE POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1211 RegisterAnimation("PLACING HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1212 RegisterAnimation("PLACING 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1213 RegisterAnimation("PLACING 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1214 RegisterAnimation("CUT BARK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CUTBARK, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1215 RegisterAnimation("VIEW NOTE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1216 RegisterAnimation("SEARCH INVENTORY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SEARCHINVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1217 RegisterAnimation("LOOK OPTICS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1218 RegisterAnimation("MINE ROCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_MINEROCK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1219 RegisterAnimation("RAISE ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISEITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1220 RegisterAnimation("RESTRAINED STRUGGLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINEDSTRUGGLE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1221 RegisterAnimation("RESTRAIN SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1222 RegisterAnimation("ASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1223 RegisterAnimation("DISASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DISASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1224 RegisterAnimation("RAISE FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISE_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1225 RegisterAnimation("LOWER FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_LOWER_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1226 RegisterAnimation("SET ALARM CLOCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1227 RegisterAnimation("SHOVEL DIG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SHOVEL_DIG, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1228 RegisterAnimation("VEHICLE_PUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH, true, DayZPlayerConstants.STANCEMASK_ERECT);
1229 RegisterAnimation("PATCHING_TIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_TIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1230 RegisterAnimation("PATCHING_DUCTTAPE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_DUCTTAPE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1231 RegisterAnimation("PATCHING_SEWING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_SEWING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1232 RegisterAnimation("PATCHING_LEATHER_SEWING_KIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1233 RegisterAnimation("SPLITTING FIREWOOD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1234 RegisterAnimation("BREAKING STICK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BREAKING_STICK, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1235 RegisterAnimation("CLEANING_WEAPON", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1236 RegisterAnimation("EATING_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EATING_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1237 RegisterAnimation("FILLING_CONTAINER_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLING_CONTAINER_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1238 RegisterAnimation("DIGGING_WORMS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGGIN_WORMS, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1239
1240
1242 RegisterAnimation("PICK UP HANDS", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1243 RegisterAnimation("PICK UP INVENTORY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1244 RegisterAnimation("LICK BATTERY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1245 RegisterAnimation("LIGHT FLARE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1246 RegisterAnimation("LITCHEM LIGHT", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1247 RegisterAnimation("UNPIN GRENAGE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_UNPINGRENAGE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1248 RegisterAnimation("RADIO ON", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON, true, DayZPlayerConstants.STANCEMASK_PRONE);
1249 RegisterAnimation("RADIO OFF", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1250 RegisterAnimation("HANDCUFF TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1251 RegisterAnimation("MORPHINE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_MORPHINE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1252 RegisterAnimation("INJECTION", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTION, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1253 RegisterAnimation("INJECTION TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1254 RegisterAnimation("DRINK SIP", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_DRINKSIP, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1255 RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1256 RegisterAnimation("OPEN ITEM ONCE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1257 RegisterAnimation("POKE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_POKE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1258 RegisterAnimation("ATTACH SCOPE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHSCOPE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1259 RegisterAnimation("ATTACH BARREL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHBARREL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1260 RegisterAnimation("RESTRAIN", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_RESTRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1261 RegisterAnimation("PICK UP HEAVY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1262 RegisterAnimation("STOP ALARM CLOCK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1263 RegisterAnimation("PRESS TRIGGER", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER, true, DayZPlayerConstants.STANCEMASK_PRONE);
1264 RegisterAnimation("EAT PILL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_PILL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1265 RegisterAnimation("EAT TABLET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_TABLET, true, DayZPlayerConstants.STANCEMASK_PRONE);
1266 RegisterAnimation("HEATPACK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HEATPACK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1271 RegisterAnimation("GREETING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_GREETING, false);
1272 RegisterAnimation("POINT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINT, false);
1273 RegisterAnimation("THUMB UP", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
1274 RegisterAnimation("THUMB DOWN", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
1275 RegisterAnimation("SILENCE", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_SILENCE, false);
1276 RegisterAnimation("TAUNT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TAUNT, false);
1277 RegisterAnimation("TIME OUT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT, false);
1278 RegisterAnimation("HEART", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HEART, false);
1279 RegisterAnimation("FACEPALM", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM, false);
1280 RegisterAnimation("WATCHING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_WATCHING, false);
1281 RegisterAnimation("HOLD", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HOLD, false);
1282 RegisterAnimation("LISTENING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LISTENING, false);
1283 RegisterAnimation("POINT AT SELF", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF, false);
1284 RegisterAnimation("LOOK AT ME", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME, false);
1285 RegisterAnimation("OKAY", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_OKAY, false);
1286 RegisterAnimation("RPS", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_RPS, false);
1288 RegisterAnimation("THROAT", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_THROAT, false);
1289 RegisterAnimation("CLAP", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_CLAP, false);
1290 RegisterAnimation("DABBING", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DABBING, false);
1291 RegisterAnimation("MOVE", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_MOVE, false);
1292 RegisterAnimation("DOWN", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DOWN, false);
1293 RegisterAnimation("COME", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_COME, false);
1294 RegisterAnimation("TAUNT KISS", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS, false);
1295 RegisterAnimation("TAUNT ELBOW", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW, false);
1296 RegisterAnimation("TAUNT THINK", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK, false);
1297 RegisterAnimation("NOD HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD, false);
1298 RegisterAnimation("SHAKE HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD, false);
1299 RegisterAnimation("SHRUG", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHRUG, false);
1300 RegisterAnimation("SURRENDER", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SURRENDER, false);
1302 RegisterAnimation("GREETING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_GREETING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1303 RegisterAnimation("POINT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1304 RegisterAnimation("THUMBUP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
1305 RegisterAnimation("THUMBDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
1306 RegisterAnimation("SILENCE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SILENCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1307 RegisterAnimation("TAUNT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TAUNT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1308 RegisterAnimation("TIMEOUT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1309 RegisterAnimation("HEART", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HEART, true, DayZPlayerConstants.STANCEMASK_PRONE);
1310 RegisterAnimation("WATCHING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_WATCHING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1311 RegisterAnimation("HOLD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HOLD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1312 RegisterAnimation("LISTENING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LISTENING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1313 RegisterAnimation("POINTSELF", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINTSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1314 RegisterAnimation("LOOKATME", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKATME, true, DayZPlayerConstants.STANCEMASK_PRONE);
1315 RegisterAnimation("OKAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_OKAY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1316 RegisterAnimation("SALUTE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SALUTE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1317 RegisterAnimation("CAMPFIRE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1318 RegisterAnimation("LYINGDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1319 RegisterAnimation("SOS", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SOS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1320 RegisterAnimation("SITA", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITA, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1321 RegisterAnimation("SITB", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITB, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1322 RegisterAnimation("DABBING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_DABBING, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1323 RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
1324 RegisterAnimation("KNEEL", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_KNEEL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1325 RegisterAnimation("TRAILER WAKE UP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WAKE_UP, true, DayZPlayerConstants.STANCEMASK_ERECT);
1326 RegisterAnimation("TRAILER DEAD BODY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD_BODY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1327 RegisterAnimation("TRAILER WALKIE TALKIE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALKIE_TALKIE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1328 RegisterAnimation("TRAILER WOUNDED", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WOUNDED, true, DayZPlayerConstants.STANCEMASK_ERECT);
1329 RegisterAnimation("TRAILER WALK AWAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALK_AWAY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1330 RegisterAnimation("TRAILER DEAD DEAD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD, true, DayZPlayerConstants.STANCEMASK_ERECT);
1332 RegisterAnimation("THROAT", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_THROAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1333 RegisterAnimation("MOVE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_MOVE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1334 RegisterAnimation("DOWN", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DOWN, true, DayZPlayerConstants.STANCEMASK_PRONE);
1335 RegisterAnimation("COME", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_COME, true, DayZPlayerConstants.STANCEMASK_PRONE);
1336 RegisterAnimation("TAUNT KISS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1337 RegisterAnimation("TAUNT THINK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1338 RegisterAnimation("DANCE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DANCE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1339 RegisterAnimation("NOD HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_NODHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1340 RegisterAnimation("SHAKE HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1341 RegisterAnimation("SHRUG", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHRUG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1342 RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
1343 RegisterAnimation("TRAILER MASK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1344 RegisterAnimation("TRAILER MASK_02", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_02, true, DayZPlayerConstants.STANCEMASK_ERECT);
1345 RegisterAnimation("TRAILER MASK_CHAINS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_CHAINS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1346 RegisterAnimation("TRAILER MASK_DALLAS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_DALLAS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1347 RegisterAnimation("TRAILER MASK_HOXTON", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_HOXTON, true, DayZPlayerConstants.STANCEMASK_ERECT);
1348 RegisterAnimation("TRAILER MASK_WOLF", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_WOLF, true, DayZPlayerConstants.STANCEMASK_ERECT);
1349
1354 RegisterAnimation("1HD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1355 RegisterAnimation("FIREAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1356 RegisterAnimation("PITCHFORK", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1357 RegisterAnimation("PISTOL", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PISTOL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1358 RegisterAnimation("RIFLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_RIFLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1359 RegisterAnimation("SWORD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SWORD, true, DayZPlayerConstants.STANCEMASK_ERECT);
1360 RegisterAnimation("UNARMED", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_UNARMED, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1361 RegisterAnimation("WOODAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1362 RegisterAnimation("SPEAR", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SPEAR, true, DayZPlayerConstants.STANCEMASK_ERECT);
1363 RegisterAnimation("SICKLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SICKLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1364 RegisterAnimation("HOE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_HOE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1365 }
1366
1367}
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
map
Определения ControlsXboxNew.c:4
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
ERPCs
Определения ERPCs.c:2
Icon x
Icon y
bool m_IsActive
Определения ModifierBase.c:19
PlayerBase GetPlayer()
Определения ModifierBase.c:51
ref Timer m_TickTimer
Определения PluginDayZCreatureAIDebug.c:86
void CreateTypeNameMapping()
Определения PluginDayzPlayerDebug.c:293
ButtonWidget m_ActionTypeFLA
Определения PluginDayzPlayerDebug.c:244
const int TYPE_MOD_ONETIME
Определения PluginDayzPlayerDebug.c:182
TextListboxWidget m_ActionsSelector
Определения PluginDayzPlayerDebug.c:220
bool m_CH_ActionCancel
Определения PluginDayzPlayerDebug.c:265
ref PluginDayzPlayerDebug_Ctrl m_Controls
Определения PluginDayzPlayerDebug.c:269
ButtonWidget m_PlayerSyncDelete
Определения PluginDayzPlayerDebug.c:234
void DisplayActions(int pType)
Определения PluginDayzPlayerDebug.c:691
ButtonWidget m_ActionsEnd
Определения PluginDayzPlayerDebug.c:222
bool m_CH_ActionStart
Определения PluginDayzPlayerDebug.c:263
bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot)
Определения PluginDayzPlayerDebug.c:1037
void DbgShowBoneName(DayZPlayer pPlayer)
Определения PluginDayzPlayerDebug.c:639
void ToggleDebugWindowEventOld()
Определения PluginDayzPlayerDebug.c:400
ButtonWidget m_ActionTypeOA
Определения PluginDayzPlayerDebug.c:243
TextWidget m_ActionsGlobalStatus
Определения PluginDayzPlayerDebug.c:229
ButtonWidget m_ClearEventsButton
Определения PluginDayzPlayerDebug.c:252
void Actions_UpdateGlobals(DayZPlayer pPlayer)
Определения PluginDayzPlayerDebug.c:828
ref map< string, ref PluginDayzPlayerDebugUserData > m_AnimationListMappings
Определения PluginDayzPlayerDebug.c:199
ref PluginDayzPlayerDebug_OtherCmds m_OtherCmds
Определения PluginDayzPlayerDebug.c:270
const int TYPE_MOD_GESTURE_ONETIME
Определения PluginDayzPlayerDebug.c:187
const int TYPE_ALL
Определения PluginDayzPlayerDebug.c:192
void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Определения PluginDayzPlayerDebug.c:57
ButtonWidget m_PlayerServerWalk
Определения PluginDayzPlayerDebug.c:235
void Actions_Start()
Определения PluginDayzPlayerDebug.c:743
Widget m_Card1
Определения PluginDayzPlayerDebug.c:208
ButtonWidget m_ActionTypeLA
Определения PluginDayzPlayerDebug.c:242
Entity m_pPlayerShadow
Определения PluginDayzPlayerDebug.c:258
ButtonWidget m_ActionsOTA
Определения PluginDayzPlayerDebug.c:225
int m_CurrentType
Определения PluginDayzPlayerDebug.c:260
void PlayerSyncDelete()
Определения PluginDayzPlayerDebug.c:855
TextWidget m_ActionEventV
Определения PluginDayzPlayerDebug.c:228
ref PluginDayzPlayerDebug_Weapons m_Weapons
Определения PluginDayzPlayerDebug.c:268
const int TYPE_FB_GESTURE_LOOPING
Определения PluginDayzPlayerDebug.c:188
TextWidget m_ActionStateV
Определения PluginDayzPlayerDebug.c:227
ref array< ref PluginDayzPlayerDebugUserData > m_AnimationList
Определения PluginDayzPlayerDebug.c:198
ButtonWidget m_ActionTypeFOA
Определения PluginDayzPlayerDebug.c:245
void RegisterAnimations()
Определения PluginDayzPlayerDebug.c:1094
TextWidget m_ItemAccInst
Определения PluginDayzPlayerDebug.c:239
Widget m_MainWnd
Определения PluginDayzPlayerDebug.c:206
void ~PluginDayzPlayerDebug()
Определения PluginDayzPlayerDebug.c:306
EditBoxWidget m_ActionsFilter
Определения PluginDayzPlayerDebug.c:231
TextWidget m_ItemAccSClass
Определения PluginDayzPlayerDebug.c:238
void UpdateCommandModifiers(DayZPlayer pPlayer)
Определения PluginDayzPlayerDebug.c:658
void PlayerSyncCreate()
Определения PluginDayzPlayerDebug.c:843
int m_CurrentMode
Определения PluginDayzPlayerDebug.c:384
ref PluginDayzPlayerDebugUIHandler m_pUIHandler
Определения PluginDayzPlayerDebug.c:256
void PluginDayzPlayerDebug()
Определения PluginDayzPlayerDebug.c:275
TextWidget m_ItemAccClass
Определения PluginDayzPlayerDebug.c:237
void UpdatePlayerStatus(DayZPlayer pPlayer)
Определения PluginDayzPlayerDebug.c:570
ButtonWidget m_Card2Button
Определения PluginDayzPlayerDebug.c:214
bool m_HasServerWalk
Определения PluginDayzPlayerDebug.c:204
ButtonWidget m_ActionsFinish
Определения PluginDayzPlayerDebug.c:223
ButtonWidget m_ActionTypeFLG
Определения PluginDayzPlayerDebug.c:248
const int TYPE_FB_ONETIME
Определения PluginDayzPlayerDebug.c:184
void ToggleDebugWindowEventP()
Определения PluginDayzPlayerDebug.c:419
void Actions_DoInternalCommand(int pCommandId)
Определения PluginDayzPlayerDebug.c:782
const int TYPE_FB_SUICIDE_LOOPING
Определения PluginDayzPlayerDebug.c:190
void RegisterDebugItem(ItemBase item, PlayerBase player)
Определения PluginDayzPlayerDebug.c:322
ButtonWidget m_ActionTypeFOG
Определения PluginDayzPlayerDebug.c:249
class PluginDayzPlayerActionCallback extends HumanCommandActionCallback TYPE_MOD_LOOPING
ButtonWidget m_ActionTypeLG
Определения PluginDayzPlayerDebug.c:246
const int TYPE_FB_GESTURE_ONETIME
Определения PluginDayzPlayerDebug.c:189
bool m_HasFocus
Определения PluginDayzPlayerDebug.c:203
int m_CH_ActionCommand
Определения PluginDayzPlayerDebug.c:264
void Actions_DoCancel()
Определения PluginDayzPlayerDebug.c:805
ButtonWidget m_ActionsStart
Определения PluginDayzPlayerDebug.c:221
ButtonWidget m_Card1Button
Определения PluginDayzPlayerDebug.c:213
ButtonWidget m_Card0Button
Определения PluginDayzPlayerDebug.c:212
ButtonWidget m_ActionsOTL
Определения PluginDayzPlayerDebug.c:226
Widget m_Card3
Определения PluginDayzPlayerDebug.c:210
TextListboxWidget m_EventsHistory
Определения PluginDayzPlayerDebug.c:254
ButtonWidget m_ActionsCancel
Определения PluginDayzPlayerDebug.c:224
Widget m_Card4
Определения PluginDayzPlayerDebug.c:211
ref map< int, string > m_TypeNameMappings
Определения PluginDayzPlayerDebug.c:200
ButtonWidget m_ActionTypeAll
Определения PluginDayzPlayerDebug.c:241
Widget m_Card2
Определения PluginDayzPlayerDebug.c:209
void CommandHandler()
Определения PluginDayzPlayerDebug.c:1051
ButtonWidget m_Card3Button
Определения PluginDayzPlayerDebug.c:215
const int TYPE_FB_LOOPING
Определения PluginDayzPlayerDebug.c:183
const int TYPE_MOD_GESTURE_LOOPING
Определения PluginDayzPlayerDebug.c:186
ButtonWidget m_Card4Button
Определения PluginDayzPlayerDebug.c:216
ButtonWidget m_ActionTypeOG
Определения PluginDayzPlayerDebug.c:247
EditBoxWidget m_PlayerStatusV
Определения PluginDayzPlayerDebug.c:219
Widget m_Card0
Определения PluginDayzPlayerDebug.c:207
PluginDayzPlayerDebug m_pPluginPlayerDebug
Определения PluginDayzPlayerDebug.c:83
ButtonWidget m_PlayerSyncCreateShadow
Определения PluginDayzPlayerDebug.c:233
void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Определения PluginDayzPlayerDebug.c:1087
void UpdateItemAccessor(DayZPlayer pPlayer)
Определения PluginDayzPlayerDebug.c:875
proto native UIManager GetUIManager()
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native DayZPlayer GetPlayer()
proto native WorkspaceWidget GetWorkspace()
proto native Input GetInput()
proto native Mission GetMission()
proto native void ObjectDelete(Object obj)
Определения EnWidgets.c:354
Определения Camera.c:2
static ref set< string > m_AnimEventMapping
Определения PluginDayzPlayerDebug.c:92
override void OnStateChange(int pOldState, int pCurrentState)
Определения PluginDayzPlayerDebug.c:158
override void OnFinish(bool pCanceled)
Определения PluginDayzPlayerDebug.c:124
TextListboxWidget m_EventsHistory
Определения PluginDayzPlayerDebug.c:172
void PluginDayzPlayerActionCallback()
Определения PluginDayzPlayerDebug.c:93
override void OnAnimationEvent(int pEventID)
Определения PluginDayzPlayerDebug.c:143
void ~PluginDayzPlayerActionCallback()
Определения PluginDayzPlayerDebug.c:119
TextWidget m_pStateWidget
Определения PluginDayzPlayerDebug.c:170
TextWidget m_pAnimEventWidget
Определения PluginDayzPlayerDebug.c:171
Определения human.c:1139
proto native void ChangeGameFocus(int add, int input_device=-1)
Change game focus number.
Определения InventoryItem.c:731
void AddActiveInputExcludes(array< string > excludes)
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
Определения PlayerBaseClient.c:2
void CaptureFocus()
Определения PluginDayZInfectedDebug.c:141
bool OnClick(Widget w, int x, int y, int button)
buttons clicks
Определения PluginDayZInfectedDebug.c:286
void ToggleDebugWindowEvent()
Определения PluginDayZInfectedDebug.c:118
void ShowWidgets(bool show)
Определения PluginDayZInfectedDebug.c:190
bool OnChange(Widget w, int x, int y, bool finished)
Определения PluginDayZInfectedDebug.c:345
void CreateModuleWidgets()
Определения PluginDayZInfectedDebug.c:214
void ToggleDebugWindowSetMode(int pMode)
Определения PluginDayZInfectedDebug.c:130
void Hide()
Определения PluginDayZInfectedDebug.c:179
void ShowCard(int pCard)
Определения PluginDayZInfectedDebug.c:279
bool IsActive()
Определения PluginDrawCheckerboard.c:57
void DestroyModuleWidgets()
Определения PluginDayZInfectedDebug.c:273
void ReleaseFocus()
Определения PluginDayZInfectedDebug.c:152
void Tick()
Определения PluginDayZInfectedDebug.c:445
void Show()
Определения PluginDayZInfectedDebug.c:163
Определения PluginBase.c:2
bool OnClick(Widget w, int x, int y, int button)
buttons clicks
Определения PluginDayzPlayerDebug_Ctrl.c:74
bool OnChange(Widget w, int x, int y, bool finished)
Определения PluginDayzPlayerDebug_Ctrl.c:92
bool OnClick(Widget w, int x, int y, int button)
buttons clicks
bool OnClick(Widget w, int x, int y, int button)
buttons clicks
void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Определения PluginDayzPlayerDebug.c:6
map: item x vector(index, width, height)
Определения EnWidgets.c:651
Определения EnWidgets.c:220
Определения DayZPlayerImplement.c:63
void ShowUICursor(bool visible)
Определения UIManager.c:244
Определения EnWidgets.c:190
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto string ToString(bool simple=true)
proto string ToString(bool beautify=true)
Vector to string.
Определения EnConvert.c:106
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.
array< string > TStringArray
Определения EnScript.c:685
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
void Split(string sample, out array< string > output)
Splits string into array of strings separated by 'sample'.
Определения EnString.c:396
proto int ToLower()
Changes string to lowercase. Returns length.
bool OnChange(Widget w, int x, int y, bool finished)
bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.
bool OnMouseEnter(Widget w, int x, int y)
bool OnClick(Widget w, int x, int y, int button)
WorkspaceWidget Widget
Defined in code.
proto native float GetWorldTime()
proto native void EnableCancelCondition(bool pEnable)
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
string GetStateString()
returns debug string of current state
Определения human.c:392
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)