Закрытые члены | |
int | FindAbilityConfig (int pAction, int pActionT) |
void | PluginDayzPlayerDebug_Weapons (Widget pMainWnd) |
void | ~PluginDayzPlayerDebug_Weapons () |
void | CreateModuleWidgets () |
void | DestroyModuleWidgets () |
void | Tick () |
void | WeaponsInit (Weapon_Base w) |
void | WeaponsStartAction () |
bool | OnClick (Widget w, int x, int y, int button) |
buttons clicks | |
bool | IsWeaponChange (out string pNewWeapon, out int pHideSlot, out int pShowSlot) |
void | CommandHandler () |
Закрытые данные | |
Widget | m_MainWnd |
TextListboxWidget | m_Selector |
ButtonWidget | m_ButtonStart |
TextWidget | m_WidgetActionRunning |
TextWidget | m_WidgetActionEvents |
Weapon_Base | m_CurrentWeapon |
EditBoxWidget | m_SetInitStateI |
ButtonWidget | m_SetInitStateB |
ButtonWidget | m_WeaponChange |
ButtonWidget | m_WeaponHide |
EditBoxWidget | m_WeaponSlotH |
EditBoxWidget | m_WeaponSlotS |
EditBoxWidget | m_WeaponActionProgressStart |
EditBoxWidget | m_WeaponActionProgressEnd |
int | m_CH_WeapAction = -1 |
int | m_CH_WeapActionType = -1 |
int | m_CH_LastWeapAction = -1 |
int | m_CH_LastWeapActionType = -1 |
float | m_CH_WeapActionProgressStart = 0 |
float | m_CH_WeapActionProgressEnd = 1 |
string | m_CH_WeaponChangeI |
int | m_CH_WeaponChangeSlotH = -1 |
int | m_CH_WeaponChangeSlotS = -1 |
ref array< ref PluginDayzPlayerDebug_AbilityConfig > | m_AbilityConfig |
См. определение в файле PluginDayzPlayerDebug_Weapons.c строка 52