571 {
572
574
575
576 pPlayer.GetMovementState(state);
577
578 string a = "Cmd:";
579
581 {
582 a += "MOVE:";
583 a +=
" st:" + state.m_iStanceIdx.
ToString() +
", mv:" + state.m_iMovement.
ToString();
584 }
586 {
587 a += "FB ACTION:";
588 a +=
" st:" + state.m_iStanceIdx.
ToString();
589 }
591 {
592 a += "MELEE:";
593 a +=
" st:" + state.m_iStanceIdx.
ToString();
594 }
596 {
597 a += "MELEE2:";
598 a +=
" st:" + state.m_iStanceIdx.
ToString();
599 }
601 {
602 a += "FALL:";
603 a +=
" st:" + state.m_iStanceIdx.
ToString();
604 }
606 {
607 a += "now DEAD:";
608 a +=
" st:" + state.m_iStanceIdx.
ToString();
609 }
611 {
612 a += "LADDER:";
613 a +=
" st:" + state.m_iStanceIdx.
ToString();
614 }
616 {
617 a += "Unconscious:";
618 a +=
" st:" + state.m_iStanceIdx.
ToString();
619 }
621 {
622 a += "Swimming:";
623 a +=
" st:" + state.m_iStanceIdx.
ToString();
624 }
626 {
627 a += "Climbing:";
628 a +=
" st:" + state.m_iStanceIdx.
ToString();
629 }
630 else
631 {
632 a += "UNKNOWN";
633 }
634
636 }
EditBoxWidget m_PlayerStatusV
DayZPlayerConstants
defined in C++
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.