DayZ 1.27
DayZ Explorer by KGB
 
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◆ RegisterAnimations()

void RegisterAnimations ( )
protected

one time

fullbody looping

one time


-------------------— GESTURES ----------------------—

looping

one time

fullbody looping

fullbody one time


-------------------— SUICIDE -----------------------—

fullbody looping

См. определение в файле PluginDayzPlayerDebug.c строка 1094

1095 {
1096 RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE, false);
1097 RegisterAnimation("DRINK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRINK, false);
1098 RegisterAnimation("EAT", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EAT, false);
1099 RegisterAnimation("EMPTY VESSEL", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL, false);
1100 RegisterAnimation("CATCH RAIN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CATCHRAIN, false);
1101 RegisterAnimation("VIEW COMPASS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWCOMPASS, false);
1102 RegisterAnimation("ITEM TUNE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE, false);
1103 RegisterAnimation("GIVE L ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVEL, false);
1104 RegisterAnimation("GIVE R ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVER, false);
1105 RegisterAnimation("SHAVE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHAVE, false);
1106 RegisterAnimation("FILL MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG, false);
1107 RegisterAnimation("EMPTY MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG, false);
1108 RegisterAnimation("OPEN ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM, false);
1109 RegisterAnimation("TAKE TEMP SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF, false);
1110 RegisterAnimation("VIEW MAP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP, false);
1111 RegisterAnimation("RAISE ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RAISEITEM, false);
1112 RegisterAnimation("SEARCH INVENTORY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SEARCHINVENTORY, false);
1113 RegisterAnimation("CRAFTING UPPDERBODY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CRAFTING, false);
1114 RegisterAnimation("RESTRAINED STRUGGLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE, false);
1115 RegisterAnimation("COVER HEAD SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF, false);
1116 RegisterAnimation("COVER HEAD TARGET", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET, false);
1117 RegisterAnimation("SET ALARM CLOCK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM, false);
1118 RegisterAnimation("ENGINE START", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE, false);
1119 RegisterAnimation("TOOT HORN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TOOTHORN, false);
1120 RegisterAnimation("ENGINE STOP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE, false);
1121 RegisterAnimation("SHIFT GEAR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, false);
1122 RegisterAnimation("TURN ON/OFF LIGHTS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_HEADLIGHT, false);
1123 RegisterAnimation("DRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_OPEN, false);
1124 RegisterAnimation("DRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE, false);
1125 RegisterAnimation("CODRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOOROPEN, false);
1126 RegisterAnimation("CODRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOORCLOSE, false);
1127 RegisterAnimation("BLOODTEST", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST, false);
1128 RegisterAnimation("BLOODTESTOTHER", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER, false);
1130 RegisterAnimation("PICK UP HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS, false);
1131 RegisterAnimation("PICK UP INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY, false);
1132 RegisterAnimation("LICK BATTERY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY, false);
1133 RegisterAnimation("LIGHT FLARE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE, false);
1134 RegisterAnimation("LITCHEM LIGHT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT, false);
1135 RegisterAnimation("UNPIN GRENAGE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNPINGRENAGE, false);
1136 RegisterAnimation("OPEN DOOR FW", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW, false);
1137 RegisterAnimation("OPEN LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENLID, false);
1138 RegisterAnimation("CLOSE LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSELID, false);
1139 RegisterAnimation("RADIO ON", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON, false);
1140 RegisterAnimation("RADIO OFF", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF, false);
1141 RegisterAnimation("BATON EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONEXTEND, false);
1142 RegisterAnimation("BATON RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONRETRACT, false);
1143 RegisterAnimation("UNLOCK HANDCUFF TARGET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET, false);
1144 RegisterAnimation("FISHINGROD EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODEXTEND, false);
1145 RegisterAnimation("FISHINGROD RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODRETRACT, false);
1146 RegisterAnimation("OPEN ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE, false);
1147 RegisterAnimation("CLOSE ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE, false);
1148 RegisterAnimation("ATTACH SCOPE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHSCOPE, false);
1149 RegisterAnimation("ATTACH BARREL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHBARREL, false);
1150 RegisterAnimation("EMPTY SEEDS PACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYSEEDSPACK, false);
1151 RegisterAnimation("INTERACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE, false);
1152 RegisterAnimation("ATTACH ITEM", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM, false);
1153 RegisterAnimation("STOP ALARM CLOCK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM, false);
1154 RegisterAnimation("PRESS TRIGGER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER, false);
1155 RegisterAnimation("DROP ITEM HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_HANDS, false);
1156 RegisterAnimation("DROP ITEM INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_INVENTORY, false);
1157 RegisterAnimation("EAT PILL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_PILL, false);
1158 RegisterAnimation("EAT TABLET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_TABLET, false);
1159 RegisterAnimation("HEATPACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK, false);
1161 RegisterAnimation("DRINK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1162 RegisterAnimation("EAT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1163 RegisterAnimation("CATCH RAIN", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CATCHRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE);
1164 RegisterAnimation("WALKIETALKIE TUNE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1165 RegisterAnimation("GIVE L ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVEL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1166 RegisterAnimation("GIVE R ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVER, true, DayZPlayerConstants.STANCEMASK_PRONE);
1167 RegisterAnimation("FILL MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1168 RegisterAnimation("EMPTY MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1169 RegisterAnimation("DRINK POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1170 RegisterAnimation("DRINK WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1171 RegisterAnimation("FILL BOTTLE WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1172 RegisterAnimation("FIRE ESTINGUISHER", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER, true, DayZPlayerConstants.STANCEMASK_ERECT);
1173 RegisterAnimation("FLAME REPAIR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1174 RegisterAnimation("WRING CLOTH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WRING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1175 RegisterAnimation("FISHING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FISHING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1176 RegisterAnimation("CPR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CPR, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1177 RegisterAnimation("BANDAGE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1178 RegisterAnimation("CRAFTING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CRAFTING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1179 RegisterAnimation("INTERACT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_INTERACT, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1180 RegisterAnimation("FORCE FEED TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1181 RegisterAnimation("BANDAGE TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1182 RegisterAnimation("SPRAY PLANT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1183 RegisterAnimation("START FIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STARTFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1184 RegisterAnimation("ANIMAL SKINNING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1185 RegisterAnimation("WASH HANDS WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1186 RegisterAnimation("WASH HANDS POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1187 RegisterAnimation("SALINE BLOODBAG TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1188 RegisterAnimation("SALINE BLOOD BAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1189 RegisterAnimation("STITCH UP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1190 RegisterAnimation("VOMIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VOMIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1191 RegisterAnimation("UNRESTRAINT TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_UNRESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1192 RegisterAnimation("RESTRAIN TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1193 RegisterAnimation("CHECK PULSE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CHECKPULSE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1194 RegisterAnimation("CLEAN WOUNDS TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANWOUNDSTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1195 RegisterAnimation("COLLECT BLOOD SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1196 RegisterAnimation("EMPTY VESSEL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1197 RegisterAnimation("OPEN ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1198 RegisterAnimation("HACK BUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1199 RegisterAnimation("HACK TREE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKTREE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1200 RegisterAnimation("TAKE TEMP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1201 RegisterAnimation("DIG HOLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1202 RegisterAnimation("DIG UP CACHE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGUPCACHE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1203 RegisterAnimation("DIG MANIPULATE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1204 RegisterAnimation("DEPLOY HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1205 RegisterAnimation("DEPLOY 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1206 RegisterAnimation("DEPLOY 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1207 RegisterAnimation("BLOW FIREPLACE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1208 RegisterAnimation("VIEW MAP", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP, true, DayZPlayerConstants.STANCEMASK_PRONE);
1209 RegisterAnimation("VIEW COMPASS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWCOMPASS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1210 RegisterAnimation("FILL BOTTLE POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1211 RegisterAnimation("PLACING HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1212 RegisterAnimation("PLACING 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1213 RegisterAnimation("PLACING 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1214 RegisterAnimation("CUT BARK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CUTBARK, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1215 RegisterAnimation("VIEW NOTE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1216 RegisterAnimation("SEARCH INVENTORY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SEARCHINVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1217 RegisterAnimation("LOOK OPTICS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1218 RegisterAnimation("MINE ROCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_MINEROCK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1219 RegisterAnimation("RAISE ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISEITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1220 RegisterAnimation("RESTRAINED STRUGGLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINEDSTRUGGLE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1221 RegisterAnimation("RESTRAIN SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1222 RegisterAnimation("ASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1223 RegisterAnimation("DISASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DISASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1224 RegisterAnimation("RAISE FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISE_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1225 RegisterAnimation("LOWER FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_LOWER_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
1226 RegisterAnimation("SET ALARM CLOCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1227 RegisterAnimation("SHOVEL DIG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SHOVEL_DIG, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1228 RegisterAnimation("VEHICLE_PUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH, true, DayZPlayerConstants.STANCEMASK_ERECT);
1229 RegisterAnimation("PATCHING_TIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_TIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1230 RegisterAnimation("PATCHING_DUCTTAPE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_DUCTTAPE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1231 RegisterAnimation("PATCHING_SEWING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_SEWING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1232 RegisterAnimation("PATCHING_LEATHER_SEWING_KIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1233 RegisterAnimation("SPLITTING FIREWOOD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1234 RegisterAnimation("BREAKING STICK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BREAKING_STICK, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1235 RegisterAnimation("CLEANING_WEAPON", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1236 RegisterAnimation("EATING_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EATING_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1237 RegisterAnimation("FILLING_CONTAINER_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLING_CONTAINER_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1238 RegisterAnimation("DIGGING_WORMS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGGIN_WORMS, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1239
1240
1242 RegisterAnimation("PICK UP HANDS", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1243 RegisterAnimation("PICK UP INVENTORY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1244 RegisterAnimation("LICK BATTERY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1245 RegisterAnimation("LIGHT FLARE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1246 RegisterAnimation("LITCHEM LIGHT", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1247 RegisterAnimation("UNPIN GRENAGE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_UNPINGRENAGE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1248 RegisterAnimation("RADIO ON", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON, true, DayZPlayerConstants.STANCEMASK_PRONE);
1249 RegisterAnimation("RADIO OFF", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1250 RegisterAnimation("HANDCUFF TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1251 RegisterAnimation("MORPHINE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_MORPHINE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1252 RegisterAnimation("INJECTION", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTION, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1253 RegisterAnimation("INJECTION TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1254 RegisterAnimation("DRINK SIP", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_DRINKSIP, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1255 RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1256 RegisterAnimation("OPEN ITEM ONCE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1257 RegisterAnimation("POKE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_POKE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1258 RegisterAnimation("ATTACH SCOPE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHSCOPE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1259 RegisterAnimation("ATTACH BARREL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHBARREL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1260 RegisterAnimation("RESTRAIN", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_RESTRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1261 RegisterAnimation("PICK UP HEAVY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1262 RegisterAnimation("STOP ALARM CLOCK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
1263 RegisterAnimation("PRESS TRIGGER", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER, true, DayZPlayerConstants.STANCEMASK_PRONE);
1264 RegisterAnimation("EAT PILL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_PILL, true, DayZPlayerConstants.STANCEMASK_PRONE);
1265 RegisterAnimation("EAT TABLET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_TABLET, true, DayZPlayerConstants.STANCEMASK_PRONE);
1266 RegisterAnimation("HEATPACK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HEATPACK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1271 RegisterAnimation("GREETING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_GREETING, false);
1272 RegisterAnimation("POINT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINT, false);
1273 RegisterAnimation("THUMB UP", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
1274 RegisterAnimation("THUMB DOWN", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
1275 RegisterAnimation("SILENCE", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_SILENCE, false);
1276 RegisterAnimation("TAUNT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TAUNT, false);
1277 RegisterAnimation("TIME OUT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT, false);
1278 RegisterAnimation("HEART", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HEART, false);
1279 RegisterAnimation("FACEPALM", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM, false);
1280 RegisterAnimation("WATCHING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_WATCHING, false);
1281 RegisterAnimation("HOLD", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HOLD, false);
1282 RegisterAnimation("LISTENING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LISTENING, false);
1283 RegisterAnimation("POINT AT SELF", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF, false);
1284 RegisterAnimation("LOOK AT ME", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME, false);
1285 RegisterAnimation("OKAY", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_OKAY, false);
1286 RegisterAnimation("RPS", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_RPS, false);
1288 RegisterAnimation("THROAT", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_THROAT, false);
1289 RegisterAnimation("CLAP", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_CLAP, false);
1290 RegisterAnimation("DABBING", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DABBING, false);
1291 RegisterAnimation("MOVE", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_MOVE, false);
1292 RegisterAnimation("DOWN", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DOWN, false);
1293 RegisterAnimation("COME", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_COME, false);
1294 RegisterAnimation("TAUNT KISS", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS, false);
1295 RegisterAnimation("TAUNT ELBOW", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW, false);
1296 RegisterAnimation("TAUNT THINK", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK, false);
1297 RegisterAnimation("NOD HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD, false);
1298 RegisterAnimation("SHAKE HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD, false);
1299 RegisterAnimation("SHRUG", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHRUG, false);
1300 RegisterAnimation("SURRENDER", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SURRENDER, false);
1302 RegisterAnimation("GREETING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_GREETING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1303 RegisterAnimation("POINT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1304 RegisterAnimation("THUMBUP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
1305 RegisterAnimation("THUMBDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
1306 RegisterAnimation("SILENCE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SILENCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1307 RegisterAnimation("TAUNT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TAUNT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1308 RegisterAnimation("TIMEOUT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1309 RegisterAnimation("HEART", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HEART, true, DayZPlayerConstants.STANCEMASK_PRONE);
1310 RegisterAnimation("WATCHING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_WATCHING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1311 RegisterAnimation("HOLD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HOLD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1312 RegisterAnimation("LISTENING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LISTENING, true, DayZPlayerConstants.STANCEMASK_PRONE);
1313 RegisterAnimation("POINTSELF", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINTSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
1314 RegisterAnimation("LOOKATME", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKATME, true, DayZPlayerConstants.STANCEMASK_PRONE);
1315 RegisterAnimation("OKAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_OKAY, true, DayZPlayerConstants.STANCEMASK_PRONE);
1316 RegisterAnimation("SALUTE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SALUTE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1317 RegisterAnimation("CAMPFIRE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1318 RegisterAnimation("LYINGDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1319 RegisterAnimation("SOS", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SOS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1320 RegisterAnimation("SITA", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITA, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1321 RegisterAnimation("SITB", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITB, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1322 RegisterAnimation("DABBING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_DABBING, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
1323 RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
1324 RegisterAnimation("KNEEL", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_KNEEL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1325 RegisterAnimation("TRAILER WAKE UP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WAKE_UP, true, DayZPlayerConstants.STANCEMASK_ERECT);
1326 RegisterAnimation("TRAILER DEAD BODY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD_BODY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1327 RegisterAnimation("TRAILER WALKIE TALKIE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALKIE_TALKIE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1328 RegisterAnimation("TRAILER WOUNDED", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WOUNDED, true, DayZPlayerConstants.STANCEMASK_ERECT);
1329 RegisterAnimation("TRAILER WALK AWAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALK_AWAY, true, DayZPlayerConstants.STANCEMASK_ERECT);
1330 RegisterAnimation("TRAILER DEAD DEAD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD, true, DayZPlayerConstants.STANCEMASK_ERECT);
1332 RegisterAnimation("THROAT", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_THROAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
1333 RegisterAnimation("MOVE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_MOVE, true, DayZPlayerConstants.STANCEMASK_PRONE);
1334 RegisterAnimation("DOWN", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DOWN, true, DayZPlayerConstants.STANCEMASK_PRONE);
1335 RegisterAnimation("COME", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_COME, true, DayZPlayerConstants.STANCEMASK_PRONE);
1336 RegisterAnimation("TAUNT KISS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS, true, DayZPlayerConstants.STANCEMASK_PRONE);
1337 RegisterAnimation("TAUNT THINK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
1338 RegisterAnimation("DANCE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DANCE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1339 RegisterAnimation("NOD HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_NODHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1340 RegisterAnimation("SHAKE HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
1341 RegisterAnimation("SHRUG", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHRUG, true, DayZPlayerConstants.STANCEMASK_PRONE);
1342 RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
1343 RegisterAnimation("TRAILER MASK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1344 RegisterAnimation("TRAILER MASK_02", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_02, true, DayZPlayerConstants.STANCEMASK_ERECT);
1345 RegisterAnimation("TRAILER MASK_CHAINS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_CHAINS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1346 RegisterAnimation("TRAILER MASK_DALLAS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_DALLAS, true, DayZPlayerConstants.STANCEMASK_ERECT);
1347 RegisterAnimation("TRAILER MASK_HOXTON", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_HOXTON, true, DayZPlayerConstants.STANCEMASK_ERECT);
1348 RegisterAnimation("TRAILER MASK_WOLF", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_WOLF, true, DayZPlayerConstants.STANCEMASK_ERECT);
1349
1354 RegisterAnimation("1HD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1355 RegisterAnimation("FIREAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1356 RegisterAnimation("PITCHFORK", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK, true, DayZPlayerConstants.STANCEMASK_ERECT);
1357 RegisterAnimation("PISTOL", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PISTOL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1358 RegisterAnimation("RIFLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_RIFLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1359 RegisterAnimation("SWORD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SWORD, true, DayZPlayerConstants.STANCEMASK_ERECT);
1360 RegisterAnimation("UNARMED", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_UNARMED, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1361 RegisterAnimation("WOODAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1362 RegisterAnimation("SPEAR", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SPEAR, true, DayZPlayerConstants.STANCEMASK_ERECT);
1363 RegisterAnimation("SICKLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SICKLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
1364 RegisterAnimation("HOE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_HOE, true, DayZPlayerConstants.STANCEMASK_ERECT);
1365 }
const int TYPE_MOD_ONETIME
Определения PluginDayzPlayerDebug.c:182
const int TYPE_MOD_GESTURE_ONETIME
Определения PluginDayzPlayerDebug.c:187
const int TYPE_FB_GESTURE_LOOPING
Определения PluginDayzPlayerDebug.c:188
const int TYPE_FB_ONETIME
Определения PluginDayzPlayerDebug.c:184
const int TYPE_FB_SUICIDE_LOOPING
Определения PluginDayzPlayerDebug.c:190
class PluginDayzPlayerActionCallback extends HumanCommandActionCallback TYPE_MOD_LOOPING
const int TYPE_FB_GESTURE_ONETIME
Определения PluginDayzPlayerDebug.c:189
const int TYPE_FB_LOOPING
Определения PluginDayzPlayerDebug.c:183
const int TYPE_MOD_GESTURE_LOOPING
Определения PluginDayzPlayerDebug.c:186
void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1)
Определения PluginDayzPlayerDebug.c:1087
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки RegisterAnimation(), TYPE_FB_GESTURE_LOOPING, TYPE_FB_GESTURE_ONETIME, TYPE_FB_LOOPING, TYPE_FB_ONETIME, TYPE_FB_SUICIDE_LOOPING, TYPE_MOD_GESTURE_LOOPING, TYPE_MOD_GESTURE_ONETIME, TYPE_MOD_LOOPING и TYPE_MOD_ONETIME.

Используется в PluginDayzPlayerDebug().