70 Print(
"PluginPlayerDebug: Death Start");
76 Print(
"PluginPlayerDebug: Uncon Start");
82 Print(
"PluginPlayerDebug: Uncon Start");
88 Print(
"PluginPlayerDebug: Uncon End");
153 player.AddCommandModifier_Damage(0, hitDirection);
157 player.StartCommand_Damage(0, hitDirection);
169 player.m_UnconsciousDebug =
true;
170 player.StartCommand_Unconscious(type);
179 player.m_UnconsciousDebug =
false;
proto native void WakeUp(int targetStance=-1)
void DestroyModuleWidgets()
ButtonWidget m_UnconEndButton
EditBoxWidget m_DeathDirectionEdit
ButtonWidget m_DeathStartButton
XComboBoxWidget m_UnconTypeCB
void PluginDayzPlayerDebug_OtherCmds(Widget pMainWnd)
void CreateModuleWidgets()
ButtonWidget m_UnconStartButton
XComboBoxWidget m_HitTypeCB
bool OnClick(Widget w, int x, int y, int button)
buttons clicks
ButtonWidget m_HitStartButton
void ~PluginDayzPlayerDebug_OtherCmds()
XComboBoxWidget m_DeathTypeCB
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.