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class PluginDayzPlayerDebugUserData | OnClick (Widget w, int x, int y, int button) |
| buttons clicks
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void | PluginDayzPlayerDebugUserData (string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1) |
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int | GetInt () |
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bool | IsFullBody () |
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int | GetStanceMask () |
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int | GetCategory () |
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string | GetName () |
| Test name getter. Strictly for UI porposes!
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string | GetNameUnique () |
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override bool | OnChange (Widget w, int x, int y, bool finished) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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void | PluginDayzPlayerDebug () |
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void | CreateTypeNameMapping () |
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void | ~PluginDayzPlayerDebug () |
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void | RegisterDebugItem (ItemBase item, PlayerBase player) |
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bool | IsActive () |
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void | ShowWidgets (bool show) |
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void | Show () |
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void | Hide () |
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void | CaptureFocus () |
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void | ReleaseFocus () |
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void | ToggleDebugWindowEvent () |
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void | ToggleDebugWindowEventOld () |
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void | ToggleDebugWindowEventP () |
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void | ToggleDebugWindowSetMode (int pMode) |
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void | CreateModuleWidgets () |
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void | DestroyModuleWidgets () |
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void | ShowCard (int pCard) |
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void | Tick () |
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void | UpdatePlayerStatus (DayZPlayer pPlayer) |
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void | DbgShowBoneName (DayZPlayer pPlayer) |
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void | UpdateCommandModifiers (DayZPlayer pPlayer) |
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void | DisplayActions (int pType) |
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void | Actions_Start () |
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void | Actions_DoInternalCommand (int pCommandId) |
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void | Actions_DoCancel () |
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void | Actions_UpdateGlobals (DayZPlayer pPlayer) |
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void | PlayerSyncCreate () |
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void | PlayerSyncDelete () |
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void | UpdateItemAccessor (DayZPlayer pPlayer) |
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bool | IsWeaponChange (out string pNewWeapon, out int pHideSlot, out int pShowSlot) |
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void | CommandHandler () |
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void | RegisterAnimation (string name, int category, int pUserData, bool pFullBody, int pStanceMask=-1) |
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void | RegisterAnimations () |
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