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private |
see CGame.RPC
Используется в BillboardSetHandler::ActivateBillboardSet(), MissionBase::ControlPersonalLight(), ManBase::DealShock(), Disarm(), FireplaceBase::IsThisIgnitionSuccessful(), FireplaceIndoor::IsThisIgnitionSuccessful(), MissionBase::OnClientReadyEvent(), MissionBase::OnClientRespawnEvent(), ActionDrainLiquid::OnEnd(), ActionLockAttachment::OnEnd(), ActionPourLiquid::OnEnd(), OnEnd(), ActionDrainLiquid::OnEndAnimationLoop(), ActionLockAttachment::OnEndAnimationLoop(), ActionPourLiquid::OnEndAnimationLoop(), ActionRepackTent::OnEndAnimationLoop(), ActionTransferLiquid::OnEndAnimationLoop(), OnEndAnimationLoop(), OnExecute(), ActionCheckPulse::OnExecuteServer(), ActionCheckPulseTarget::OnFinishProgressServer(), ActionRepackTent::OnFinishProgressServer(), ManBase::OnSelectPlayer(), ActionDrainLiquid::OnStartAnimationLoop(), ActionLockAttachment::OnStartAnimationLoop(), ActionPourLiquid::OnStartAnimationLoop(), ActionTransferLiquid::OnStartAnimationLoop(), OnStartAnimationLoop(), ActionRepackTent::OnStartAnimationLoopServer(), BushHard::OnTreeCutDown(), BushSoft::OnTreeCutDown(), TreeHard::OnTreeCutDown(), TreeSoft::OnTreeCutDown(), House::RequestSoundEvent(), IEntity::RPCSingleParam(), ScriptConsoleEnfScriptTab::RunEnscriptServer(), SceneObject::SceneObjectSynch(), ActionBase::SendMessageToClient(), ActionEmptyBottleBase::SendRPC(), SendRPC(), SyncEvents::SendSyncEvent(), DebugMonitorValues::SendValue(), Managed::SendValue(), PluginBase::SetDeveloperItemClientEx(), CfgGameplayHandler::SyncDataSend(), CfgPlayerRestrictedAreaHandler::SyncDataSend(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), MissionBase::SyncGlobalLighting(), Synch(), SoftSkillsManager::SynchDebugStats(), IEntity::SynchExplosion(), ComponentBodyStaging::SynchSkinnedState(), SoftSkillsManager::SynchSpecialtyLevel(), SymptomBase::SyncToClientActivated(), SymptomBase::SyncToClientDeactivated(), TeleportCheck(), TeleportPlayerToSafeLocation3D(), ToggleDebugWindowEvent() и UIScriptedMenu::Update().