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| void | EmoteManager (PlayerBase player) |
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| void | ~EmoteManager () |
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| void | ConstructData () |
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| void | SetGesture (int id) |
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| int | GetGesture () |
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| int | DetermineGestureIndex () |
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| bool | DetermineEmoteData (EmoteBase emote, out int callback_ID, out int stancemask, out bool is_fullbody) |
| | Also includes a stance check for FB callbacks.
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| void | Update (float deltaT) |
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| void | OnEmoteEnd () |
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| bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
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| void | OnSyncJuncture (int pJunctureID, ParamsReadContext pCtx) |
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| void | OnCallbackEnd () |
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| void | AfterStoreLoad () |
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| bool | PlayEmote (int id) |
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| void | CreateEmoteCallback (typename callbacktype, int id, int mask, bool fullbody) |
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| void | HideItemInHands () |
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| void | ShowItemInHands () |
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| void | RequestCommitSuicide () |
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| void | CommitSuicide () |
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| void | KillPlayer () |
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| void | LogSuicide () |
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| void | CreateEmoteCBFromMenu (int id, bool interrupts_same=false) |
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| EmoteLauncher | GetEmoteLauncher () |
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| void | InterruptCallbackCommand () |
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| void | EndCallbackCommand () |
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| void | SendEmoteRequestSync (int id) |
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| bool | IsControllsLocked () |
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| bool | CanPlayEmote (int id) |
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| bool | CanPlayEmoteClientCheck (int id) |
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| void | PlaySurrenderInOut (bool state) |
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| void | SetEmoteLockState (bool state) |
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| void | CheckEmoteLockedState () |
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| void | EndSurrenderRequest (SurrenderData data=null) |
| | directly force-ends surrender state AND requests hard cancel
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| void | ClearSurrenderState () |
| | clears surrender state only
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| void | ForceSurrenderState (bool state) |
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| void | PostSurrenderRequestServer () |
| | server only
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| void | ServerRequestEmoteCancel () |
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| bool | InterruptGestureCheck () |
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| bool | InterruptWaterCheck () |
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| bool | IsEmotePlaying () |
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| map< int, ref EmoteBase > | GetNameEmoteMap () |
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| void | CreateBleedingEffect (int Callback_ID) |
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| void | PickEmote (int gestureslot) |
| | Deprecated.
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| void | End () |
| | called on surrender end request end
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| void | ChainedDropAndKillPlayerLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
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| override void | Execute (HumanInventoryWithFSM fsm_to_notify=null) |
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