DayZ 1.30
DayZ Explorer by KGB
 
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◆ InterruptWaterCheck()

bool InterruptWaterCheck ( )
protected

См. определение в файле EmoteManager.c строка 1312

1313 {
1314 float waterLevel = m_Player.GetCurrentWaterLevel();
1315
1316 if (m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE) && waterLevel >= m_HumanSwimSettings.m_fToCrouchLevel)
1317 {
1318 return true;
1319 }
1320 else if (m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_RAISEDCROUCH) && waterLevel >= m_HumanSwimSettings.m_fToErectLevel)
1321 {
1322 return true;
1323 }
1324
1325 return m_Player.GetModifiersManager() && m_Player.GetModifiersManager().IsModifierActive(eModifiers.MDF_DROWNING);
1326 }
SHumanCommandSwimSettings m_HumanSwimSettings
Определения EmoteManager.c:158
DayZPlayer m_Player
Определения Hand_Events.c:42
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
eModifiers
Определения eModifiers.c:2

Перекрестные ссылки m_HumanSwimSettings и m_Player.

Используется в Update().