1381 {
1383 {
1384 switch (Callback_ID)
1385 {
1387 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Neck");
1388 break;
1389
1391 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1392 break;
1393
1395 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1396 break;
1397
1399 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1400 break;
1401
1403 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Head");
1404 break;
1405
1407 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1408 break;
1409
1410 default :
1412 break;
1413 }
1414 }
1415 }
DayZPlayerConstants
defined in C++