DayZ 1.28
DayZ Explorer by KGB
 
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◆ CreateBleedingEffect()

void CreateBleedingEffect ( int Callback_ID)
protected

См. определение в файле EmoteManager.c строка 1193

1194 {
1195 if (GetGame().IsServer() && m_Player.IsAlive())
1196 {
1197 switch (Callback_ID)
1198 {
1199 case DayZPlayerConstants.CMD_SUICIDEFB_1HD :
1200 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Neck");
1201 break;
1202
1203 case DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE :
1204 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll");
1205 break;
1206
1207 case DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK :
1208 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2");
1209 break;
1210
1211 case DayZPlayerConstants.CMD_SUICIDEFB_SWORD :
1212 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2");
1213 break;
1214
1215 case DayZPlayerConstants.CMD_SUICIDEFB_SPEAR :
1216 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Head");
1217 break;
1218
1219 case DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE :
1220 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll");
1221 break;
1222
1223 default :
1224 ErrorEx("EmoteManager.c | CreateBleedingEffect | WRONG ID",ErrorExSeverity.INFO);
1225 break;
1226 }
1227 }
1228 }
DayZPlayer m_Player
Определения Hand_Events.c:42
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, GetGame() и m_Player.