1339 {
1341 {
1342 switch (Callback_ID)
1343 {
1345 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Neck");
1346 break;
1347
1349 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1350 break;
1351
1353 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1354 break;
1355
1357 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1358 break;
1359
1361 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Head");
1362 break;
1363
1365 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1366 break;
1367
1368 default :
1370 break;
1371 }
1372 }
1373 }
DayZPlayerConstants
defined in C++