1194 {
1196 {
1197 switch (Callback_ID)
1198 {
1200 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Neck");
1201 break;
1202
1204 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1205 break;
1206
1208 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1209 break;
1210
1212 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1213 break;
1214
1216 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Head");
1217 break;
1218
1220 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1221 break;
1222
1223 default :
1225 break;
1226 }
1227 }
1228 }
DayZPlayerConstants
defined in C++
proto native CGame GetGame()