1148 {
1150 {
1151 switch (Callback_ID)
1152 {
1154 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Neck");
1155 break;
1156
1158 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1159 break;
1160
1162 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1163 break;
1164
1166 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Spine2");
1167 break;
1168
1170 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"Head");
1171 break;
1172
1174 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
1175 break;
1176
1177 default :
1179 break;
1180 }
1181 }
1182 }
DayZPlayerConstants
defined in C++
proto native CGame GetGame()