DayZ 1.29
DayZ Explorer by KGB
 
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◆ CreateBleedingEffect()

void CreateBleedingEffect ( int Callback_ID)
protected

См. определение в файле EmoteManager.c строка 1380

1381 {
1382 if (g_Game.IsServer() && m_Player.IsAlive())
1383 {
1384 switch (Callback_ID)
1385 {
1386 case DayZPlayerConstants.CMD_SUICIDEFB_1HD :
1387 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Neck");
1388 break;
1389
1390 case DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE :
1391 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll");
1392 break;
1393
1394 case DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK :
1395 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2");
1396 break;
1397
1398 case DayZPlayerConstants.CMD_SUICIDEFB_SWORD :
1399 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2");
1400 break;
1401
1402 case DayZPlayerConstants.CMD_SUICIDEFB_SPEAR :
1403 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Head");
1404 break;
1405
1406 case DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE :
1407 m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll");
1408 break;
1409
1410 default :
1411 ErrorEx("EmoteManager.c | CreateBleedingEffect | WRONG ID",ErrorExSeverity.INFO);
1412 break;
1413 }
1414 }
1415 }
map m_Player
DayZGame g_Game
Определения DayZGame.c:3942
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx и g_Game.