HumanInventory... with FSM (synchronous, no anims) Подробнее...
Граф наследования:HumanInventoryWithFSM:Защищенные члены | |
| void | HumanInventoryWithFSM () |
| void | CreateStableStates () |
| override void | Init () |
| bool | CanProcessHandEvents () |
| override bool | ProcessHandEvent (HandEventBase e) |
| hand's fsm handling of events @NOTE: warning: ProcessHandEvent can be called only within DayZPlayer::HandleInventory (or CommandHandler) | |
| bool | ProcessHandAbortEvent (HandEventBase e) |
| void | CheckFSMState () |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| int | GetCurrentStateID () |
| bool | IsIdle () |
| void | NetSyncCurrentStateID (int id) |
| Engine callback - network synchronization of FSM's state. not intended to direct use. | |
Защищенные данные | |
| ref HandFSM | m_FSM |
| ref HandStateBase | m_Empty |
| hand slot state machine | |
| ref HandStateBase | m_Equipped |
HumanInventory... with FSM (synchronous, no anims)
См. определение в файле HumanInventoryWithFSM.c строка 5