См. определение в файле EmoteManager.c строка 1030
1031 {
1032
1034 {
1035 m_Player.SetInventorySoftLock(state);
1037 }
1038
1041
1042
1045 else
1047
1049 return;
1050
1052 {
1055 }
1056
1057 if (!state)
1058 {
1061
1063 m_Player.GetActionManager().EnableActions(
true);
1064 }
1065 else
1066 {
1069
1071 m_Player.GetActionManager().EnableActions(
false);
1072 }
1074 }
ref InventoryLocation m_HandInventoryLocation
bool m_InventoryAccessLocked
const int c_InventoryReservationTimeoutMS
reservations
script counterpart to engine's class Inventory
proto native CGame GetGame()
Перекрестные ссылки GameInventory::c_InventoryReservationTimeoutMS, GetGame(), m_Callback, m_controllsLocked, m_EmoteLockState, m_HandInventoryLocation, m_InventoryAccessLocked, m_Player и MENU_INVENTORY.
Используется в ClearSurrenderState(), ForceSurrenderState(), OnEmoteEnd(), PlayEmote(), SendEmoteRequestSync() и Update().