См. определение в файле EmoteManager.c строка 1204
1205 {
1206
1208 {
1209 m_Player.SetInventorySoftLock(state);
1211 }
1212
1215
1216
1219 else
1221
1223 return;
1224
1226 {
1229 }
1230
1231 if (!state)
1232 {
1235
1237 m_Player.GetActionManager().EnableActions(
true);
1238 }
1239 else
1240 {
1243
1245 m_Player.GetActionManager().EnableActions(
false);
1246 }
1248 }
ref InventoryLocation m_HandInventoryLocation
bool m_InventoryAccessLocked
const int c_InventoryReservationTimeoutMS
reservations
script counterpart to engine's class Inventory
Перекрестные ссылки GameInventory::c_InventoryReservationTimeoutMS, g_Game, m_Callback, m_controllsLocked, m_EmoteLockState, m_HandInventoryLocation, m_InventoryAccessLocked и MENU_INVENTORY.
Используется в ClearSurrenderState(), ForceSurrenderState(), OnEmoteEnd(), PlayEmote(), SendEmoteRequestSync(), SendEmoteRequestSyncEx() и Update().