813 {
814 PlayerBase currentPlayer = PlayerBase.Cast(
g_Game.GetPlayer());
815 if (!currentPlayer)
816 return;
817
818 Transport vehicle = Transport.Cast(currentPlayer.GetDrivingVehicle());
819 if (!vehicle)
820 return;
821
823 if (vehHud)
824 {
829 }
830 }
void ShowVehicleHud(bool state)
enter/exit driver seat
ref map< string, ref VehicleHudBase > m_VehicleHudMap
VehicleHudBase m_ActiveVehicleHUD
void ShowVehicleInfo(PlayerBase player)