810 {
812 if (!currentPlayer)
813 return;
814
815 Transport vehicle = Transport.Cast(currentPlayer.GetDrivingVehicle());
816 if (!vehicle)
817 return;
818
820 if (vehHud)
821 {
826 }
827 }
void ShowVehicleHud(bool state)
enter/exit driver seat
ref map< string, ref VehicleHudBase > m_VehicleHudMap
VehicleHudBase m_ActiveVehicleHUD
void ShowVehicleInfo(PlayerBase player)
proto native CGame GetGame()