DayZ 1.27
DayZ Explorer by KGB
 
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◆ ShowVehicleInfo() [2/2]

override void Hud::ShowVehicleInfo ( )
inlineprotected

См. определение в файле IngameHud.c строка 809

810 {
811 PlayerBase currentPlayer = PlayerBase.Cast(GetGame().GetPlayer());
812 if (!currentPlayer)
813 return;
814
815 Transport vehicle = Transport.Cast(currentPlayer.GetDrivingVehicle());
816 if (!vehicle)
817 return;
818
819 VehicleHudBase vehHud = m_VehicleHudMap.Get(vehicle.GetVehicleType());
820 if (vehHud)
821 {
822 vehHud.ShowVehicleInfo(currentPlayer);
823 m_ActiveVehicleHUD = vehHud;
824 m_ActiveVehicleHUD.ShowPanel();
825 ShowVehicleHud(true);
826 }
827 }
PlayerBase GetPlayer()
Определения ModifierBase.c:51
void ShowVehicleHud(bool state)
enter/exit driver seat
Определения IngameHud.c:931
ref map< string, ref VehicleHudBase > m_VehicleHudMap
Определения IngameHud.c:33
VehicleHudBase m_ActiveVehicleHUD
Определения IngameHud.c:32
void ShowVehicleInfo(PlayerBase player)
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetPlayer(), m_ActiveVehicleHUD, m_VehicleHudMap, ShowVehicleHud() и VehicleHudBase::ShowVehicleInfo().